Files
Project-Reboot-3.0/Project Reboot 3.0/FortPlayerState.h
2023-03-04 15:06:07 -05:00

14 lines
352 B
C++

#pragma once
#include "PlayerState.h"
#include "AbilitySystemComponent.h"
class AFortPlayerState : public APlayerState
{
public:
UAbilitySystemComponent*& GetAbilitySystemComponent()
{
static auto AbilitySystemComponentOffset = GetOffset("AbilitySystemComponent");
return this->Get<UAbilitySystemComponent*>(AbilitySystemComponentOffset);
}
};