Files
Project-Reboot-3.0/Project Reboot 3.0/Transform.h
2023-03-04 15:06:07 -05:00

13 lines
1.0 KiB
C

#pragma once
#include "Vector.h"
#include "Quat.h"
MS_ALIGN(16) struct FTransform
{
FQuat Rotation; // 0x0000(0x0010) (Edit, BlueprintVisible, SaveGame, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
FVector Translation; // 0x0010(0x000C) (Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
FVector Scale3D; // 0x0020(0x000C) (Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
unsigned char UnknownData01[0x4]; // 0x002C(0x0004) MISSED OFFSET
};