Files
Project-Reboot-3.0/Project Reboot 3.0/FortAthenaMutator_Bots.h
Milxnor 94beb39a4f i havehomework to do
fix issue with teams, add loot, fix building bug, added something properly, fix issue with ai, add end event c2 but doesnt really work
2023-05-14 23:14:36 -04:00

32 lines
2.1 KiB
C++

#pragma once
#include "FortAthenaMutator.h"
class AFortAthenaMutator_Bots : public AFortAthenaMutator // AFortAthenaMutator_SpawningPolicyEQS
{
public:
class AFortPlayerPawnAthena* SpawnBot(UClass* BotPawnClass, AActor* InSpawnLocator, const FVector& InSpawnLocation, const FRotator& InSpawnRotation, bool bSnapToGround)
{
static auto SpawnBotFn = FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaMutator_Bots.SpawnBot");
struct
{
UClass* BotPawnClass; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
AActor* InSpawnLocator; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
FVector InSpawnLocation; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
FRotator InSpawnRotation; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool bSnapToGround; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
AFortPlayerPawnAthena* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
} AFortAthenaMutator_Bots_SpawnBot_Params{ BotPawnClass, InSpawnLocator, InSpawnLocation, InSpawnRotation, bSnapToGround };
this->ProcessEvent(SpawnBotFn, &AFortAthenaMutator_Bots_SpawnBot_Params);
return AFortAthenaMutator_Bots_SpawnBot_Params.ReturnValue;
}
static UClass* StaticClass()
{
static auto Class = FindObject<UClass>("/Script/FortniteGame.FortAthenaMutator_Bots");
return Class;
}
};