Files
Project-Reboot-3.0/Project Reboot 3.0/calendar.h
2025-07-18 00:15:08 +02:00

169 lines
7.5 KiB
C++

#pragma once
#include "reboot.h"
#include "GameplayStatics.h"
#include "FortGameStateAthena.h"
namespace Calendar
{
static inline bool HasSnowModification()
{
return Fortnite_Version == 7.10 || Fortnite_Version == 7.30 || Fortnite_Version == 11.31 || Fortnite_Version == 15.10 || Fortnite_Version == 19.01 || Fortnite_Version == 19.10;
}
static inline UObject* GetSnowSetup()
{
auto Class = FindObject<UClass>(L"/Game/Athena/Environments/Landscape/Blueprints/BP_SnowSetup.BP_SnowSetup_C") ? FindObject<UClass>(L"/Game/Athena/Environments/Landscape/Blueprints/BP_SnowSetup.BP_SnowSetup_C") :
FindObject<UClass>(L"/Game/Athena/Apollo/Environments/Blueprints/CalendarEvents/BP_ApolloSnowSetup.BP_ApolloSnowSetup_C");
auto S19Class = FindObject(L"/SpecialSurfaceCoverage/Maps/SpecialSurfaceCoverage_Artemis_Terrain_LS_Parent_Overlay.SpecialSurfaceCoverage_Artemis_Terrain_LS_Parent_Overlay.PersistentLevel.BP_Artemis_S19Progression_C_0");
auto Actors = UGameplayStatics::GetAllActorsOfClass(GetWorld(), Class);
return Actors.Num() > 0 ? Actors.at(0) : S19Class ? S19Class : nullptr;
}
static inline float GetFullSnowMapValue()
{
if (Fortnite_Version == 7.10 || Fortnite_Version == 7.30)
{
std::vector<std::pair<float, float>> TimeAndValues = { { 0, 1.2f}, { 0.68104035f, 4.6893263f }, { 0.9632137f, 10.13335f }, { 1.0f, 15.0f } };
// 1.2
// 4.6893263
// 10.13335
// 15;
return TimeAndValues[3].first;
}
else if (Fortnite_Version == 11.31 || Fortnite_Version == 15.10)
{
std::vector<std::pair<float, float>> TimeAndValues = { { 0, 0.0f }, { 0.5f, 0.35f }, { 0.75f, 0.5f }, { 1.0f, 1.0f } };
// 0
// 0.35
// 0.5
// 1
return TimeAndValues[3].first;
}
else if (Fortnite_Version == 19.01 || Fortnite_Version == 19.10)
{
std::vector<int> Values = { 0, 1, 2, 3, 4, 5, 6, 7, 8 };
return Values[6];
}
return -1;
}
static inline void EnableFog()
{
auto SnowSetup = GetSnowSetup();
if (SnowSetup)
{
static auto Onready1 = FindObject<UFunction>(L"/Game/Athena/Apollo/Environments/Blueprints/CalendarEvents/BP_ApolloSnowSetup.BP_ApolloSnowSetup_C.OnReady_E426AA7F4F2319EA06FBA2B9905F0B24");
static auto Onready2 = FindObject<UFunction>(L"/Game/Athena/Apollo/Environments/Blueprints/CalendarEvents/BP_ApolloSnowSetup.BP_ApolloSnowSetup_C.OnReady_0A511B314AE165C51798519FB84738B8");
static auto refrehsdmap = FindObject<UFunction>(L"/Game/Athena/Apollo/Environments/Blueprints/CalendarEvents/BP_ApolloSnowSetup.BP_ApolloSnowSetup_C:RefreshMapLocations");
auto GameState = (AFortGameStateAthena*)GetWorld()->GetGameState();
GET_PLAYLIST(GameState)
struct { UObject* GameState; UObject* Playlist; FGameplayTagContainer PlaylistContextTags; } OnReadyParams{ GameState, CurrentPlaylist, FGameplayTagContainer() };
SnowSetup->ProcessEvent(Onready1, &OnReadyParams);
SnowSetup->ProcessEvent(Onready2, &OnReadyParams);
SnowSetup->ProcessEvent(refrehsdmap); // needed?
}
}
static inline void SetSnowfall(float NewValue) // idk bruh i think setsnow also does this math things who knows
{
static auto SetSnowfallFn = FindObject<UFunction>(L"/Game/Athena/Apollo/Environments/Blueprints/CalendarEvents/BP_ApolloSnowSetup.BP_ApolloSnowSetup_C.SetSnowFall");
auto SnowSetup = GetSnowSetup();
if (SetSnowfallFn && SnowSetup)
{
SnowSetup->ProcessEvent(SetSnowfallFn, &NewValue);
}
}
static inline void SetSnow(float NewValue)
{
static auto SetSnowFn = FindObject<UFunction>(L"/Game/Athena/Apollo/Environments/Blueprints/CalendarEvents/BP_ApolloSnowSetup.BP_ApolloSnowSetup_C.SetSnow") ? FindObject<UFunction>(L"/Game/Athena/Apollo/Environments/Blueprints/CalendarEvents/BP_ApolloSnowSetup.BP_ApolloSnowSetup_C.SetSnow") :
FindObject<UFunction>(L"/Game/Athena/Environments/Landscape/Blueprints/BP_SnowSetup.BP_SnowSetup_C.SetSnow") ? FindObject<UFunction>(L"/Game/Athena/Environments/Landscape/Blueprints/BP_SnowSetup.BP_SnowSetup_C.SetSnow") :
FindObject<UFunction>("/SpecialSurfaceCoverage/Items/BP_Artemis_S19Progression.BP_Artemis_S19Progression_C.SetSnowProgressionPhase");
auto SnowSetup = GetSnowSetup();
LOG_INFO(LogDev, "SnowSetup: {}", SnowSetup->IsValidLowLevel() ? SnowSetup->GetFullName() : "BadRead");
if (SnowSetup && SetSnowFn)
{
if (Engine_Version >= 500)
NewValue = (int)NewValue;
SnowSetup->ProcessEvent(SetSnowFn, &NewValue);
LOG_INFO(LogDev, "Called SetSnow!");
if (NewValue != -1 && Engine_Version >= 500 && !Addresses::GIsClient)
{
auto UpdateSnowVisualsOnClientFn = FindObject<UFunction>("/SpecialSurfaceCoverage/Items/BP_Artemis_S19Progression.BP_Artemis_S19Progression_C.UpdateSnowVisualsOnClient");
SnowSetup->ProcessEvent(UpdateSnowVisualsOnClientFn);
LOG_INFO(LogDev, "Called UpdateSnowVisualsOnClientFn!");
}
}
else
{
LOG_INFO(LogDev, "Failed TO FIND!");
}
}
static inline void SetWaterLevel(int WaterLevel)
{
UObject* WL = FindObject("/Game/Athena/Apollo/Maps/Apollo_POI_Foundations.Apollo_POI_Foundations.PersistentLevel.Apollo_WaterSetup_2");
if (WL && WaterLevel != -1)
{
static auto SetWaterLevel = FindObject<UFunction>("/Game/Athena/Apollo/Environments/Blueprints/Apollo_WaterSetup.Apollo_WaterSetup_C.SetWaterLevel");
static auto OnRep_CurrentWaterLevel = FindObject<UFunction>("/Game/Athena/Apollo/Environments/Blueprints/Apollo_WaterSetup.Apollo_WaterSetup_C.OnRep_CurrentWaterLevel");
WL->ProcessEvent(SetWaterLevel, &WaterLevel);
WL->ProcessEvent(OnRep_CurrentWaterLevel);
}
}
static inline bool HasNYE()
{
return Fortnite_Version == 7.10 || Fortnite_Version == 11.31 || Fortnite_Version == 15.10 || Fortnite_Version == 19.00 || Fortnite_Version == 19.01;
}
static inline void StartNYE()
{
static auto NewYearTimer = FindObject<UObject>("/Game/Athena/Maps/Streaming/Athena_NYE_Celebration.Athena_NYE_Celebration.PersistentLevel.BP_NewYearTimer_2") ? FindObject<UObject>("/Game/Athena/Maps/Streaming/Athena_NYE_Celebration.Athena_NYE_Celebration.PersistentLevel.BP_NewYearTimer_2") :
FindObject<UObject>("/NewYears/Content/Levels/Apollo_NYE_Celebration.Apollo_NYE_Celebration.PersistentLevel.BP_NewYearTimer_2") ? FindObject<UObject>("/NewYears/Content/Levels/Apollo_NYE_Celebration.Apollo_NYE_Celebration.PersistentLevel.BP_NewYearTimer_2") :
FindObject<UObject>("/NewYears/Content/Levels/Artemis_NYE_Celebration.Artemis_NYE_Celebration.PersistentLevel.BP_NewYearTimer_2");
LOG_INFO(LogDev, "NewYearTimer: {}", NewYearTimer->IsValidLowLevel() ? NewYearTimer->GetFullName() : "BadRead");
static auto StartNYE = FindObject<UFunction>("/Game/Athena/Events/NewYear/BP_NewYearTimer.BP_NewYearTimer_C.startNYE") ? FindObject<UFunction>("/Game/Athena/Events/NewYear/BP_NewYearTimer.BP_NewYearTimer_C.startNYE") :
FindObject<UFunction>("/NewYears/Blueprints/BP_NewYearTimer.BP_NewYearTimer_C.startNYE");
LOG_INFO(LogDev, "StartNYE: {}", StartNYE->IsValidLowLevel() ? StartNYE->GetFullName() : "BadRead");
if (NewYearTimer && StartNYE)
{
NewYearTimer->ProcessEvent(StartNYE, nullptr);
}
}
static void OnDamageServerSleepyHook(UObject* SleepyProp, FFrame& Stack, void* Ret)
{
static auto DamageOffset = FindOffsetStruct("/Game/Athena/Prototype/Blueprints/Sleepy/BP_Sleepy_M.BP_Sleepy_M_C.OnDamageServer", "Damage");
int Damage = (int)(*(float*)(__int64(Stack.Locals) + DamageOffset));
static UObject* SleepyM = FindObject("/Game/Athena/Maps/Test/S8/SleepyMap.SleepyMap:PersistentLevel.BP_Sleepy_M_2");
static UFunction* RootUpdateDamage = SleepyM->FindFunction("RootUpdateDamage");
SleepyM->ProcessEvent(RootUpdateDamage, &Damage);
}
}