Files
Project-Reboot-3.0/Project Reboot 3.0/FortAthenaMutator_InventoryOverride_Bucket.h
Milxnor 769dfa08ef a bit
added some specific playlist items, fix s8-s10 markers because i broke, fixed removing items on aircraft on every version, added thanos stone automatic spawning, fix a bug with lategame, add marshmello stage, fix multiple battle buses, fix teams on large team gamemodes, fix some items not removing automatically
2023-04-21 22:09:20 -04:00

35 lines
1.8 KiB
C++

#pragma once
#include "FortAthenaMutator_InventoryOverride.h"
#include "GameplayAbilityTypes.h"
#include "CurveTable.h"
#include "FortItemDefinition.h"
#include "FortInventory.h"
struct FHotfixableInventoryOverrideItem
{
public:
FScalableFloat Count; // 0x0(0x20)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
UFortItemDefinition* Item; // 0x20(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
struct FItemLoadoutContainer
{
public:
FScalableFloat bEnabled; // 0x0(0x20)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
TArray<FItemAndCount> Loadout; // 0x20(0x10)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<FHotfixableInventoryOverrideItem> LoadoutList; // 0x30(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
struct FItemLoadoutBucket
{
public:
FScalableFloat bEnabled; // 0x0(0x20)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
TArray<FItemLoadoutContainer> Loadouts; // 0x20(0x10)(Edit, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3D83[0x8]; // Fixing Size Of Struct [ Dumper-7 ]
};
class AFortAthenaMutator_InventoryOverride_Bucket : public AFortAthenaMutator_InventoryOverride
{
public:
};