Files
Project-Reboot-3.0/Project Reboot 3.0/PlayerController.h
2024-03-08 18:16:32 -05:00

33 lines
785 B
C++

#pragma once
#include "Class.h"
#include "Controller.h"
#include "CheatManager.h"
#include "UnrealString.h"
#include "Rotator.h"
class APlayerController : public AController
{
public:
UCheatManager*& GetCheatManager()
{
static auto CheatManagerOffset = this->GetOffset("CheatManager");
return this->Get<UCheatManager*>(CheatManagerOffset);
}
class UNetConnection*& GetNetConnection()
{
static auto NetConnectionOffset = GetOffset("NetConnection");
return Get<class UNetConnection*>(NetConnectionOffset);
}
void SetPlayerIsWaiting(bool NewValue);
bool IsPlayerWaiting();
void ServerChangeName(FString& S);
UCheatManager*& SpawnCheatManager(UClass* CheatManagerClass);
FRotator GetControlRotation();
void ServerRestartPlayer();
static UClass* StaticClass();
};