Files
Project-Reboot-3.0/Project Reboot 3.0/FortWeapon.h
2023-03-05 01:03:51 -05:00

16 lines
289 B
C++

#pragma once
#include "Actor.h"
class AFortWeapon : public AActor
{
public:
template <typename T = class UFortWeaponItemDefinition>
T* GetWeaponData()
{
static auto WeaponDataOffset = GetOffset("WeaponData");
return Get<T*>(WeaponDataOffset);
}
static UClass* StaticClass();
};