Files
Project-Reboot-3.0/Project Reboot 3.0/finder.cpp
2025-07-19 17:34:55 -04:00

332 lines
9.1 KiB
C++

#include "finder.h"
#include "reboot.h"
#include "FortPlayerControllerAthena.h"
uint64 FindStartAircraftPhase()
{
if (Engine_Version < 427) // they scuf it
{
auto strRef = Memcury::Scanner::FindStringRef(L"STARTAIRCRAFT").Get();
if (!strRef)
return 0;
int NumCalls = 0;
for (int i = 0; i < 150; i++)
{
if (*(uint8_t*)(strRef + i) == 0xE8)
{
LOG_INFO(LogDev, "Found call 0x{:x}", __int64(strRef + i) - __int64(GetModuleHandleW(0)));
NumCalls++;
if (NumCalls == 2) // First is the str compare ig
{
return Memcury::Scanner(strRef + i).RelativeOffset(1).Get();
}
}
}
}
else
{
auto StatAddress = Memcury::Scanner::FindStringRef(L"STAT_StartAircraftPhase").Get();
for (int i = 0; i < 1000; i++)
{
if (*(uint8_t*)(uint8_t*)(StatAddress - i) == 0x48 && *(uint8_t*)(uint8_t*)(StatAddress - i + 1) == 0x8B && *(uint8_t*)(uint8_t*)(StatAddress - i + 2) == 0xC4)
{
return StatAddress - i;
}
}
}
return 0;
}
uint64 FindGIsClient()
{
// if (Fortnite_Version >= 19) return 0;
auto Addr = Memcury::Scanner::FindStringRef(L"AllowCommandletRendering", false);
if (!Addr.Get()) // pretty sure only 22+ since the string is split (we could maybe try just searching without the A?)
{
// Looking for commandlet class
if (Fortnite_Version == 22.3)
{
// return __int64(GetModuleHandleW(0)) + 0xDCE9DFA;
}
if (Fortnite_Version == 23.5)
{
// return __int64(GetModuleHandleW(0)) + 0xEBD8A4C;
}
LOG_ERROR(LogDev, "[FindGIsClient] Failed to find AllowCommandletRendering! Returning 0");
return 0;
}
std::vector<std::vector<uint8_t>> BytesArray = {
{0x88, 0x05}, // 20.40 21.00
{0xC6, 0x05}, // mov cs X // Checked on 1.11, 12.41, 15.10
{0x88, 0x1D}, // mov cs bl // Checked on 17.50, 19.10
{0x44, 0x88} // 4.5
};
int Skip = 2;
uint64 Addy = 0;
int PickedByte = 0;
for (int i = 0; i < 50; i++) // we should subtract from skip if go up
{
auto CurrentByte = *(Memcury::ASM::MNEMONIC*)(Addr.Get() - i);
// if (bPrint)
// std::cout << "CurrentByte: " << std::hex << (int)CurrentByte << '\n';
bool ShouldBreak = false;
// LOG_INFO(LogDev, "[{}] Byte: 0x{:x}", i, (int)CurrentByte);
for (auto& Bytes : BytesArray)
{
if (CurrentByte == Bytes[0])
{
bool Found = true;
for (int j = 1; j < Bytes.size(); j++)
{
if (*(Memcury::ASM::MNEMONIC*)(Addr.Get() - i + j) != Bytes[j])
{
Found = false;
break;
}
}
if (Found)
{
bool bIsScuffedByte = Bytes[0] == 0x44;
int Relative = bIsScuffedByte ? 3 : 2;
auto current = Memcury::Scanner(Addr.Get() - i);
// LOG_INFO(LogDev, "[{}] No Rel 0x{:x} Rel: 0x{:x}", Skip, current.Get() - __int64(GetModuleHandleW(0)), Memcury::Scanner(Addr.Get() - i).RelativeOffset(Relative).Get() - __int64(GetModuleHandleW(0)));
if (bIsScuffedByte)
{
if (*(Memcury::ASM::MNEMONIC*)(Addr.Get() - i + 2) == 0x74) // DIE 4.5 (todo check length of entire instruction)
{
LOG_INFO(LogDev, "Found broken byte, skipping!");
continue;
}
}
if (!PickedByte)
{
PickedByte = Bytes[0];
}
else if (PickedByte != Bytes[0])
continue; // Its one of the bytes, but not the first one we found.
if (Skip > 0)
{
Skip--;
continue;
}
LOG_INFO(LogDev, "Found GIsClient with byte 0x{:x}", Bytes[0]);
Addy = Bytes[0] == 0xC6
? current.RelativeOffset(Relative, 1).Get() // If mov cs then we add 1 because the last byte is the value and makes whole instructions 1 byte longer
: current.RelativeOffset(Relative).Get();
ShouldBreak = true;
break;
}
}
}
if (ShouldBreak)
break;
// std::cout << std::format("CurrentByte: 0x{:x}\n", (uint8_t)CurrentByte);
}
// LOG_INFO(LogDev, "Addy: 0x{:x}", Addy - __int64(GetModuleHandleW(0)));
return Addy; // 0; // Memcury::Scanner(Addy3).RelativeOffset(2).Get();
/*
auto Addr = Memcury::Scanner::FindStringRef(L"AllowCommandletRendering");
int Skip = 1;
auto Addy = FindBytes(Addr, { 0xC6, 0x05 }, 50, 0, true, Skip);
Addy = Addy ? Addy : FindBytes(Addr, { 0x44, 0x88 }, 50, 0, true, Skip);
Addy = Addy ? Addy : FindBytes(Addr, { 0x88, 0x1D }, 50, 0, true, Skip);
return Memcury::Scanner(Addy).RelativeOffset(2).Get();
*/
}
uint64 FindGetSessionInterface()
{
auto strRef = Memcury::Scanner::FindStringRef(L"OnDestroyReservedSessionComplete %s bSuccess: %d", true, 0, Fortnite_Version >= 19).Get();
LOG_INFO(LogDev, "strRef: 0x{:x}", strRef - __int64(GetModuleHandleW(0)));
int NumCalls = 0;
NumCalls -= Fortnite_Version >= 19;
for (int i = 0; i < 2000; i++)
{
if (*(uint8_t*)(strRef + i) == 0xE8)
{
LOG_INFO(LogDev, "Found call 0x{:x}", __int64(strRef + i) - __int64(GetModuleHandleW(0)));
NumCalls++;
if (NumCalls == 2) // First is a FMemory::Free
{
return Memcury::Scanner(strRef + i).RelativeOffset(1).Get();
}
}
}
return 0;
}
uint64 FindGetPlayerViewpoint()
{
// We find FailedToSpawnPawn and then go back on VFT by 1.
uint64 FailedToSpawnPawnAddr = 0;
auto FailedToSpawnPawnStrRefAddr = Memcury::Scanner::FindStringRef(L"%s failed to spawn a pawn", true, 0, Fortnite_Version >= 19 && Fortnite_Version < 24).Get();
if (!FailedToSpawnPawnStrRefAddr)
{
LOG_ERROR(LogFinder, "Failed to find FailedToSpawnPawnStrRefAddr! Report to Milxnor immediately.");
return 0;
}
for (int i = 0; i < 1000; i++)
{
if (*(uint8_t*)(uint8_t*)(FailedToSpawnPawnStrRefAddr - i) == 0x40 && *(uint8_t*)(uint8_t*)(FailedToSpawnPawnStrRefAddr - i + 1) == 0x53)
{
FailedToSpawnPawnAddr = FailedToSpawnPawnStrRefAddr - i;
break;
}
if (*(uint8_t*)(uint8_t*)(FailedToSpawnPawnStrRefAddr - i) == 0x48 && *(uint8_t*)(uint8_t*)(FailedToSpawnPawnStrRefAddr - i + 1) == 0x89 && *(uint8_t*)(uint8_t*)(FailedToSpawnPawnStrRefAddr - i + 2) == 0x5C)
{
FailedToSpawnPawnAddr = FailedToSpawnPawnStrRefAddr - i;
break;
}
}
if (!FailedToSpawnPawnAddr)
{
LOG_ERROR(LogFinder, "Failed to find FailedToSpawnPawn! Report to Milxnor immediately.");
return 0;
}
static auto FortPlayerControllerAthenaDefault = FindObject<AFortPlayerControllerAthena>(L"/Script/FortniteGame.Default__FortPlayerControllerAthena"); // FindObject<UClass>(L"/Game/Athena/Athena_PlayerController.Default__Athena_PlayerController_C");
void** const PlayerControllerVFT = FortPlayerControllerAthenaDefault->VFTable;
int FailedToSpawnPawnIdx = 0;
for (int i = 0; i < 500; i++)
{
if (PlayerControllerVFT[i] == (void*)FailedToSpawnPawnAddr)
{
FailedToSpawnPawnIdx = i;
break;
}
}
if (FailedToSpawnPawnIdx == 0)
{
LOG_ERROR(LogFinder, "Failed to find FailedToSpawnPawn in virtual function table! Report to Milxnor immediately.");
return 0;
}
return __int64(PlayerControllerVFT[FailedToSpawnPawnIdx - 1]);
}
uint64 ApplyGameSessionPatch()
{
auto GamePhaseStepStringAddr = Memcury::Scanner::FindStringRef(L"Gamephase Step: %s", false).Get();
uint64 BeginningOfGamePhaseStepFn = 0;
uint8_t* ByteToPatch = 0;
if (!GamePhaseStepStringAddr)
{
LOG_WARN(LogFinder, "Unable to find GamePhaseStepString!");
// return 0;
BeginningOfGamePhaseStepFn = Memcury::Scanner::FindPattern("48 89 5C 24 ? 57 48 83 EC 20 E8 ? ? ? ? 48 8B D8 48 85 C0 0F 84 ? ? ? ? E8").Get(); // not actually the func but its fine
if (!BeginningOfGamePhaseStepFn)
{
LOG_WARN(LogFinder, "Unable to find fallback sig for gamephase step! Report to Milxnor immediately.");
return 0;
}
}
if (!BeginningOfGamePhaseStepFn && !ByteToPatch)
{
for (int i = 0; i < 3000; i++)
{
if (*(uint8_t*)(uint8_t*)(GamePhaseStepStringAddr - i) == 0x40 && *(uint8_t*)(uint8_t*)(GamePhaseStepStringAddr - i + 1) == 0x55)
{
BeginningOfGamePhaseStepFn = GamePhaseStepStringAddr - i;
break;
}
if (*(uint8_t*)(uint8_t*)(GamePhaseStepStringAddr - i) == 0x48 && *(uint8_t*)(uint8_t*)(GamePhaseStepStringAddr - i + 1) == 0x89 && *(uint8_t*)(uint8_t*)(GamePhaseStepStringAddr - i + 2) == 0x5C)
{
BeginningOfGamePhaseStepFn = GamePhaseStepStringAddr - i;
break;
}
if (*(uint8_t*)(uint8_t*)(GamePhaseStepStringAddr - i) == 0x48 && *(uint8_t*)(uint8_t*)(GamePhaseStepStringAddr - i + 1) == 0x8B && *(uint8_t*)(uint8_t*)(GamePhaseStepStringAddr - i + 2) == 0xC4)
{
BeginningOfGamePhaseStepFn = GamePhaseStepStringAddr - i;
break;
}
}
}
if (!BeginningOfGamePhaseStepFn && !ByteToPatch)
{
LOG_WARN(LogFinder, "Unable to find beginning of GamePhaseStep! Report to Milxnor immediately.");
return 0;
}
if (!ByteToPatch)
{
for (int i = 0; i < 500; i++)
{
if (*(uint8_t*)(uint8_t*)(BeginningOfGamePhaseStepFn + i) == 0x0F && *(uint8_t*)(uint8_t*)(BeginningOfGamePhaseStepFn + i + 1) == 0x84)
{
ByteToPatch = (uint8_t*)(uint8_t*)(BeginningOfGamePhaseStepFn + i + 1);
break;
}
}
}
if (!ByteToPatch)
{
LOG_WARN(LogFinder, "Unable to find byte to patch for GamePhaseStep!");
return 0;
}
LOG_INFO(LogDev, "[ApplyGameSessionPatch] ByteToPatch: 0x{:x}", __int64(ByteToPatch) - __int64(GetModuleHandleW(0)));
DWORD dwProtection;
VirtualProtect((PVOID)ByteToPatch, 1, PAGE_EXECUTE_READWRITE, &dwProtection);
*ByteToPatch = 0x85; // jz -> jnz
DWORD dwTemp;
VirtualProtect((PVOID)ByteToPatch, 1, dwProtection, &dwTemp);
return 0;
}