Files
Project-Reboot-3.0/Project Reboot 3.0/FortItemDefinition.cpp
2023-03-12 22:11:16 -04:00

57 lines
2.1 KiB
C++

#include "FortItemDefinition.h"
#include "CurveTable.h"
#include "DataTable.h"
UFortItem* UFortItemDefinition::CreateTemporaryItemInstanceBP(int Count, int Level)
{
static auto CreateTemporaryItemInstanceBPFunction = FindObject<UFunction>(L"/Script/FortniteGame.FortItemDefinition.CreateTemporaryItemInstanceBP");
struct { int Count; int Level; UFortItem* ReturnValue; } CreateTemporaryItemInstanceBP_Params{ Count, 1 };
ProcessEvent(CreateTemporaryItemInstanceBPFunction, &CreateTemporaryItemInstanceBP_Params);
return CreateTemporaryItemInstanceBP_Params.ReturnValue;
}
float UFortItemDefinition::GetMaxStackSize()
{
static auto MaxStackSizeOffset = this->GetOffset("MaxStackSize");
bool bIsScalableFloat = Engine_Version >= 424; // idk
if (!bIsScalableFloat)
return Get<int>(MaxStackSizeOffset);
struct FScalableFloat
{
public:
float Value; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3BF0[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
FCurveTableRowHandle Curve; // 0x8(0x10)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
static auto AthenaGameData = FindObject<UDataTable>("/Game/Athena/Balance/DataTables/AthenaGameData.AthenaGameData");
auto& ScalableFloat = Get<FScalableFloat>(MaxStackSizeOffset);
auto& RowMap = AthenaGameData->GetRowMap();
if (ScalableFloat.Curve.RowName.ComparisonIndex.Value == 0)
return ScalableFloat.Value;
FSimpleCurve* Curve = nullptr;
for (int i = 0; i < RowMap.Pairs.Elements.Data.Num(); i++)
{
auto& Pair = RowMap.Pairs.Elements.Data.at(i).ElementData.Value;
if (Pair.Key() == ScalableFloat.Curve.RowName)
{
Curve = (FSimpleCurve*)Pair.Value();
break;
}
}
if (!Curve)
return 1;
return Curve->GetKeys().at(0).Value;
}