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12 lines
317 B
C++
12 lines
317 B
C++
#pragma once
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#include "Object.h"
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#include "UnrealString.h"
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class UKismetRenderingLibrary : public UObject // UBlueprintFunctionLibrary
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{
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public:
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static void ExportTexture2D(UObject* WorldContextObject, class UTexture2D* Texture, const FString& FilePath, const FString& Filename);
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static UClass* StaticClass();
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}; |