mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
869 lines
51 KiB
C++
869 lines
51 KiB
C++
#include <Windows.h>
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#include <iostream>
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#include "FortGameModeAthena.h"
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#include "reboot.h"
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#include "finder.h"
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#include "hooking.h"
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#include "GameSession.h"
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#include "FortPlayerControllerAthena.h"
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#include "AbilitySystemComponent.h"
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#include "FortPlayerPawn.h"
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#include "globals.h"
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#include "FortInventoryInterface.h"
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#include <fstream>
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#include "GenericPlatformTime.h"
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#include "FortAthenaMutator_GiveItemsAtGamePhaseStep.h"
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#include "BuildingFoundation.h"
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#include "Map.h"
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#include "events.h"
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#include "FortKismetLibrary.h"
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#include "vehicles.h"
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#include "UObjectArray.h"
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#include "BuildingTrap.h"
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#include "FortAthenaCreativePortal.h"
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#include "commands.h"
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#include "FortAthenaSupplyDrop.h"
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#include "FortMinigame.h"
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#include "KismetSystemLibrary.h"
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#include "die.h"
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#include "InventoryManagementLibrary.h"
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#include "FortPlayerPawnAthena.h"
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#include "FortWeaponRangedMountedCannon.h"
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#include "gui.h"
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#include "FortGameplayAbilityAthena_PeriodicItemGrant.h"
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#include "vendingmachine.h"
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#include "FortOctopusVehicle.h"
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#include "FortVolumeManager.h"
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#include "FortAthenaMutator_Barrier.h"
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#include "PlaysetLevelStreamComponent.h"
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#include "FortAthenaVehicleSpawner.h"
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enum ENetMode
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{
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NM_Standalone,
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NM_DedicatedServer,
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NM_ListenServer,
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NM_Client,
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NM_MAX,
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};
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constexpr ENetMode NetMode = ENetMode::NM_DedicatedServer;
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static ENetMode GetNetModeHook() { return NetMode; }
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static ENetMode GetNetModeHook2() { return NetMode; }
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static bool ReturnTrueHook() { return true; }
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static int Return2Hook() { return 2; }
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static bool NoMCPHook() { return Globals::bNoMCP; }
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static void CollectGarbageHook() { return; }
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static __int64 (*DispatchRequestOriginal)(__int64 a1, __int64* a2, int a3);
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static __int64 DispatchRequestHook(__int64 a1, __int64* a2, int a3)
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{
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if (Globals::bNoMCP)
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return DispatchRequestOriginal(a1, a2, a3);
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if (Engine_Version >= 423)
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return DispatchRequestOriginal(a1, a2, 3);
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// LOG_INFO(LogDev, "Dispatch Request!");
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static auto Offset = FindMcpIsDedicatedServerOffset();
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*(int*)(__int64(a2) + Offset) = 3;
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return DispatchRequestOriginal(a1, a2, 3);
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}
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static inline bool (*CanCreateInCurrentContextOriginal)(UObject* Template);
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bool CanCreateInCurrentContextHook(UObject* Template)
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{
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auto Original = CanCreateInCurrentContextOriginal(Template);
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if (!Original)
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{
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LOG_INFO(LogDev, "CanCreateInCurrentContext returned false, but we will return true.");
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}
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return true;
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}
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void (*ApplyHomebaseEffectsOnPlayerSetupOriginal)(
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__int64* GameState,
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__int64 a2,
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__int64 a3,
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__int64 a4,
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UObject* Hero,
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char a6,
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unsigned __int8 a7);
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void __fastcall ApplyHomebaseEffectsOnPlayerSetupHook(
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__int64* GameState,
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__int64 a2,
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__int64 a3,
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__int64 a4,
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UObject* Hero,
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char a6,
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unsigned __int8 a7)
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{
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if (!Hero)
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return ApplyHomebaseEffectsOnPlayerSetupOriginal(GameState, a2, a3, a4, Hero, a6, a7);
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LOG_INFO(LogDev, "Old hero: {}", Hero ? Hero->GetFullName() : "InvalidObject");
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UFortItemDefinition* HeroType = FindObject<UFortItemDefinition>(L"/Game/Athena/Heroes/HID_030_Athena_Commando_M_Halloween.HID_030_Athena_Commando_M_Halloween");
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if (Fortnite_Version == 1.72 || Fortnite_Version == 1.8)
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{
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auto AllHeroTypes = GetAllObjectsOfClass(FindObject<UClass>(L"/Script/FortniteGame.FortHeroType"));
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std::vector<UFortItemDefinition*> AthenaHeroTypes;
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for (int i = 0; i < AllHeroTypes.size(); i++)
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{
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auto CurrentHeroType = (UFortItemDefinition*)AllHeroTypes.at(i);
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if (CurrentHeroType->GetPathName().starts_with("/Game/Athena/Heroes/"))
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AthenaHeroTypes.push_back(CurrentHeroType);
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}
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if (AthenaHeroTypes.size())
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{
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HeroType = AthenaHeroTypes.at(std::rand() % AthenaHeroTypes.size());
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}
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}
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static auto ItemDefinitionOffset = Hero->GetOffset("ItemDefinition");
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Hero->Get<UFortItemDefinition*>(ItemDefinitionOffset) = HeroType;
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return ApplyHomebaseEffectsOnPlayerSetupOriginal(GameState, a2, a3, a4, Hero, a6, a7);
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}
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DWORD WINAPI Main(LPVOID)
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{
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InitLogger();
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std::cin.tie(0);
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std::cout.tie(0);
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std::ios_base::sync_with_stdio(false);
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auto MH_InitCode = MH_Initialize();
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if (MH_InitCode != MH_OK)
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{
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LOG_ERROR(LogInit, "Failed to initialize MinHook {}!", MH_StatusToString(MH_InitCode));
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return 1;
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}
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LOG_INFO(LogInit, "Initializing Project Reboot!");
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Addresses::SetupVersion();
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Offsets::FindAll(); // We have to do this before because FindCantBuild uses FortAIController.CreateBuildingActor
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Offsets::Print();
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Addresses::FindAll();
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// Addresses::Print();
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Addresses::Init();
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Addresses::Print();
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LOG_INFO(LogDev, "Fortnite_CL: {}", Fortnite_CL);
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LOG_INFO(LogDev, "Version: {}", Fortnite_Version);
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CreateThread(0, 0, GuiThread, 0, 0, 0);
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while (SecondsUntilTravel > 0)
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{
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SecondsUntilTravel -= 1;
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Sleep(1000);
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}
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bSwitchedInitialLevel = true;
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Globals::bAutoRestart = IsRestartingSupported();
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static auto GameModeDefault = FindObject<AFortGameModeAthena>(L"/Script/FortniteGame.Default__FortGameModeAthena");
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static auto FortPlayerControllerZoneDefault = FindObject<AFortPlayerController>(L"/Script/FortniteGame.Default__FortPlayerControllerZone");
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static auto FortPlayerControllerAthenaDefault = FindObject<AFortPlayerControllerAthena>(L"/Script/FortniteGame.Default__FortPlayerControllerAthena"); // FindObject<UClass>(L"/Game/Athena/Athena_PlayerController.Default__Athena_PlayerController_C");
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static auto FortPlayerPawnAthenaDefault = FindObject<AFortPlayerPawn>(L"/Script/FortniteGame.Default__FortPlayerPawnAthena"); // FindObject<AFortPlayerPawn>(L"/Game/Athena/PlayerPawn_Athena.Default__PlayerPawn_Athena_C");
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static auto FortAbilitySystemComponentAthenaDefault = FindObject<UObject>(L"/Script/FortniteGame.Default__FortAbilitySystemComponentAthena");
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static auto FortPlayerStateAthenaDefault = FindObject<AFortPlayerStateAthena>(L"/Script/FortniteGame.Default__FortPlayerStateAthena");
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static auto FortKismetLibraryDefault = FindObject<UFortKismetLibrary>(L"/Script/FortniteGame.Default__FortKismetLibrary");
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static auto AthenaMarkerComponentDefault = FindObject<UAthenaMarkerComponent>(L"/Script/FortniteGame.Default__AthenaMarkerComponent");
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static auto FortWeaponDefault = FindObject<AFortWeapon>(L"/Script/FortniteGame.Default__FortWeapon");
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static auto FortOctopusVehicleDefault = FindObject<AFortOctopusVehicle>("/Script/FortniteGame.Default__FortOctopusVehicle");
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// UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogNetPackageMap VeryVerbose", nullptr);
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// UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogNetTraffic VeryVerbose", nullptr);
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// UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogNet VeryVerbose", nullptr);
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UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogBuilding VeryVerbose", nullptr);
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// UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogFortQuest VeryVerbose", nullptr);
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// UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogFortUIDirector NoLogging", nullptr);
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UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogAbilitySystem VeryVerbose", nullptr);
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UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogDataTable VeryVerbose", nullptr);
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UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogFort VeryVerbose", nullptr);
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UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogGameMode VeryVerbose", nullptr);
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UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogFortCustomization VeryVerbose", nullptr);
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Hooking::MinHook::Hook((PVOID)Addresses::NoMCP, (PVOID)NoMCPHook, nullptr);
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Hooking::MinHook::Hook((PVOID)Addresses::GetNetMode, (PVOID)GetNetModeHook, nullptr);
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Hooking::MinHook::Hook((PVOID)Addresses::DispatchRequest, (PVOID)DispatchRequestHook, (PVOID*)&DispatchRequestOriginal);
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GSRandSeed = FGenericPlatformTime::Cycles();
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ReplicationRandStream = FRandomStream(FGenericPlatformTime::Cycles());
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Hooking::MinHook::Hook((PVOID)Addresses::KickPlayer, (PVOID)AGameSession::KickPlayerHook, (PVOID*)&AGameSession::KickPlayerOriginal);
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LOG_INFO(LogDev, "Built on {} {}", __DATE__, __TIME__);
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LOG_INFO(LogDev, "[bNoMCP] {}", Globals::bNoMCP);
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LOG_INFO(LogDev, "[bGoingToPlayEvent] {}", Globals::bGoingToPlayEvent);
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LOG_INFO(LogDev, "Size: 0x{:x}", sizeof(TMap<FName, void*>));
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Hooking::MinHook::Hook((PVOID)Addresses::ActorGetNetMode, (PVOID)GetNetModeHook2, nullptr);
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LOG_INFO(LogDev, "FindGIsServer: 0x{:x}", FindGIsServer() - __int64(GetModuleHandleW(0)));
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LOG_INFO(LogDev, "FindGIsClient: 0x{:x}", FindGIsClient() - __int64(GetModuleHandleW(0)));
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bool bUseRemovePlayer = false;
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bool bUseSwitchLevel = false;
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/* Hooking::MinHook::Hook(FindObject<ABuildingFoundation>(L"/Script/FortniteGame.Default__BuildingFoundation"),
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FindObject<UFunction>(L"/Script/FortniteGame.BuildingFoundation.SetDynamicFoundationTransform"),
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ABuildingFoundation::SetDynamicFoundationTransformHook, (PVOID*)&ABuildingFoundation::SetDynamicFoundationTransformOriginal, false, true);
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Hooking::MinHook::Hook(FindObject<ABuildingFoundation>(L"/Script/FortniteGame.Default__BuildingFoundation"),
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FindObject<UFunction>(L"/Script/FortniteGame.BuildingFoundation.SetDynamicFoundationEnabled"),
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ABuildingFoundation::SetDynamicFoundationEnabledHook, (PVOID*)&ABuildingFoundation::SetDynamicFoundationEnabledOriginal, false, true); */
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if (bUseSwitchLevel)
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{
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static auto SwitchLevel = FindObject<UFunction>(L"/Script/Engine.PlayerController.SwitchLevel");
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FString Level = Engine_Version < 424
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? L"Athena_Terrain" : Engine_Version >= 500 ? Engine_Version >= 501
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? L"Asteria_Terrain"
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: Globals::bCreative ? L"Creative_NoApollo_Terrain"
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: L"Artemis_Terrain"
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: Globals::bCreative ? L"Creative_NoApollo_Terrain"
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: L"Apollo_Terrain";
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GetLocalPlayerController()->ProcessEvent(SwitchLevel, &Level);
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if (FindGIsServer())
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*(bool*)FindGIsServer() = true;
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if (FindGIsClient())
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*(bool*)FindGIsClient() = false;
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}
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else
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{
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if (FindGIsServer())
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*(bool*)FindGIsServer() = true;
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if (FindGIsClient())
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*(bool*)FindGIsClient() = false;
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if (!bUseRemovePlayer)
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{
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auto& LocalPlayers = GetLocalPlayers();
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if (LocalPlayers.Num() && LocalPlayers.Data)
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{
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LocalPlayers.Remove(0);
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}
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}
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else if (bUseRemovePlayer)
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{
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UGameplayStatics::RemovePlayer((APlayerController*)GetLocalPlayerController(), true);
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}
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FString LevelB = Engine_Version < 424
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? L"open Athena_Terrain" : Engine_Version >= 500 ? Engine_Version >= 501
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? L"open Asteria_Terrain"
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: Globals::bCreative ? L"open Creative_NoApollo_Terrain"
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: L"open Artemis_Terrain"
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: Globals::bCreative ? L"open Creative_NoApollo_Terrain"
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: L"open Apollo_Terrain";
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UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), LevelB, nullptr);
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}
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LOG_INFO(LogPlayer, "Switched level.");
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if (Fortnite_Version == 17.30)
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{
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// Hooking::MinHook::Hook((PVOID)(__int64(GetModuleHandleW(0)) + 0x3E07910), (PVOID)Return2Hook, nullptr);
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// Hooking::MinHook::Hook((PVOID)(__int64(GetModuleHandleW(0)) + 0x3DED12C), (PVOID)ReturnTrueHook, nullptr);
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Hooking::MinHook::Hook((PVOID)(__int64(GetModuleHandleW(0)) + 0x3DED158), (PVOID)ReturnTrueHook, nullptr);
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}
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if (bUseSwitchLevel)
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{
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if (!bUseRemovePlayer)
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{
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auto& LocalPlayers = GetLocalPlayers();
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if (LocalPlayers.Num() && LocalPlayers.Data)
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{
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LocalPlayers.Remove(0);
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}
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}
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else if (bUseRemovePlayer)
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{
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UGameplayStatics::RemovePlayer((APlayerController*)GetLocalPlayerController(), true);
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}
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}
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auto AddressesToNull = Addresses::GetFunctionsToNull();
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auto ServerCheatAllIndex = GetFunctionIdxOrPtr(FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerCheatAll"));
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if (ServerCheatAllIndex)
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AddressesToNull.push_back(__int64(FortPlayerControllerAthenaDefault->VFTable[ServerCheatAllIndex / 8]));
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for (auto func : AddressesToNull)
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{
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if (func == 0)
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continue;
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LOG_INFO(LogDev, "Nulling 0x{:x}", func - __int64(GetModuleHandleW(0)));
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DWORD dwProtection;
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VirtualProtect((PVOID)func, 1, PAGE_EXECUTE_READWRITE, &dwProtection);
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*(uint8_t*)func = 0xC3;
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DWORD dwTemp;
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VirtualProtect((PVOID)func, 1, dwProtection, &dwTemp);
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}
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if (Fortnite_Version != 22.4)
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{
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auto matchmaking = Memcury::Scanner::FindPattern("83 BD ? ? ? ? 01 7F 18 49 8D 4D D8 48 8B D6 E8 ? ? ? ? 48").Get();
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matchmaking = matchmaking ? matchmaking : Memcury::Scanner::FindPattern("83 7D 88 01 7F 0D 48 8B CE E8").Get();
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bool bMatchmakingSupported = false;
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bMatchmakingSupported = matchmaking && Engine_Version >= 420;
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int idx = 0;
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if (bMatchmakingSupported) // now check if it leads to the right place and where the jg is at
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{
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for (int i = 0; i < 9; i++)
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{
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auto byte = (uint8_t*)(matchmaking + i);
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if (IsBadReadPtr(byte))
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continue;
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// std::cout << std::format("[{}] 0x{:x}\n", i, (int)*byte);
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if (*byte == 0x7F)
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{
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bMatchmakingSupported = true;
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idx = i;
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break;
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}
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bMatchmakingSupported = false;
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}
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}
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std::cout << "Matchmaking will " << (bMatchmakingSupported ? "be supported\n" : "not be supported\n");
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if (bMatchmakingSupported)
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{
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std::cout << "idx: " << idx << '\n';
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auto before = (uint8_t*)(matchmaking + idx);
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std::cout << "before byte: " << (int)*before << '\n';
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*before = 0x74;
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}
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}
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// return false;
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// UNetDriver::ReplicationDriverOffset = FindOffsetStruct("/Script/Engine.NetDriver", "ReplicationDriver"); // NetDriver->GetOffset("ReplicationDriver");
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// Globals::bAbilitiesEnabled = Engine_Version < 500;
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if (Engine_Version < 420)
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{
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auto ApplyHomebaseEffectsOnPlayerSetupAddr = Memcury::Scanner::FindPattern("40 55 53 57 41 54 41 56 41 57 48 8D 6C 24 ? 48 81 EC ? ? ? ? 48 8B 05 ? ? ? ? 48 33 C4 48 89 45 00 4C 8B").Get();
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Hooking::MinHook::Hook((PVOID)ApplyHomebaseEffectsOnPlayerSetupAddr, ApplyHomebaseEffectsOnPlayerSetupHook, (PVOID*)&ApplyHomebaseEffectsOnPlayerSetupOriginal);
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}
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Hooking::MinHook::Hook(GameModeDefault, FindObject<UFunction>(L"/Script/Engine.GameMode.ReadyToStartMatch"), AFortGameModeAthena::Athena_ReadyToStartMatchHook,
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(PVOID*)&AFortGameModeAthena::Athena_ReadyToStartMatchOriginal, false, false, true);
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Hooking::MinHook::Hook(GameModeDefault, FindObject<UFunction>(L"/Script/Engine.GameModeBase.SpawnDefaultPawnFor"),
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AGameModeBase::SpawnDefaultPawnForHook, nullptr, false);
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Hooking::MinHook::Hook(GameModeDefault, FindObject<UFunction>(L"/Script/Engine.GameModeBase.HandleStartingNewPlayer"), AFortGameModeAthena::Athena_HandleStartingNewPlayerHook,
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(PVOID*)&AFortGameModeAthena::Athena_HandleStartingNewPlayerOriginal, false);
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static auto ControllerServerAttemptInteractFn = FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerAttemptInteract");
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if (ControllerServerAttemptInteractFn)
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{
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, ControllerServerAttemptInteractFn, AFortPlayerController::ServerAttemptInteractHook,
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(PVOID*)&AFortPlayerController::ServerAttemptInteractOriginal, false, true);
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}
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else
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{
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Hooking::MinHook::Hook(FindObject(L"/Script/FortniteGame.Default__FortControllerComponent_Interaction"),
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FindObject<UFunction>(L"/Script/FortniteGame.FortControllerComponent_Interaction.ServerAttemptInteract"),
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AFortPlayerController::ServerAttemptInteractHook, (PVOID*)&AFortPlayerController::ServerAttemptInteractOriginal, false, true);
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}
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/Engine.PlayerController.ServerAcknowledgePossession"),
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AFortPlayerControllerAthena::ServerAcknowledgePossessionHook, nullptr, false);
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if (Engine_Version >= 424)
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{
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static auto ServerRestartPlayerFn = FindObject<UFunction>(L"/Script/Engine.PlayerController.ServerRestartPlayer");
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auto ZoneServerRestartPlayer = FortPlayerControllerZoneDefault->VFTable[GetFunctionIdxOrPtr(ServerRestartPlayerFn) / 8];
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LOG_INFO(LogDev, "ZoneServerRestartPlayer: 0x{:x}", __int64(ZoneServerRestartPlayer) - __int64(GetModuleHandleW(0)));
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Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, ServerRestartPlayerFn,
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// ZoneServerRestartPlayer,
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AFortPlayerControllerAthena::ServerRestartPlayerHook,
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nullptr, false);
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}
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// Hooking::MinHook::Hook(FortPlayerControllerZoneDefault->VFTable[0xD0 / 8], CanCreateInCurrentContextHook, (PVOID*)&CanCreateInCurrentContextOriginal);
|
|
|
|
HookInstruction(Addresses::UpdateTrackedAttributesLea, (PVOID)UFortGadgetItemDefinition::UpdateTrackedAttributesHook, "/Script/FortniteGame.FortPlayerController.Suicide", ERelativeOffsets::LEA, FortPlayerControllerAthenaDefault);
|
|
HookInstruction(Addresses::CombinePickupLea, (PVOID)AFortPickup::CombinePickupHook, "/Script/Engine.PlayerController.SetVirtualJoystickVisibility", ERelativeOffsets::LEA, FortPlayerControllerAthenaDefault);
|
|
|
|
Hooking::MinHook::Hook(FortWeaponDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortWeapon.ServerReleaseWeaponAbility"),
|
|
AFortWeapon::ServerReleaseWeaponAbilityHook, (PVOID*)&AFortWeapon::ServerReleaseWeaponAbilityOriginal, false, true);
|
|
|
|
auto OnPlayImpactFXStringRef = Memcury::Scanner::FindStringRef(L"OnPlayImpactFX", true, 0);
|
|
__int64 OnPlayImpactFXAddr = 0;
|
|
|
|
if (OnPlayImpactFXStringRef.Get())
|
|
{
|
|
auto OnPlayImpactFXFunctionPtr = OnPlayImpactFXStringRef.ScanFor({ 0x48, 0x8D, 0x0D }).RelativeOffset(3).GetAs<void*>();
|
|
auto OnPlayImpactFXPtrRef = Memcury::Scanner::FindPointerRef(OnPlayImpactFXFunctionPtr).Get();
|
|
|
|
for (int i = 0; i < 2000; i++)
|
|
{
|
|
if (*(uint8_t*)(uint8_t*)(OnPlayImpactFXPtrRef - i) == 0x48 && *(uint8_t*)(uint8_t*)(OnPlayImpactFXPtrRef - i + 1) == 0x89 && *(uint8_t*)(uint8_t*)(OnPlayImpactFXPtrRef - i + 2) == 0x5C)
|
|
{
|
|
OnPlayImpactFXAddr = OnPlayImpactFXPtrRef - i;
|
|
break;
|
|
}
|
|
|
|
if (*(uint8_t*)(uint8_t*)(OnPlayImpactFXPtrRef - i) == 0x4C && *(uint8_t*)(uint8_t*)(OnPlayImpactFXPtrRef - i + 1) == 0x8B && *(uint8_t*)(uint8_t*)(OnPlayImpactFXPtrRef - i + 2) == 0xDC)
|
|
{
|
|
OnPlayImpactFXAddr = OnPlayImpactFXPtrRef - i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
LOG_INFO(LogDev, "OnPlayImpactFX: 0x{:x}", OnPlayImpactFXAddr - __int64(GetModuleHandleW(0)));
|
|
Hooking::MinHook::Hook((PVOID)OnPlayImpactFXAddr, AFortWeapon::OnPlayImpactFXHook, (PVOID*)&AFortWeapon::OnPlayImpactFXOriginal);
|
|
|
|
/* Hooking::MinHook::Hook(FindObject<AFortVolumeManager>("/Script/FortniteGame.Default__FortVolumeManager"), FindObject<UFunction>(L"/Script/FortniteGame.FortVolumeManager.SpawnVolume"),
|
|
AFortVolumeManager::SpawnVolumeHook, (PVOID*)&AFortVolumeManager::SpawnVolumeOriginal, false);
|
|
Hooking::MinHook::Hook((PVOID)GetFunctionIdxOrPtr(FindObject<UFunction>("/Script/FortniteGame.PlaysetLevelStreamComponent.SetPlayset"), true),
|
|
UPlaysetLevelStreamComponent::SetPlaysetHook, (PVOID*)&UPlaysetLevelStreamComponent::SetPlaysetOriginal); */
|
|
|
|
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerDropAllItems"),
|
|
AFortPlayerController::ServerDropAllItemsHook, nullptr, false);
|
|
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault,
|
|
FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerSpawnInventoryDrop")
|
|
? FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerSpawnInventoryDrop") : FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerAttemptInventoryDrop"),
|
|
AFortPlayerController::ServerAttemptInventoryDropHook, nullptr, false);
|
|
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerCheat"),
|
|
ServerCheatHook, nullptr, false);
|
|
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerExecuteInventoryItem"),
|
|
AFortPlayerController::ServerExecuteInventoryItemHook, nullptr, false);
|
|
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerPlayEmoteItem"),
|
|
AFortPlayerController::ServerPlayEmoteItemHook, nullptr, false);
|
|
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerRepairBuildingActor"),
|
|
AFortPlayerController::ServerRepairBuildingActorHook, nullptr, false);
|
|
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerCreateBuildingActor"),
|
|
AFortPlayerController::ServerCreateBuildingActorHook, (PVOID*)&AFortPlayerController::ServerCreateBuildingActorOriginal, false, true);
|
|
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerBeginEditingBuildingActor"),
|
|
AFortPlayerController::ServerBeginEditingBuildingActorHook, nullptr, false);
|
|
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerEditBuildingActor"),
|
|
AFortPlayerController::ServerEditBuildingActorHook, (PVOID*)&AFortPlayerController::ServerEditBuildingActorOriginal, false, true);
|
|
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerEndEditingBuildingActor"),
|
|
AFortPlayerController::ServerEndEditingBuildingActorHook, nullptr, false);
|
|
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerLoadingScreenDropped"),
|
|
AFortPlayerController::ServerLoadingScreenDroppedHook, (PVOID*)&AFortPlayerController::ServerLoadingScreenDroppedOriginal, false, true);
|
|
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerReadyToStartMatch"),
|
|
AFortPlayerControllerAthena::ServerReadyToStartMatchHook, (PVOID*)&AFortPlayerControllerAthena::ServerReadyToStartMatchOriginal, false);
|
|
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerZone.ServerRequestSeatChange"),
|
|
AFortPlayerControllerAthena::ServerRequestSeatChangeHook, (PVOID*)&AFortPlayerControllerAthena::ServerRequestSeatChangeOriginal, false);
|
|
|
|
// if (false)
|
|
{
|
|
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerGameplay.StartGhostMode"), // (Milxnor) TODO: This changes to a component in later seasons.
|
|
AFortPlayerControllerAthena::StartGhostModeHook, (PVOID*)&AFortPlayerControllerAthena::StartGhostModeOriginal, false, true); // We can exec hook since it only gets called via blueprint.
|
|
|
|
auto EndGhostModeFn = FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerGameplay.EndGhostMode");
|
|
|
|
if (EndGhostModeFn)
|
|
{
|
|
auto EndGhostModeExec = (uint64)EndGhostModeFn->GetFunc();
|
|
|
|
for (int i = 0; i < 400; i++)
|
|
{
|
|
if (*(uint8_t*)(EndGhostModeExec + i) == 0xE9 // thanks 6.21
|
|
|| *(uint8_t*)(EndGhostModeExec + i) == 0xE8)
|
|
{
|
|
Hooking::MinHook::Hook((PVOID)Memcury::Scanner(EndGhostModeExec + i).RelativeOffset(1).Get(), AFortPlayerControllerAthena::EndGhostModeHook, (PVOID*)&AFortPlayerControllerAthena::EndGhostModeOriginal);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerAthena.ServerGiveCreativeItem"),
|
|
AFortPlayerControllerAthena::ServerGiveCreativeItemHook, nullptr, true);
|
|
|
|
if (Fortnite_Version < 19) // its all screwed up idk
|
|
{
|
|
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerAthena.ServerPlaySquadQuickChatMessage"),
|
|
AFortPlayerControllerAthena::ServerPlaySquadQuickChatMessageHook, nullptr, false);
|
|
}
|
|
|
|
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerAthena.ServerTeleportToPlaygroundLobbyIsland"),
|
|
AFortPlayerControllerAthena::ServerTeleportToPlaygroundLobbyIslandHook, nullptr, false);
|
|
|
|
// Hooking::MinHook::Hook(FortPlayerStateAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerStateAthena.ServerSetInAircraft"),
|
|
// AFortPlayerStateAthena::ServerSetInAircraftHook, (PVOID*)&AFortPlayerStateAthena::ServerSetInAircraftOriginal, false, true); // We could use second method but eh
|
|
|
|
if (false && FortOctopusVehicleDefault) // hooking broken on 19.10 i cant figure it out for the life of me
|
|
{
|
|
static auto ServerUpdateTowhookFn = FindObject<UFunction>(L"/Script/FortniteGame.FortOctopusVehicle.ServerUpdateTowhook");
|
|
Hooking::MinHook::Hook(FortOctopusVehicleDefault, ServerUpdateTowhookFn, AFortOctopusVehicle::ServerUpdateTowhookHook, nullptr, false);
|
|
}
|
|
|
|
Hooking::MinHook::Hook(FindObject<AFortWeaponRangedMountedCannon>(L"/Script/FortniteGame.Default__FortWeaponRangedMountedCannon"),
|
|
FindObject<UFunction>(L"/Script/FortniteGame.FortWeaponRangedMountedCannon.ServerFireActorInCannon"), AFortWeaponRangedMountedCannon::ServerFireActorInCannonHook, nullptr, false);
|
|
|
|
static auto NetMulticast_Athena_BatchedDamageCuesFn = FindObject<UFunction>(L"/Script/FortniteGame.FortPawn.NetMulticast_Athena_BatchedDamageCues") ? FindObject<UFunction>(L"/Script/FortniteGame.FortPawn.NetMulticast_Athena_BatchedDamageCues") : FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerPawnAthena.NetMulticast_Athena_BatchedDamageCues");
|
|
|
|
Hooking::MinHook::Hook(FortPlayerPawnAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerPawn.ServerSendZiplineState"),
|
|
AFortPlayerPawn::ServerSendZiplineStateHook, nullptr, false);
|
|
Hooking::MinHook::Hook((PVOID)GetFunctionIdxOrPtr(FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerPawn.ServerOnExitVehicle"), true), AFortPlayerPawn::ServerOnExitVehicleHook, (PVOID*)&AFortPlayerPawn::ServerOnExitVehicleOriginal);
|
|
|
|
static auto FortGameplayAbilityAthena_PeriodicItemGrantDefault = FindObject<UFortGameplayAbilityAthena_PeriodicItemGrant>("/Script/FortniteGame.Default__FortGameplayAbilityAthena_PeriodicItemGrant");
|
|
|
|
if (FortGameplayAbilityAthena_PeriodicItemGrantDefault)
|
|
{
|
|
Hooking::MinHook::Hook(FortGameplayAbilityAthena_PeriodicItemGrantDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortGameplayAbilityAthena_PeriodicItemGrant.StopItemAwardTimers"),
|
|
UFortGameplayAbilityAthena_PeriodicItemGrant::StopItemAwardTimersHook, (PVOID*)&UFortGameplayAbilityAthena_PeriodicItemGrant::StopItemAwardTimersOriginal, false, true);
|
|
Hooking::MinHook::Hook(FortGameplayAbilityAthena_PeriodicItemGrantDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortGameplayAbilityAthena_PeriodicItemGrant.StartItemAwardTimers"),
|
|
UFortGameplayAbilityAthena_PeriodicItemGrant::StartItemAwardTimersHook, (PVOID*)&UFortGameplayAbilityAthena_PeriodicItemGrant::StartItemAwardTimersOriginal, false, true);
|
|
}
|
|
|
|
Hooking::MinHook::Hook(FindObject<AFortAthenaMutator_Barrier>(L"/Script/FortniteGame.Default__FortAthenaMutator_Barrier"), FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaMutator_Barrier.OnGamePhaseStepChanged"),
|
|
AFortAthenaMutator_Barrier::OnGamePhaseStepChangedHook, (PVOID*)&AFortAthenaMutator_Barrier::OnGamePhaseStepChangedOriginal, false, true);
|
|
Hooking::MinHook::Hook(FindObject<AFortAthenaMutator_Disco>(L"/Script/FortniteGame.Default__FortAthenaMutator_Disco"), FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaMutator_Disco.OnGamePhaseStepChanged"),
|
|
AFortAthenaMutator_Disco::OnGamePhaseStepChangedHook, (PVOID*)&AFortAthenaMutator_Disco::OnGamePhaseStepChangedOriginal, false, true);
|
|
Hooking::MinHook::Hook(FindObject<AFortAthenaMutator_GiveItemsAtGamePhaseStep>(L"/Script/FortniteGame.Default__FortAthenaMutator_GiveItemsAtGamePhaseStep"), FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaMutator_GiveItemsAtGamePhaseStep.OnGamePhaseStepChanged"),
|
|
AFortAthenaMutator_GiveItemsAtGamePhaseStep::OnGamePhaseStepChangedHook, (PVOID*)&AFortAthenaMutator_GiveItemsAtGamePhaseStep::OnGamePhaseStepChangedOriginal, false, true);
|
|
|
|
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.K2_GiveItemToPlayer"),
|
|
UFortKismetLibrary::K2_GiveItemToPlayerHook, (PVOID*)&UFortKismetLibrary::K2_GiveItemToPlayerOriginal, false, true);
|
|
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.K2_GiveBuildingResource"),
|
|
UFortKismetLibrary::K2_GiveBuildingResourceHook, (PVOID*)&UFortKismetLibrary::K2_GiveBuildingResourceOriginal, false, true);
|
|
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.GiveItemToInventoryOwner"),
|
|
UFortKismetLibrary::GiveItemToInventoryOwnerHook, (PVOID*)&UFortKismetLibrary::GiveItemToInventoryOwnerOriginal, false, true);
|
|
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.K2_RemoveItemFromPlayerByGuid"),
|
|
UFortKismetLibrary::K2_RemoveItemFromPlayerByGuidHook, (PVOID*)&UFortKismetLibrary::K2_RemoveItemFromPlayerByGuidOriginal, false, true);
|
|
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.K2_RemoveItemFromPlayer"),
|
|
UFortKismetLibrary::K2_RemoveItemFromPlayerHook, (PVOID*)&UFortKismetLibrary::K2_RemoveItemFromPlayerOriginal, false, true);
|
|
|
|
Hooking::MinHook::Hook(FortPlayerPawnAthenaDefault, NetMulticast_Athena_BatchedDamageCuesFn,
|
|
AFortPawn::NetMulticast_Athena_BatchedDamageCuesHook, (PVOID*)&AFortPawn::NetMulticast_Athena_BatchedDamageCuesOriginal, false, true);
|
|
Hooking::MinHook::Hook(FortPlayerPawnAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPawn.MovingEmoteStopped"),
|
|
AFortPawn::MovingEmoteStoppedHook, (PVOID*)&AFortPawn::MovingEmoteStoppedOriginal, false, true);
|
|
// Hooking::MinHook::Hook(FortPlayerPawnAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerPawnAthena.OnCapsuleBeginOverlap") ? FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerPawnAthena.OnCapsuleBeginOverlap") : FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerPawn.OnCapsuleBeginOverlap"),
|
|
// AFortPlayerPawnAthena::OnCapsuleBeginOverlapHook, (PVOID*)&AFortPlayerPawnAthena::OnCapsuleBeginOverlapOriginal, false, true);
|
|
|
|
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.K2_RemoveFortItemFromPlayer"),
|
|
UFortKismetLibrary::K2_RemoveFortItemFromPlayerHook, (PVOID*)&UFortKismetLibrary::K2_RemoveFortItemFromPlayerOriginal, false, true);
|
|
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.K2_SpawnPickupInWorld"),
|
|
UFortKismetLibrary::K2_SpawnPickupInWorldHook, (PVOID*)&UFortKismetLibrary::K2_SpawnPickupInWorldOriginal, false, true);
|
|
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.K2_SpawnPickupInWorldWithLootTier"),
|
|
UFortKismetLibrary::K2_SpawnPickupInWorldWithLootTierHook, (PVOID*)&UFortKismetLibrary::K2_SpawnPickupInWorldWithLootTierOriginal, false, true);
|
|
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.K2_SpawnPickupInWorldWithClass"),
|
|
UFortKismetLibrary::K2_SpawnPickupInWorldWithClassHook, (PVOID*)&UFortKismetLibrary::K2_SpawnPickupInWorldWithClassOriginal, false, true);
|
|
|
|
if (Addresses::FreeArrayOfEntries || Addresses::FreeEntry)
|
|
{
|
|
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.PickLootDrops"),
|
|
UFortKismetLibrary::PickLootDropsHook, (PVOID*)&UFortKismetLibrary::PickLootDropsOriginal, false, true);
|
|
}
|
|
|
|
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.CreateTossAmmoPickupForWeaponItemDefinitionAtLocation"),
|
|
UFortKismetLibrary::CreateTossAmmoPickupForWeaponItemDefinitionAtLocationHook, (PVOID*)&UFortKismetLibrary::CreateTossAmmoPickupForWeaponItemDefinitionAtLocationOriginal, false, true);
|
|
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.SpawnInstancedPickupInWorld"),
|
|
UFortKismetLibrary::SpawnInstancedPickupInWorldHook, (PVOID*)&UFortKismetLibrary::SpawnInstancedPickupInWorldOriginal, false, true);
|
|
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.SpawnItemVariantPickupInWorld"),
|
|
UFortKismetLibrary::SpawnItemVariantPickupInWorldHook, (PVOID*)&UFortKismetLibrary::SpawnItemVariantPickupInWorldOriginal, false, true);
|
|
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.PickLootDropsWithNamedWeights"),
|
|
UFortKismetLibrary::PickLootDropsWithNamedWeightsHook, (PVOID*)&UFortKismetLibrary::PickLootDropsWithNamedWeightsOriginal, false, true);
|
|
|
|
// TODO Add RemoveItemFromInventoryOwner
|
|
|
|
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.SpawnToyInstance"),
|
|
AFortPlayerController::SpawnToyInstanceHook, (PVOID*)&AFortPlayerController::SpawnToyInstanceOriginal, false, true);
|
|
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.DropSpecificItem"),
|
|
AFortPlayerController::DropSpecificItemHook, (PVOID*)&AFortPlayerController::DropSpecificItemOriginal, false, true);
|
|
|
|
static auto FortAthenaSupplyDropDefault = FindObject(L"/Script/FortniteGame.Default__FortAthenaSupplyDrop");
|
|
|
|
Hooking::MinHook::Hook(FortAthenaSupplyDropDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaSupplyDrop.SpawnPickup"),
|
|
AFortAthenaSupplyDrop::SpawnPickupHook, (PVOID*)&AFortAthenaSupplyDrop::SpawnPickupOriginal, false, true);
|
|
Hooking::MinHook::Hook(FortAthenaSupplyDropDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaSupplyDrop.SpawnGameModePickup"),
|
|
AFortAthenaSupplyDrop::SpawnGameModePickupHook, (PVOID*)&AFortAthenaSupplyDrop::SpawnGameModePickupOriginal, false, true);
|
|
Hooking::MinHook::Hook(FortAthenaSupplyDropDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaSupplyDrop.SpawnPickupFromItemEntry"),
|
|
AFortAthenaSupplyDrop::SpawnPickupFromItemEntryHook, (PVOID*)&AFortAthenaSupplyDrop::SpawnPickupFromItemEntryOriginal, false, true);
|
|
|
|
static auto FortAthenaCreativePortalDefault = FindObject(L"/Script/FortniteGame.Default__FortAthenaCreativePortal");
|
|
|
|
Hooking::MinHook::Hook(FortAthenaCreativePortalDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaCreativePortal.TeleportPlayerToLinkedVolume"),
|
|
AFortAthenaCreativePortal::TeleportPlayerToLinkedVolumeHook, (PVOID*)&AFortAthenaCreativePortal::TeleportPlayerToLinkedVolumeOriginal, false, true);
|
|
Hooking::MinHook::Hook(FortAthenaCreativePortalDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaCreativePortal.TeleportPlayer"),
|
|
AFortAthenaCreativePortal::TeleportPlayerHook, (PVOID*)&AFortAthenaCreativePortal::TeleportPlayerOriginal, false, true);
|
|
|
|
static auto FortMinigameDefault = FindObject(L"/Script/FortniteGame.Default__FortMinigame");
|
|
|
|
Hooking::MinHook::Hook(FortMinigameDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortMinigame.ClearPlayerInventory"),
|
|
AFortMinigame::ClearPlayerInventoryHook, (PVOID*)&AFortMinigame::ClearPlayerInventoryOriginal, false, true);
|
|
|
|
static auto InventoryManagementLibraryDefault = FindObject<UInventoryManagementLibrary>(L"/Script/FortniteGame.Default__InventoryManagementLibrary");
|
|
|
|
Hooking::MinHook::Hook(InventoryManagementLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.InventoryManagementLibrary.AddItem"),
|
|
UInventoryManagementLibrary::AddItemHook, (PVOID*)&UInventoryManagementLibrary::AddItemOriginal, false, true);
|
|
Hooking::MinHook::Hook(InventoryManagementLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.InventoryManagementLibrary.AddItems"),
|
|
UInventoryManagementLibrary::AddItemsHook, (PVOID*)&UInventoryManagementLibrary::AddItemsOriginal, false, true);
|
|
Hooking::MinHook::Hook(InventoryManagementLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.InventoryManagementLibrary.GiveItemEntryToInventoryOwner"),
|
|
UInventoryManagementLibrary::GiveItemEntryToInventoryOwnerHook, (PVOID*)&UInventoryManagementLibrary::GiveItemEntryToInventoryOwnerOriginal, false, true);
|
|
Hooking::MinHook::Hook(InventoryManagementLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.InventoryManagementLibrary.RemoveItem"),
|
|
UInventoryManagementLibrary::RemoveItemHook, (PVOID*)&UInventoryManagementLibrary::RemoveItemOriginal, false, true);
|
|
Hooking::MinHook::Hook(InventoryManagementLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.InventoryManagementLibrary.RemoveItems"),
|
|
UInventoryManagementLibrary::RemoveItemsHook, (PVOID*)&UInventoryManagementLibrary::RemoveItemsOriginal, false, true);
|
|
Hooking::MinHook::Hook(InventoryManagementLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.InventoryManagementLibrary.SwapItem"),
|
|
UInventoryManagementLibrary::SwapItemHook, (PVOID*)&UInventoryManagementLibrary::SwapItemOriginal, false, true);
|
|
Hooking::MinHook::Hook(InventoryManagementLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.InventoryManagementLibrary.SwapItems"),
|
|
UInventoryManagementLibrary::SwapItemsHook, (PVOID*)&UInventoryManagementLibrary::SwapItemsOriginal, false, true);
|
|
|
|
Hooking::MinHook::Hook(FindObject("/Script/FortniteGame.Default__FortAthenaVehicleSpawner"), FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaVehicleSpawner.SpawnVehicle"),
|
|
AFortAthenaVehicleSpawner::SpawnVehicleHook, nullptr, false);
|
|
|
|
static auto ServerHandlePickupInfoFn = FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerPawn.ServerHandlePickupInfo");
|
|
|
|
if (ServerHandlePickupInfoFn)
|
|
{
|
|
Hooking::MinHook::Hook(FortPlayerPawnAthenaDefault, ServerHandlePickupInfoFn, AFortPlayerPawn::ServerHandlePickupInfoHook, nullptr, false);
|
|
}
|
|
else
|
|
{
|
|
Hooking::MinHook::Hook(FortPlayerPawnAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerPawn.ServerHandlePickup"),
|
|
AFortPlayerPawn::ServerHandlePickupHook, nullptr, false);
|
|
Hooking::MinHook::Hook(FortPlayerPawnAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerPawn.ServerHandlePickupWithRequestedSwap"),
|
|
AFortPlayerPawn::ServerHandlePickupWithRequestedSwapHook, (PVOID*)&AFortPlayerPawn::ServerHandlePickupWithRequestedSwapOriginal, false, true);
|
|
}
|
|
|
|
static auto PredictionKeyStruct = FindObject<UStruct>(L"/Script/GameplayAbilities.PredictionKey");
|
|
static auto PredictionKeySize = PredictionKeyStruct->GetPropertiesSize();
|
|
|
|
{
|
|
int InternalServerTryActivateAbilityIndex = 0;
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|
|
|
if (Engine_Version > 420)
|
|
{
|
|
static auto OnRep_ReplicatedAnimMontageFn = FindObject<UFunction>(L"/Script/GameplayAbilities.AbilitySystemComponent.OnRep_ReplicatedAnimMontage");
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|
InternalServerTryActivateAbilityIndex = (GetFunctionIdxOrPtr(OnRep_ReplicatedAnimMontageFn) - 8) / 8;
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|
}
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|
else
|
|
{
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|
static auto ServerTryActivateAbilityWithEventDataFn = FindObject<UFunction>(L"/Script/GameplayAbilities.AbilitySystemComponent.ServerTryActivateAbilityWithEventData");
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|
auto ServerTryActivateAbilityWithEventDataNativeAddr = __int64(FortAbilitySystemComponentAthenaDefault->VFTable[GetFunctionIdxOrPtr(ServerTryActivateAbilityWithEventDataFn) / 8]);
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|
|
|
for (int i = 0; i < 400; i++)
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|
{
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|
if ((*(uint8_t*)(ServerTryActivateAbilityWithEventDataNativeAddr + i) == 0xFF && *(uint8_t*)(ServerTryActivateAbilityWithEventDataNativeAddr + i + 1) == 0x90) || // call qword ptr
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|
(*(uint8_t*)(ServerTryActivateAbilityWithEventDataNativeAddr + i) == 0xFF && *(uint8_t*)(ServerTryActivateAbilityWithEventDataNativeAddr + i + 1) == 0x93)) // call qword ptr
|
|
{
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|
InternalServerTryActivateAbilityIndex = GetIndexFromVirtualFunctionCall(ServerTryActivateAbilityWithEventDataNativeAddr + i) / 8;
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|
break;
|
|
}
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|
}
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|
}
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|
|
|
LOG_INFO(LogDev, "InternalServerTryActivateAbilityIndex: 0x{:x}", InternalServerTryActivateAbilityIndex);
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|
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|
VirtualSwap(FortAbilitySystemComponentAthenaDefault->VFTable, InternalServerTryActivateAbilityIndex, UAbilitySystemComponent::InternalServerTryActivateAbilityHook);
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|
}
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|
|
|
// if (Engine_Version >= 424)
|
|
{
|
|
static auto FortControllerComponent_AircraftDefault = FindObject<AActor>(L"/Script/FortniteGame.Default__FortControllerComponent_Aircraft");
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|
static auto ServerAttemptAircraftJumpFn = FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerAthena.ServerAttemptAircraftJump") ? FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerAthena.ServerAttemptAircraftJump")
|
|
: FindObject<UFunction>(L"/Script/FortniteGame.FortControllerComponent_Aircraft.ServerAttemptAircraftJump");
|
|
|
|
Hooking::MinHook::Hook(FortControllerComponent_AircraftDefault ? FortControllerComponent_AircraftDefault : FortPlayerControllerAthenaDefault, ServerAttemptAircraftJumpFn,
|
|
AFortPlayerController::ServerAttemptAircraftJumpHook, (PVOID*)&AFortPlayerController::ServerAttemptAircraftJumpOriginal, false);
|
|
}
|
|
|
|
// if (false)
|
|
{
|
|
if (Fortnite_Version >= 8.3 && Engine_Version < 424) // I can't remember, so ServerAddMapMarker existed on like 8.0 or 8.1 or 8.2 but it didn't have the same params.
|
|
{
|
|
Hooking::MinHook::Hook(AthenaMarkerComponentDefault, FindObject<UFunction>(L"/Script/FortniteGame.AthenaMarkerComponent.ServerAddMapMarker"),
|
|
UAthenaMarkerComponent::ServerAddMapMarkerHook, nullptr, false);
|
|
Hooking::MinHook::Hook(AthenaMarkerComponentDefault, FindObject<UFunction>(L"/Script/FortniteGame.AthenaMarkerComponent.ServerRemoveMapMarker"),
|
|
UAthenaMarkerComponent::ServerRemoveMapMarkerHook, nullptr, false);
|
|
}
|
|
}
|
|
|
|
Hooking::MinHook::Hook((PVOID)Addresses::GetPlayerViewpoint, (PVOID)AFortPlayerControllerAthena::GetPlayerViewPointHook, (PVOID*)&AFortPlayerControllerAthena::GetPlayerViewPointOriginal);
|
|
|
|
Hooking::MinHook::Hook((PVOID)Addresses::TickFlush, (PVOID)UNetDriver::TickFlushHook, (PVOID*)&UNetDriver::TickFlushOriginal);
|
|
Hooking::MinHook::Hook((PVOID)Addresses::OnDamageServer, (PVOID)ABuildingActor::OnDamageServerHook, (PVOID*)&ABuildingActor::OnDamageServerOriginal);
|
|
|
|
Hooking::MinHook::Hook((PVOID)Addresses::GetMaxTickRate, GetMaxTickRateHook);
|
|
// Hooking::MinHook::Hook((PVOID)Addresses::CollectGarbage, (PVOID)CollectGarbageHook, nullptr);
|
|
Hooking::MinHook::Hook((PVOID)Addresses::PickTeam, (PVOID)AFortGameModeAthena::Athena_PickTeamHook);
|
|
Hooking::MinHook::Hook((PVOID)Addresses::CompletePickupAnimation, (PVOID)AFortPickup::CompletePickupAnimationHook, (PVOID*)&AFortPickup::CompletePickupAnimationOriginal);
|
|
Hooking::MinHook::Hook((PVOID)Addresses::CanActivateAbility, ReturnTrueHook); // ahhh wtf
|
|
|
|
uint64 ServerRemoveInventoryItemFunctionCallBeginFunctionAddr = 0;
|
|
|
|
// if (Engine_Version >= 419)
|
|
{
|
|
std::vector<uint8_t> ServerRemoveInventoryItemCallFunctionStarts = Engine_Version == 416
|
|
? std::vector<uint8_t>{ 0x44, 0x88, 0x4C }
|
|
: Fortnite_Version >= 16
|
|
? std::vector<uint8_t>{ 0x48, 0x8B, 0xC4 }
|
|
: std::vector<uint8_t>{ 0x48, 0x89, 0x5C };
|
|
|
|
auto ServerRemoveInventoryItemCallFunctionCall = FindFunctionCall(L"ServerRemoveInventoryItem", ServerRemoveInventoryItemCallFunctionStarts);
|
|
auto ServerRemoveInventoryItemFunctionCallRef = Memcury::Scanner::FindPointerRef((PVOID)ServerRemoveInventoryItemCallFunctionCall, 0, true);
|
|
|
|
LOG_INFO(LogDev, "ServerRemoveInventoryItemFunctionCallRef: 0x{:x}", ServerRemoveInventoryItemFunctionCallRef.Get() - __int64(GetModuleHandleW(0)));
|
|
|
|
for (int i = 0; i < 400; i++)
|
|
{
|
|
// LOG_INFO(LogDev, "[{}] Bugha: 0x{:x}", i, (int)(*(uint8_t*)ServerRemoveInventoryItemFunctionCallRef.Get() - i));
|
|
if (*(uint8_t*)(uint8_t*)(ServerRemoveInventoryItemFunctionCallRef.Get() - i) == 0x48 && *(uint8_t*)(uint8_t*)(ServerRemoveInventoryItemFunctionCallRef.Get() - i + 1) == 0x89 && *(uint8_t*)(uint8_t*)(ServerRemoveInventoryItemFunctionCallRef.Get() - i + 2) == 0x5C)
|
|
{
|
|
ServerRemoveInventoryItemFunctionCallBeginFunctionAddr = ServerRemoveInventoryItemFunctionCallRef.Get() - i;
|
|
break;
|
|
}
|
|
|
|
if (*(uint8_t*)(uint8_t*)(ServerRemoveInventoryItemFunctionCallRef.Get() - i) == 0x48 && *(uint8_t*)(uint8_t*)(ServerRemoveInventoryItemFunctionCallRef.Get() - i + 1) == 0x83 && *(uint8_t*)(uint8_t*)(ServerRemoveInventoryItemFunctionCallRef.Get() - i + 2) == 0xEC)
|
|
{
|
|
ServerRemoveInventoryItemFunctionCallBeginFunctionAddr = ServerRemoveInventoryItemFunctionCallRef.Get() - i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
Hooking::MinHook::Hook(Memcury::Scanner(ServerRemoveInventoryItemFunctionCallBeginFunctionAddr).GetAs<PVOID>(), UFortInventoryInterface::RemoveInventoryItemHook);
|
|
|
|
// if (Fortnite_Version >= 13)
|
|
Hooking::MinHook::Hook((PVOID)Addresses::SetZoneToIndex, (PVOID)SetZoneToIndexHook, (PVOID*)&SetZoneToIndexOriginal);
|
|
Hooking::MinHook::Hook((PVOID)Addresses::EnterAircraft, (PVOID)AFortPlayerControllerAthena::EnterAircraftHook, (PVOID*)&AFortPlayerControllerAthena::EnterAircraftOriginal);
|
|
|
|
#ifndef PROD
|
|
Hooking::MinHook::Hook((PVOID)Addresses::ProcessEvent, ProcessEventHook, (PVOID*)&UObject::ProcessEventOriginal);
|
|
#endif
|
|
|
|
AddVehicleHook();
|
|
|
|
auto ClientOnPawnDiedCallAddr = FindFunctionCall(L"ClientOnPawnDied", Engine_Version == 416 ? std::vector<uint8_t>{ 0x48, 0x89, 0x54 } : std::vector<uint8_t>{ 0x48, 0x89, 0x5C });
|
|
LOG_INFO(LogDev, "ClientOnPawnDiedCallAddr: 0x{:x}", ClientOnPawnDiedCallAddr - __int64(GetModuleHandleW(0)));
|
|
Hooking::MinHook::Hook((PVOID)ClientOnPawnDiedCallAddr, AFortPlayerController::ClientOnPawnDiedHook, (PVOID*)&AFortPlayerController::ClientOnPawnDiedOriginal);
|
|
|
|
auto OnSafeZoneStateChangeAddr = FindFunctionCall(L"OnSafeZoneStateChange", Engine_Version == 416 ? std::vector<uint8_t>{ 0x48, 0x89, 0x54 } : std::vector<uint8_t>{ 0x48, 0x89, 0x5C });
|
|
LOG_INFO(LogDev, "OnSafeZoneStateChangeAddr: 0x{:x}", OnSafeZoneStateChangeAddr - __int64(GetModuleHandleW(0)));
|
|
Hooking::MinHook::Hook((PVOID)OnSafeZoneStateChangeAddr, AFortSafeZoneIndicator::OnSafeZoneStateChangeHook, (PVOID*)&AFortSafeZoneIndicator::OnSafeZoneStateChangeOriginal);
|
|
|
|
LOG_INFO(LogDev, "PredictionKeySize: 0x{:x} {}", PredictionKeySize, PredictionKeySize);
|
|
|
|
static auto GameplayEventDataSize = FindObject<UStruct>("/Script/GameplayAbilities.GameplayEventData")->GetPropertiesSize();
|
|
LOG_INFO(LogDev, "GameplayEventDataSize: 0x{:x} {}", GameplayEventDataSize, GameplayEventDataSize);
|
|
|
|
{
|
|
int increaseOffset = 0x10;
|
|
|
|
if (Engine_Version >= 424 && std::floor(Fortnite_Version) < 18) // checked on 11.31, 12.41, 14.60, 15.10, 16.40, 17.30 and 18.40
|
|
increaseOffset += 0x8;
|
|
|
|
auto MoveSoundStimulusBroadcastIntervalOffset = FindOffsetStruct("/Script/FortniteGame.FortPlayerPawn", "MoveSoundStimulusBroadcastInterval");
|
|
MemberOffsets::FortPlayerPawn::CorrectTags = MoveSoundStimulusBroadcastIntervalOffset + increaseOffset;
|
|
LOG_INFO(LogDev, "CorrectTags: 0x{:x}", MemberOffsets::FortPlayerPawn::CorrectTags);
|
|
MemberOffsets::FortPlayerState::PawnDeathLocation = FindOffsetStruct("/Script/FortniteGame.FortPlayerState", "PawnDeathLocation", false);
|
|
|
|
MemberOffsets::FortPlayerPawnAthena::LastFallDistance = FindOffsetStruct("/Script/FortniteGame.FortPlayerPawnAthena", "LastFallDistance", false);
|
|
|
|
MemberOffsets::FortPlayerStateAthena::DeathInfo = FindOffsetStruct("/Script/FortniteGame.FortPlayerStateAthena", "DeathInfo");
|
|
MemberOffsets::FortPlayerStateAthena::KillScore = FindOffsetStruct("/Script/FortniteGame.FortPlayerStateAthena", "KillScore", false);
|
|
MemberOffsets::FortPlayerStateAthena::TeamKillScore = FindOffsetStruct("/Script/FortniteGame.FortPlayerStateAthena", "TeamKillScore", false);
|
|
|
|
MemberOffsets::DeathInfo::bDBNO = FindOffsetStruct("/Script/FortniteGame.DeathInfo", "bDBNO");
|
|
MemberOffsets::DeathInfo::DeathCause = FindOffsetStruct("/Script/FortniteGame.DeathInfo", "DeathCause");
|
|
MemberOffsets::DeathInfo::bInitialized = FindOffsetStruct("/Script/FortniteGame.DeathInfo", "bInitialized", false);
|
|
MemberOffsets::DeathInfo::Distance = FindOffsetStruct("/Script/FortniteGame.DeathInfo", "Distance", false);
|
|
MemberOffsets::DeathInfo::DeathTags = FindOffsetStruct("/Script/FortniteGame.DeathInfo", "DeathTags", false);
|
|
MemberOffsets::DeathInfo::DeathLocation = FindOffsetStruct("/Script/FortniteGame.DeathInfo", "DeathLocation", false);
|
|
|
|
MemberOffsets::DeathReport::Tags = FindOffsetStruct("/Script/FortniteGame.FortPlayerDeathReport", "Tags");
|
|
MemberOffsets::DeathReport::KillerPawn = FindOffsetStruct("/Script/FortniteGame.FortPlayerDeathReport", "KillerPawn");
|
|
MemberOffsets::DeathReport::KillerPlayerState = FindOffsetStruct("/Script/FortniteGame.FortPlayerDeathReport", "KillerPlayerState");
|
|
MemberOffsets::DeathReport::DamageCauser = FindOffsetStruct("/Script/FortniteGame.FortPlayerDeathReport", "DamageCauser");
|
|
}
|
|
|
|
srand(time(0));
|
|
|
|
LOG_INFO(LogHook, "Finished!");
|
|
|
|
if (false)
|
|
{
|
|
while (true)
|
|
{
|
|
Sleep(10000);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Sleep(-1);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID lpReserved)
|
|
{
|
|
switch (reason)
|
|
{
|
|
case DLL_PROCESS_ATTACH:
|
|
CreateThread(0, 0, Main, 0, 0, 0);
|
|
break;
|
|
case DLL_PROCESS_DETACH:
|
|
break;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|