Files
Project-Reboot-3.0/Project Reboot 3.0/KismetSystemLibrary.h
2023-03-16 19:56:25 -04:00

38 lines
1.7 KiB
C++

#pragma once
#include "Object.h"
#include "UnrealString.h"
#include "reboot.h"
class UKismetSystemLibrary : public UObject
{
public:
static FString GetPathName(UObject* Object)
{
static auto GetPathNameFunction = FindObject<UFunction>("/Script/Engine.KismetSystemLibrary.GetPathName");
static auto KismetSystemLibrary = FindObject("/Script/Engine.Default__KismetSystemLibrary");
struct { UObject* Object; FString ReturnValue; } GetPathName_Params{ Object };
KismetSystemLibrary->ProcessEvent(GetPathNameFunction, &GetPathName_Params);
auto Ret = GetPathName_Params.ReturnValue;
return Ret;
}
static void ExecuteConsoleCommand(UObject* WorldContextObject, const FString& Command, class APlayerController* SpecificPlayer)
{
static auto KismetSystemLibrary = FindObject("/Script/Engine.Default__KismetSystemLibrary");
static auto fn = FindObject<UFunction>("/Script/Engine.KismetSystemLibrary.ExecuteConsoleCommand");
struct {
UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
FString Command; // (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APlayerController* SpecificPlayer; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
} UKismetSystemLibrary_ExecuteConsoleCommand_Params{WorldContextObject, Command, SpecificPlayer};
KismetSystemLibrary->ProcessEvent(fn, &UKismetSystemLibrary_ExecuteConsoleCommand_Params);
}
};