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39 lines
676 B
C++
39 lines
676 B
C++
#pragma once
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#include "inc.h"
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#include "RemoveReference.h"
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#include "RemoveCV.h"
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namespace UE4Decay_Private
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{
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template <typename T>
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struct TDecayNonReference
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{
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typedef typename TRemoveCV<T>::Type Type;
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};
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template <typename T>
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struct TDecayNonReference<T[]>
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{
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typedef T* Type;
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};
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template <typename T, uint32 N>
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struct TDecayNonReference<T[N]>
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{
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typedef T* Type;
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};
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template <typename RetType, typename... Params>
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struct TDecayNonReference<RetType(Params...)>
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{
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typedef RetType(*Type)(Params...);
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};
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}
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template <typename T>
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struct TDecay
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{
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typedef typename UE4Decay_Private::TDecayNonReference<typename TRemoveReference<T>::Type>::Type Type;
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}; |