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https://github.com/Milxnor/Project-Reboot-3.0.git
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54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
#pragma once
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#include "FortAthenaMutator.h"
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#include "GameplayAbilityTypes.h"
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#include "CurveTable.h"
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#include "FortWorldItemDefinition.h"
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#include "FortInventory.h"
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enum class ERespawnRequirements : uint8_t
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{
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RespawnOnly = 0,
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NoRespawnOnly = 1,
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Both = 2,
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ERespawnRequirements_MAX = 3
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};
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struct FItemsToDropOnDeath
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{
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static UStruct* GetStruct()
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{
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static auto Struct = FindObject<UStruct>("/Script/FortniteGame.ItemsToDropOnDeath");
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return Struct;
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}
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static int GetStructSize() { return GetStruct()->GetPropertiesSize(); }
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UFortWorldItemDefinition*& GetItemToDrop()
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{
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static auto ItemToDropOffset = FindOffsetStruct("/Script/FortniteGame.ItemsToDropOnDeath", "ItemToDrop");
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return *(UFortWorldItemDefinition**)(__int64(this) + ItemToDropOffset);
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}
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FScalableFloat* GetNumberToDrop()
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{
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static auto NumberToDropOffset = FindOffsetStruct("/Script/FortniteGame.ItemsToDropOnDeath", "NumberToDrop");
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return (FScalableFloat*)(__int64(this) + NumberToDropOffset);
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}
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};
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class AFortAthenaMutator_ItemDropOnDeath : public AFortAthenaMutator
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{
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public:
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ERespawnRequirements/*&*/ GetRespawnRequirements()
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{
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static auto RespawnRequirementsOffset = GetOffset("RespawnRequirements");
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return Get<ERespawnRequirements>(RespawnRequirementsOffset);
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}
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TArray<FItemsToDropOnDeath>& GetItemsToDrop()
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{
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static auto ItemsToDropOffset = GetOffset("ItemsToDrop");
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return Get<TArray<FItemsToDropOnDeath>>(ItemsToDropOffset);
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}
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}; |