mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
58 lines
2.3 KiB
C++
58 lines
2.3 KiB
C++
#include "FortPickup.h"
|
|
|
|
#include "FortPawn.h"
|
|
#include "FortItemDefinition.h"
|
|
#include "FortPlayerState.h"
|
|
|
|
void AFortPickup::TossPickup(FVector FinalLocation, AFortPawn* ItemOwner, int OverrideMaxStackCount, bool bToss, EFortPickupSourceTypeFlag InPickupSourceTypeFlags, EFortPickupSpawnSource InPickupSpawnSource)
|
|
{
|
|
static auto fn = FindObject<UFunction>(L"/Script/FortniteGame.FortPickup.TossPickup");
|
|
|
|
struct { FVector FinalLocation; AFortPawn* ItemOwner; int OverrideMaxStackCount; bool bToss;
|
|
EFortPickupSourceTypeFlag InPickupSourceTypeFlags; EFortPickupSpawnSource InPickupSpawnSource; }
|
|
AFortPickup_TossPickup_Params{FinalLocation, ItemOwner, OverrideMaxStackCount, bToss, InPickupSourceTypeFlags, InPickupSpawnSource};
|
|
|
|
this->ProcessEvent(fn, &AFortPickup_TossPickup_Params);
|
|
}
|
|
|
|
AFortPickup* AFortPickup::SpawnPickup(UFortItemDefinition* ItemDef, FVector Location, int Count, EFortPickupSourceTypeFlag PickupSource, EFortPickupSpawnSource SpawnSource, int LoadedAmmo, AFortPawn* Pawn)
|
|
{
|
|
static auto FortPickupClass = FindObject<UClass>(L"/Script/FortniteGame.FortPickup");
|
|
// auto PlayerState = Pawn ? Cast<AFortPlayerState>(Pawn->GetPlayerState) : nullptr;
|
|
|
|
if (auto Pickup = GetWorld()->SpawnActor<AFortPickup>(FortPickupClass, Location))
|
|
{
|
|
static auto PawnWhoDroppedPickupOffset = Pickup->GetOffset("PawnWhoDroppedPickup");
|
|
static auto PrimaryPickupItemEntryOffset = Pickup->GetOffset("PrimaryPickupItemEntry");
|
|
|
|
auto PrimaryPickupItemEntry = Pickup->GetPtr<FFortItemEntry>(PrimaryPickupItemEntryOffset);
|
|
|
|
PrimaryPickupItemEntry->GetCount() = Count;
|
|
PrimaryPickupItemEntry->GetItemDefinition() = ItemDef;
|
|
PrimaryPickupItemEntry->GetLoadedAmmo() = LoadedAmmo;
|
|
|
|
// Pickup->OptionalOwnerID = Pawn ? PlayerState->WorldPlayerId : -1;
|
|
Pickup->Get<AFortPawn*>(PawnWhoDroppedPickupOffset) = Pawn;
|
|
// Pickup->bCombinePickupsWhenTossCompletes = true;
|
|
|
|
bool bToss = true;
|
|
|
|
if (bToss)
|
|
{
|
|
PickupSource |= EFortPickupSourceTypeFlag::Tossed;
|
|
}
|
|
|
|
Pickup->TossPickup(Location, Pawn, 0, bToss, PickupSource, SpawnSource);
|
|
|
|
if (PickupSource == EFortPickupSourceTypeFlag::Container)
|
|
{
|
|
static auto bTossedFromContainerOffset = Pickup->GetOffset("bTossedFromContainer");
|
|
Pickup->Get<bool>(bTossedFromContainerOffset) = true;
|
|
// Pickup->OnRep_TossedFromContainer();
|
|
} // crashes if we do this then tosspickup
|
|
|
|
return Pickup;
|
|
}
|
|
|
|
return nullptr;
|
|
} |