mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 19:02:21 +01:00
173 lines
6.1 KiB
C++
173 lines
6.1 KiB
C++
#include "die.h"
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#include "gui.h"
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void SetZoneToIndexHook(AFortGameModeAthena* GameModeAthena, int OverridePhaseMaybeIDFK)
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{
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static auto ZoneDurationsOffset = Fortnite_Version >= 15 && Fortnite_Version < 18 ? 0x258
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: std::floor(Fortnite_Version) >= 18 ? 0x248
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: 0x1F8; // S13-S14
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static auto GameMode_SafeZonePhaseOffset = GameModeAthena->GetOffset("SafeZonePhase");
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auto GameState = Cast<AFortGameStateAthena>(GameModeAthena->GetGameState());
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if (!GameState)
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return SetZoneToIndexOriginal(GameModeAthena, OverridePhaseMaybeIDFK);
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auto SafeZoneIndicator = GameModeAthena->GetSafeZoneIndicator();
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static auto GameState_SafeZonePhaseOffset = GameState->GetOffset("SafeZonePhase");
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static int NewLateGameSafeZonePhase = 2;
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LOG_INFO(LogDev, "NewLateGameSafeZonePhase: {}", NewLateGameSafeZonePhase);
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if (Fortnite_Version < 13)
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{
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if (Globals::bLateGame.load())
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{
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GameModeAthena->Get<int>(GameMode_SafeZonePhaseOffset) = NewLateGameSafeZonePhase;
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GameState->Get<int>(GameState_SafeZonePhaseOffset) = NewLateGameSafeZonePhase;
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SetZoneToIndexOriginal(GameModeAthena, OverridePhaseMaybeIDFK);
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if (NewLateGameSafeZonePhase == EndReverseZonePhase)
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{
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bZoneReversing = false;
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}
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if (NewLateGameSafeZonePhase == 2 || NewLateGameSafeZonePhase == 3)
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{
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if (SafeZoneIndicator)
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SafeZoneIndicator->SkipShrinkSafeZone();
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else
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LOG_WARN(LogZone, "Invalid SafeZoneIndicator!");
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}
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if (NewLateGameSafeZonePhase >= StartReverseZonePhase) // This means instead of going to the 8th phase its gonna go down.
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{
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bZoneReversing = true;
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}
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if (bZoneReversing && bEnableReverseZone) NewLateGameSafeZonePhase--;
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else NewLateGameSafeZonePhase++;
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return;
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}
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return SetZoneToIndexOriginal(GameModeAthena, OverridePhaseMaybeIDFK);
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}
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if (!SafeZoneIndicator)
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{
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LOG_WARN(LogZone, "Invalid SafeZoneIndicator!");
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return SetZoneToIndexOriginal(GameModeAthena, OverridePhaseMaybeIDFK);
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}
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static auto SafeZoneFinishShrinkTimeOffset = SafeZoneIndicator->GetOffset("SafeZoneFinishShrinkTime");
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static auto SafeZoneStartShrinkTimeOffset = SafeZoneIndicator->GetOffset("SafeZoneStartShrinkTime");
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static auto RadiusOffset = SafeZoneIndicator->GetOffset("Radius");
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static auto SafeZonePhaseOffset = GameModeAthena->GetOffset("SafeZonePhase");
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static auto MapInfoOffset = GameState->GetOffset("MapInfo");
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auto MapInfo = GameState->Get<AActor*>(MapInfoOffset);
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if (!MapInfo)
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{
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LOG_WARN(LogZone, "Invalid MapInfo!")
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return SetZoneToIndexOriginal(GameModeAthena, OverridePhaseMaybeIDFK);
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}
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static auto SafeZoneDefinitionOffset = MapInfo->GetOffset("SafeZoneDefinition");
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auto SafeZoneDefinition = MapInfo->GetPtr<__int64>(SafeZoneDefinitionOffset);
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LOG_INFO(LogDev, "SafeZoneDefinitionOffset: 0x{:x}", SafeZoneDefinitionOffset);
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static auto ZoneHoldDurationsOffset = ZoneDurationsOffset - 0x10; // fr
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auto& ZoneDurations = *(TArray<float>*)(__int64(SafeZoneDefinition) + ZoneDurationsOffset);
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auto& ZoneHoldDurations = *(TArray<float>*)(__int64(SafeZoneDefinition) + ZoneHoldDurationsOffset);
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static bool bFilledDurations = false;
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if (!bFilledDurations)
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{
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bFilledDurations = true;
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auto CurrentPlaylist = GameState->GetCurrentPlaylist();
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UCurveTable* FortGameData = nullptr;
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static auto GameDataOffset = CurrentPlaylist->GetOffset("GameData");
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FortGameData = CurrentPlaylist ? CurrentPlaylist->Get<TSoftObjectPtr<UCurveTable>>(GameDataOffset).Get() : nullptr;
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if (!FortGameData)
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FortGameData = FindObject<UCurveTable>(L"/Game/Balance/AthenaGameData.AthenaGameData");
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auto ShrinkTimeFName = UKismetStringLibrary::Conv_StringToName(L"Default.SafeZone.ShrinkTime");
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auto HoldTimeFName = UKismetStringLibrary::Conv_StringToName(L"Default.SafeZone.WaitTime");
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for (int i = 0; i < ZoneDurations.Num(); i++)
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{
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ZoneDurations.at(i) = FortGameData->GetValueOfKey(FortGameData->GetKey(ShrinkTimeFName, i));
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}
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for (int i = 0; i < ZoneHoldDurations.Num(); i++)
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{
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ZoneHoldDurations.at(i) = FortGameData->GetValueOfKey(FortGameData->GetKey(HoldTimeFName, i));
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}
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}
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LOG_INFO(LogZone, "SafeZonePhase: {}", GameModeAthena->Get<int>(SafeZonePhaseOffset));
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LOG_INFO(LogZone, "OverridePhaseMaybeIDFK: {}", OverridePhaseMaybeIDFK);
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LOG_INFO(LogZone, "TimeSeconds: {}", UGameplayStatics::GetTimeSeconds(GetWorld()));
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if (Globals::bLateGame.load())
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{
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GameModeAthena->Get<int>(GameMode_SafeZonePhaseOffset) = NewLateGameSafeZonePhase;
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GameState->Get<int>(GameState_SafeZonePhaseOffset) = NewLateGameSafeZonePhase;
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SetZoneToIndexOriginal(GameModeAthena, OverridePhaseMaybeIDFK);
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if (NewLateGameSafeZonePhase == EndReverseZonePhase)
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{
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bZoneReversing = false;
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}
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if (NewLateGameSafeZonePhase >= StartReverseZonePhase) // This means instead of going to the 8th phase its gonna go down.
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{
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bZoneReversing = true;
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}
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if (bZoneReversing && bEnableReverseZone) NewLateGameSafeZonePhase--;
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else NewLateGameSafeZonePhase++;
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}
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else
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{
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SetZoneToIndexOriginal(GameModeAthena, OverridePhaseMaybeIDFK);
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}
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LOG_INFO(LogZone, "SafeZonePhase After: {}", GameModeAthena->Get<int>(SafeZonePhaseOffset));
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float ZoneHoldDuration = 0;
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if (GameModeAthena->Get<int>(SafeZonePhaseOffset) >= 0 && GameModeAthena->Get<int>(SafeZonePhaseOffset) < ZoneHoldDurations.Num())
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ZoneHoldDuration = ZoneHoldDurations.at(GameModeAthena->Get<int>(SafeZonePhaseOffset));
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SafeZoneIndicator->Get<float>(SafeZoneStartShrinkTimeOffset) = GameState->GetServerWorldTimeSeconds() + ZoneHoldDuration;
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float ZoneDuration = 0;
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if (GameModeAthena->Get<int>(SafeZonePhaseOffset) >= 0 && GameModeAthena->Get<int>(SafeZonePhaseOffset) < ZoneDurations.Num())
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ZoneDuration = ZoneDurations.at(GameModeAthena->Get<int>(SafeZonePhaseOffset));
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LOG_INFO(LogZone, "ZoneDuration: {}", ZoneDuration);
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LOG_INFO(LogZone, "Duration: {}", SafeZoneIndicator->Get<float>(RadiusOffset));
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SafeZoneIndicator->Get<float>(SafeZoneFinishShrinkTimeOffset) = SafeZoneIndicator->Get<float>(SafeZoneStartShrinkTimeOffset) + ZoneDuration;
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if (NewLateGameSafeZonePhase == 3 || NewLateGameSafeZonePhase == 4)
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{
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if (SafeZoneIndicator)
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SafeZoneIndicator->SkipShrinkSafeZone();
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else
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LOG_WARN(LogZone, "Invalid SafeZoneIndicator!");
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}
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} |