mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 19:02:21 +01:00
llamas, fix some ltm specific stuff, add auto bus start for auto restart, work in progress lategame on 1.11, fix a crash, performance
44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
#pragma once
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#include <functional>
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#include "Actor.h"
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#include "Stack.h"
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#include "ScriptInterface.h"
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#include "FortGameStateAthena.h"
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#include "GameplayStatics.h"
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class AFortAthenaMutator : public AActor // AFortGameplayMutator
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{
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public:
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static UClass* StaticClass()
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{
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static auto Class = FindObject<UClass>("/Script/FortniteGame.FortAthenaMutator");
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return Class;
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}
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};
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static inline void LoopMutators(std::function<void(AFortAthenaMutator*)> Callback)
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{
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auto AllMutators = UGameplayStatics::GetAllActorsOfClass(GetWorld(), AFortAthenaMutator::StaticClass());
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for (int i = 0; i < AllMutators.Num(); i++)
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{
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Callback((AFortAthenaMutator*)AllMutators.at(i));
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}
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AllMutators.Free();
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}
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template <typename MutatorType = AFortAthenaMutator>
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static inline MutatorType* FindFirstMutator(UClass* MutatorClass = MutatorType::StaticClass())
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{
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auto AllMutators = UGameplayStatics::GetAllActorsOfClass(GetWorld(), MutatorClass);
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auto FirstMutator = AllMutators.Num() >= 1 ? AllMutators.at(0) : nullptr;
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AllMutators.Free();
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return (MutatorType*)FirstMutator;
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} |