mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
743 lines
30 KiB
C++
743 lines
30 KiB
C++
#include "FortLootPackage.h"
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#include "DataTable.h"
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#include "KismetMathLibrary.h"
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#include "FortWeaponItemDefinition.h"
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#include "UObjectArray.h"
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#include "GameplayTagContainer.h"
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#include "FortGameModeAthena.h"
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#include "FortLootLevel.h"
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struct FFortGameFeatureLootTableData
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{
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TSoftObjectPtr<UDataTable> LootTierData;
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TSoftObjectPtr<UDataTable> LootPackageData;
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};
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#define LOOTING_MAP_TYPE std::map // uhhh // TODO (Milxnor) switch bad to map
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template <typename RowStructType = uint8>
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void CollectDataTablesRows(const std::vector<UDataTable*>& DataTables, LOOTING_MAP_TYPE<FName, RowStructType*>* OutMap, std::function<bool(FName, RowStructType*)> Check = []() { return true; })
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{
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std::vector<UDataTable*> DataTablesToIterate;
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static auto CompositeDataTableClass = FindObject<UClass>(L"/Script/Engine.CompositeDataTable");
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for (UDataTable* DataTable : DataTables)
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{
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if (!Addresses::LoadAsset && !DataTable->IsValidLowLevel())
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{
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continue; // Remove from vector?
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}
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// if (auto CompositeDataTable = Cast<UCompositeDataTable>(DataTable))
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if (DataTable->IsA(CompositeDataTableClass))
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{
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auto CompositeDataTable = DataTable;
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static auto ParentTablesOffset = CompositeDataTable->GetOffset("ParentTables");
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auto& ParentTables = CompositeDataTable->Get<TArray<UDataTable*>>(ParentTablesOffset);
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for (int i = 0; i < ParentTables.Num(); ++i)
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{
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DataTablesToIterate.push_back(ParentTables.at(i));
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}
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}
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DataTablesToIterate.push_back(DataTable);
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}
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for (auto CurrentDataTable : DataTablesToIterate)
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{
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for (auto& CurrentPair : CurrentDataTable->GetRowMap())
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{
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if (Check(CurrentPair.Key, (RowStructType*)CurrentPair.Value))
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{
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// LOG_INFO(LogDev, "Setting key with {} comp {} num: {} then iterating through map!", CurrentPair.Key().ToString(), CurrentPair.Key().ComparisonIndex.Value, CurrentPair.Key().Number);
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(*OutMap)[CurrentPair.Key] = (RowStructType*)CurrentPair.Value;
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/* for (auto PairInOutMap : *OutMap)
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{
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// LOG_INFO(LogDev, "Current Row Key {} comp {} num: {}!", PairInOutMap.first.ToString(), PairInOutMap.first.ComparisonIndex.Value, PairInOutMap.first.Number);
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} */
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}
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}
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}
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}
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float GetAmountOfLootPackagesToDrop(FFortLootTierData* LootTierData, int OriginalNumberLootDrops)
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{
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if (LootTierData->GetLootPackageCategoryMinArray().Num() != LootTierData->GetLootPackageCategoryWeightArray().Num()
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|| LootTierData->GetLootPackageCategoryMinArray().Num() != LootTierData->GetLootPackageCategoryMaxArray().Num()
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)
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return 0;
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// return OriginalNumberLootDrops;
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float MinimumLootDrops = 0;
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if (LootTierData->GetLootPackageCategoryMinArray().Num() > 0)
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{
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for (int i = 0; i < LootTierData->GetLootPackageCategoryMinArray().Num(); ++i)
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{
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// Fortnite does more here, we need to figure it out.
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MinimumLootDrops += LootTierData->GetLootPackageCategoryMinArray().at(i);
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}
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}
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if (MinimumLootDrops > OriginalNumberLootDrops)
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{
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LOG_INFO(LogLoot, "Requested {} loot drops but minimum drops is {} for loot package {}", OriginalNumberLootDrops, MinimumLootDrops, LootTierData->GetLootPackage().ToString());
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// Fortnite doesn't return here?
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}
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int SumLootPackageCategoryWeightArray = 0;
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if (LootTierData->GetLootPackageCategoryWeightArray().Num() > 0)
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{
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for (int i = 0; i < LootTierData->GetLootPackageCategoryWeightArray().Num(); ++i)
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{
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// Fortnite does more here, we need to figure it out.
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if (LootTierData->GetLootPackageCategoryWeightArray().at(i) > 0)
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{
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auto LootPackageCategoryMaxArrayIt = LootTierData->GetLootPackageCategoryMaxArray().at(i);
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float IDK = 0; // TODO
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if (LootPackageCategoryMaxArrayIt < 0 || IDK < LootPackageCategoryMaxArrayIt)
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{
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SumLootPackageCategoryWeightArray += LootTierData->GetLootPackageCategoryWeightArray().at(i);
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}
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}
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}
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}
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// if (MinimumLootDrops < OriginalNumberLootDrops) // real commeneted one to one
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{
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// IDK
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while (SumLootPackageCategoryWeightArray > 0)
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{
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// HONESTLY IDEK WHAT FORTNITE DOES HERE
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float v29 = (float)rand() * 0.000030518509f;
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float v35 = (int)(float)((float)((float)((float)SumLootPackageCategoryWeightArray * v29)
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+ (float)((float)SumLootPackageCategoryWeightArray * v29))
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+ 0.5f) >> 1;
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// OutLootTierInfo->Hello++;
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MinimumLootDrops++;
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if (MinimumLootDrops >= OriginalNumberLootDrops)
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return MinimumLootDrops;
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SumLootPackageCategoryWeightArray--;
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}
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/* if (MinimumLootDrops < OriginalNumberLootDrops)
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{
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std::cout << std::format("Requested {} loot drops but maximum drops is {} for loot package {}\n", OriginalNumberLootDrops, MinimumLootDrops, LootTierData->LootPackage.ToString());
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} */
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}
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return MinimumLootDrops;
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}
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/*struct UFortLootPackage
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{
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int CurrentIdx = 0;
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std::vector<FFortItemEntry> ItemEntries;
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}; */
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FFortLootTierData* PickLootTierData(const std::vector<UDataTable*>& LTDTables, FName LootTierGroup, int ForcedLootTier = -1, FName* OutRowName = nullptr) // Fortnite returns the row name and then finds the tier data again, but I really don't see the point of this.
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{
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// This like isn't right, at all.
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float LootTier = ForcedLootTier;
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if (LootTier == -1)
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{
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// LootTier = ??
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}
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else
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{
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// buncha code im too lazy to reverse
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}
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// if (fabs(LootTier) <= 0.0000000099999999f)
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// return 0;
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int Multiplier = LootTier == -1 ? 1 : LootTier; // Idk i think we need to fill out the code above for this to work properly maybe
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LOOTING_MAP_TYPE<FName, FFortLootTierData*> TierGroupLTDs;
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CollectDataTablesRows<FFortLootTierData>(LTDTables, &TierGroupLTDs, [&](FName RowName, FFortLootTierData* TierData) -> bool {
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if (LootTierGroup == TierData->GetTierGroup())
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{
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if ((LootTier == -1 ? true : LootTier == TierData->GetLootTier()))
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{
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return true;
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}
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}
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return false;
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});
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// LOG_INFO(LogDev, "TierGroupLTDs.size(): {}", TierGroupLTDs.size());
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FFortLootTierData* ChosenRowLootTierData = PickWeightedElement<FName, FFortLootTierData*>(TierGroupLTDs,
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[](FFortLootTierData* LootTierData) -> float { return LootTierData->GetWeight(); }, RandomFloatForLoot, -1,
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true, Multiplier, OutRowName);
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return ChosenRowLootTierData;
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}
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void PickLootDropsFromLootPackage(const std::vector<UDataTable*>& LPTables, const FName& LootPackageName, std::vector<LootDrop>* OutEntries, int LootPackageCategory = -1, int WorldLevel = 0, bool bPrint = false, bool bCombineDrops = true)
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{
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if (!OutEntries)
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return;
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LOOTING_MAP_TYPE<FName, FFortLootPackageData*> LootPackageIDMap;
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CollectDataTablesRows<FFortLootPackageData>(LPTables, &LootPackageIDMap, [&](FName RowName, FFortLootPackageData* LootPackage) -> bool {
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if (LootPackage->GetLootPackageID() != LootPackageName)
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{
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return false;
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}
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if (LootPackageCategory != -1 && LootPackage->GetLootPackageCategory() != LootPackageCategory) // idk if proper
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{
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return false;
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}
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if (WorldLevel >= 0)
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{
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if (LootPackage->GetMaxWorldLevel() >= 0 && WorldLevel > LootPackage->GetMaxWorldLevel())
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return 0;
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if (LootPackage->GetMinWorldLevel() >= 0 && WorldLevel < LootPackage->GetMinWorldLevel())
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return 0;
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}
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return true;
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});
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if (LootPackageIDMap.size() == 0)
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{
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// std::cout << std::format("Loot Package {} has no valid weights.\n", LootPackageName.ToString());
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return;
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}
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FName PickedPackageRowName;
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FFortLootPackageData* PickedPackage = PickWeightedElement<FName, FFortLootPackageData*>(LootPackageIDMap,
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[](FFortLootPackageData* LootPackageData) -> float { return LootPackageData->GetWeight(); }, RandomFloatForLoot,
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-1, true, 1, &PickedPackageRowName, bPrint);
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if (!PickedPackage)
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return;
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if (bPrint)
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LOG_INFO(LogLoot, "PickLootDropsFromLootPackage selected package {} with loot package category {} with weight {} from LootPackageIDMap of size: {}", PickedPackageRowName.ToString(), LootPackageCategory, PickedPackage->GetWeight(), LootPackageIDMap.size());
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if (PickedPackage->GetLootPackageCall().Data.Num() > 1)
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{
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if (PickedPackage->GetCount() > 0)
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{
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int v9 = 0;
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while (v9 < PickedPackage->GetCount())
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{
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int LootPackageCategoryToUseForLPCall = 0; // hmm
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PickLootDropsFromLootPackage(LPTables,
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PickedPackage->GetLootPackageCall().Data.Data ? UKismetStringLibrary::Conv_StringToName(PickedPackage->GetLootPackageCall()) : FName(0),
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OutEntries, LootPackageCategoryToUseForLPCall, WorldLevel, bPrint
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);
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v9++;
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}
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}
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return;
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}
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auto ItemDefinition = PickedPackage->GetItemDefinition().Get(UFortItemDefinition::StaticClass(), true);
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if (!ItemDefinition)
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{
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LOG_INFO(LogLoot, "Loot Package {} does not contain a LootPackageCall or ItemDefinition.", PickedPackage->GetLootPackageID().ToString());
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return;
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}
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auto WeaponItemDefinition = Cast<UFortWeaponItemDefinition>(ItemDefinition);
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int LoadedAmmo = WeaponItemDefinition ? WeaponItemDefinition->GetClipSize() : 0; // we shouldnt set loaded ammo here techinally
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auto WorldItemDefinition = Cast<UFortWorldItemDefinition>(ItemDefinition);
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if (!WorldItemDefinition) // hahahah not proper!!
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return;
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int ItemLevel = UFortLootLevel::GetItemLevel(WorldItemDefinition->GetLootLevelData(), WorldLevel);
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int CountMultiplier = 1;
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int FinalCount = CountMultiplier * PickedPackage->GetCount();
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if (FinalCount > 0)
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{
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int FinalItemLevel = 0;
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if (ItemLevel >= 0)
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FinalItemLevel = ItemLevel;
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while (FinalCount > 0)
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{
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int MaxStackSize = ItemDefinition->GetMaxStackSize();
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int CurrentCountForEntry = MaxStackSize;
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if (FinalCount <= MaxStackSize)
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CurrentCountForEntry = FinalCount;
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if (CurrentCountForEntry <= 0)
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CurrentCountForEntry = 0;
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auto ActualItemLevel = WorldItemDefinition->PickLevel(FinalItemLevel);
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bool bHasCombined = false;
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if (bCombineDrops)
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{
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for (auto& CurrentLootDrop : *OutEntries)
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{
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if (CurrentLootDrop->GetItemDefinition() == ItemDefinition)
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{
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int NewCount = CurrentLootDrop->GetCount() + CurrentCountForEntry;
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if (NewCount <= ItemDefinition->GetMaxStackSize())
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{
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bHasCombined = true;
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CurrentLootDrop->GetCount() = NewCount;
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}
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}
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}
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}
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if (!bHasCombined)
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{
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OutEntries->push_back(LootDrop(FFortItemEntry::MakeItemEntry(ItemDefinition, CurrentCountForEntry, LoadedAmmo, MAX_DURABILITY, ActualItemLevel)));
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}
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if (Engine_Version >= 424)
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{
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/*
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Alright, so Fortnite literally doesn't reference the first loot package category for chests and floor loot (didnt check rest).
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Usually the first loot package category in our case is ammo, so this is quite weird.
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I have no clue how Fortnite would actually add the ammo.
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Guess what, on the chapter 2 new loot tier groups, like FactionChests, they don't even have a package which has ammo as its loot package call.
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*/
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bool IsWeapon = PickedPackage->GetLootPackageID().ToString().contains(".Weapon.") && WeaponItemDefinition; // ONG?
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if (IsWeapon)
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{
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auto AmmoData = WeaponItemDefinition->GetAmmoData();
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if (AmmoData)
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{
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int AmmoCount = AmmoData->GetDropCount(); // idk about this one
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OutEntries->push_back(LootDrop(FFortItemEntry::MakeItemEntry(AmmoData, AmmoCount)));
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}
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}
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}
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if (bPrint)
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{
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LOG_INFO(LogLoot, "Adding Item: {}", ItemDefinition->GetPathName());
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}
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FinalCount -= CurrentCountForEntry;
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}
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}
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}
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// #define brudda
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std::vector<LootDrop> PickLootDrops(FName TierGroupName, int WorldLevel, int ForcedLootTier, bool bPrint, int recursive, bool bCombineDrops)
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{
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std::vector<LootDrop> LootDrops;
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if (recursive > 6)
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return LootDrops;
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auto GameState = ((AFortGameModeAthena*)GetWorld()->GetGameMode())->GetGameStateAthena();
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static auto CurrentPlaylistDataOffset = GameState->GetOffset("CurrentPlaylistData", false);
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static std::vector<UDataTable*> LTDTables;
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static std::vector<UDataTable*> LPTables;
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static auto CompositeDataTableClass = FindObject<UClass>(L"/Script/Engine.CompositeDataTable");
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static int LastNum1 = 14915;
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auto CurrentPlaylist = CurrentPlaylistDataOffset == -1 && Fortnite_Version < 6 ? nullptr : GameState->GetCurrentPlaylist();
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if (LastNum1 != Globals::AmountOfListens)
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{
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LastNum1 = Globals::AmountOfListens;
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LTDTables.clear();
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LPTables.clear();
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if (Fortnite_Version == 12.00)
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return LootDrops;
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bool bFoundPlaylistTable = false;
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if (CurrentPlaylist)
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{
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static auto LootTierDataOffset = CurrentPlaylist->GetOffset("LootTierData");
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auto& LootTierDataSoft = CurrentPlaylist->Get<TSoftObjectPtr<UDataTable>>(LootTierDataOffset);
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static auto LootPackagesOffset = CurrentPlaylist->GetOffset("LootPackages");
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auto& LootPackagesSoft = CurrentPlaylist->Get<TSoftObjectPtr<UDataTable>>(LootPackagesOffset);
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if (LootTierDataSoft.IsValid() && LootPackagesSoft.IsValid())
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{
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auto LootTierDataStr = LootTierDataSoft.SoftObjectPtr.ObjectID.AssetPathName.ToString();
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auto LootPackagesStr = LootPackagesSoft.SoftObjectPtr.ObjectID.AssetPathName.ToString();
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auto LootTierDataTableIsComposite = LootTierDataStr.contains("Composite");
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auto LootPackageTableIsComposite = LootPackagesStr.contains("Composite");
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UDataTable* StrongLootTierData = nullptr;
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UDataTable* StrongLootPackage = nullptr;
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if (!Addresses::LoadAsset)
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{
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StrongLootTierData = LootTierDataSoft.Get(LootTierDataTableIsComposite ? CompositeDataTableClass : UDataTable::StaticClass(), true);
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StrongLootPackage = LootPackagesSoft.Get(LootPackageTableIsComposite ? CompositeDataTableClass : UDataTable::StaticClass(), true);
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}
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else
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{
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StrongLootTierData = (UDataTable*)Assets::LoadAsset(LootTierDataSoft.SoftObjectPtr.ObjectID.AssetPathName);
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StrongLootPackage = (UDataTable*)Assets::LoadAsset(LootPackagesSoft.SoftObjectPtr.ObjectID.AssetPathName);
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}
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if (StrongLootTierData && StrongLootPackage)
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{
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LTDTables.push_back(StrongLootTierData);
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LPTables.push_back(StrongLootPackage);
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bFoundPlaylistTable = true;
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}
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}
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}
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if (!bFoundPlaylistTable)
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{
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if (Addresses::LoadAsset)
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{
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LTDTables.push_back((UDataTable*)Assets::LoadAsset(UKismetStringLibrary::Conv_StringToName(L"/Game/Items/Datatables/AthenaLootTierData_Client.AthenaLootTierData_Client")));
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LPTables.push_back((UDataTable*)Assets::LoadAsset(UKismetStringLibrary::Conv_StringToName(L"/Game/Items/Datatables/AthenaLootPackages_Client.AthenaLootPackages_Client")));
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}
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else
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{
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LTDTables.push_back(LoadObject<UDataTable>(L"/Game/Items/Datatables/AthenaLootTierData_Client.AthenaLootTierData_Client"));
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LPTables.push_back(LoadObject<UDataTable>(L"/Game/Items/Datatables/AthenaLootPackages_Client.AthenaLootPackages_Client"));
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}
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}
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// LTDTables.push_back(LoadObject<UDataTable>(L"/Game/Athena/Playlists/Playground/AthenaLootTierData_Client.AthenaLootTierData_Client"));
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// LPTables.push_back(LoadObject<UDataTable>(L"/Game/Athena/Playlists/Playground/AthenaLootPackages_Client.AthenaLootPackages_Client"));
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static auto FortGameFeatureDataClass = FindObject<UClass>(L"/Script/FortniteGame.FortGameFeatureData");
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if (FortGameFeatureDataClass)
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{
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for (int i = 0; i < ChunkedObjects->Num(); ++i)
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{
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auto Object = ChunkedObjects->GetObjectByIndex(i);
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if (!Object)
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continue;
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if (Object->IsA(FortGameFeatureDataClass))
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{
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auto GameFeatureData = Object;
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static auto DefaultLootTableDataOffset = GameFeatureData->GetOffset("DefaultLootTableData");
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if (DefaultLootTableDataOffset != -1)
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{
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auto DefaultLootTableData = GameFeatureData->GetPtr<FFortGameFeatureLootTableData>(DefaultLootTableDataOffset);
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auto LootTierDataTableStr = DefaultLootTableData->LootTierData.SoftObjectPtr.ObjectID.AssetPathName.ToString();
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|
|
|
auto LootTierDataTableIsComposite = LootTierDataTableStr.contains("Composite");
|
|
auto LootPackageTableStr = DefaultLootTableData->LootPackageData.SoftObjectPtr.ObjectID.AssetPathName.ToString();
|
|
auto LootPackageTableIsComposite = LootPackageTableStr.contains("Composite");
|
|
|
|
auto LootTierDataPtr = DefaultLootTableData->LootTierData.Get(LootTierDataTableIsComposite ? CompositeDataTableClass : UDataTable::StaticClass(), true);
|
|
auto LootPackagePtr = DefaultLootTableData->LootPackageData.Get(LootPackageTableIsComposite ? CompositeDataTableClass : UDataTable::StaticClass(), true);
|
|
|
|
if (LootPackagePtr)
|
|
{
|
|
LPTables.push_back(LootPackagePtr);
|
|
}
|
|
|
|
if (CurrentPlaylist)
|
|
{
|
|
static auto PlaylistOverrideLootTableDataOffset = GameFeatureData->GetOffset("PlaylistOverrideLootTableData");
|
|
auto& PlaylistOverrideLootTableData = GameFeatureData->Get<TMap<FGameplayTag, FFortGameFeatureLootTableData>>(PlaylistOverrideLootTableDataOffset);
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|
|
|
static auto GameplayTagContainerOffset = CurrentPlaylist->GetOffset("GameplayTagContainer");
|
|
auto GameplayTagContainer = CurrentPlaylist->GetPtr<FGameplayTagContainer>(GameplayTagContainerOffset);
|
|
|
|
for (int i = 0; i < GameplayTagContainer->GameplayTags.Num(); ++i)
|
|
{
|
|
auto& Tag = GameplayTagContainer->GameplayTags.At(i);
|
|
|
|
for (auto& Value : PlaylistOverrideLootTableData)
|
|
{
|
|
auto CurrentOverrideTag = Value.Key;
|
|
|
|
if (Tag.TagName == CurrentOverrideTag.TagName)
|
|
{
|
|
auto OverrideLootPackageTableStr = Value.Value.LootPackageData.SoftObjectPtr.ObjectID.AssetPathName.ToString();
|
|
auto bOverrideIsComposite = OverrideLootPackageTableStr.contains("Composite");
|
|
|
|
auto ptr = Value.Value.LootPackageData.Get(bOverrideIsComposite ? CompositeDataTableClass : UDataTable::StaticClass(), true);
|
|
|
|
if (ptr)
|
|
{
|
|
/* if (bOverrideIsComposite)
|
|
{
|
|
static auto ParentTablesOffset = ptr->GetOffset("ParentTables");
|
|
|
|
auto ParentTables = ptr->GetPtr<TArray<UDataTable*>>(ParentTablesOffset);
|
|
|
|
for (int z = 0; z < ParentTables->size(); z++)
|
|
{
|
|
auto ParentTable = ParentTables->At(z);
|
|
|
|
if (ParentTable)
|
|
{
|
|
LPTables.push_back(ParentTable);
|
|
}
|
|
}
|
|
} */
|
|
|
|
LPTables.push_back(ptr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (LootTierDataPtr)
|
|
{
|
|
LTDTables.push_back(LootTierDataPtr);
|
|
}
|
|
|
|
if (CurrentPlaylist)
|
|
{
|
|
static auto PlaylistOverrideLootTableDataOffset = GameFeatureData->GetOffset("PlaylistOverrideLootTableData");
|
|
auto& PlaylistOverrideLootTableData = GameFeatureData->Get<TMap<FGameplayTag, FFortGameFeatureLootTableData>>(PlaylistOverrideLootTableDataOffset);
|
|
|
|
static auto GameplayTagContainerOffset = CurrentPlaylist->GetOffset("GameplayTagContainer");
|
|
auto GameplayTagContainer = CurrentPlaylist->GetPtr<FGameplayTagContainer>(GameplayTagContainerOffset);
|
|
|
|
for (int i = 0; i < GameplayTagContainer->GameplayTags.Num(); ++i)
|
|
{
|
|
auto& Tag = GameplayTagContainer->GameplayTags.At(i);
|
|
|
|
for (auto& Value : PlaylistOverrideLootTableData)
|
|
{
|
|
auto CurrentOverrideTag = Value.Key;
|
|
|
|
if (Tag.TagName == CurrentOverrideTag.TagName)
|
|
{
|
|
auto OverrideLootTierDataStr = Value.Value.LootTierData.SoftObjectPtr.ObjectID.AssetPathName.ToString();
|
|
auto bOverrideIsComposite = OverrideLootTierDataStr.contains("Composite");
|
|
|
|
auto ptr = Value.Value.LootTierData.Get(bOverrideIsComposite ? CompositeDataTableClass : UDataTable::StaticClass(), true);
|
|
|
|
if (ptr)
|
|
{
|
|
/* if (bOverrideIsComposite)
|
|
{
|
|
static auto ParentTablesOffset = ptr->GetOffset("ParentTables");
|
|
|
|
auto ParentTables = ptr->GetPtr<TArray<UDataTable*>>(ParentTablesOffset);
|
|
|
|
for (int z = 0; z < ParentTables->size(); z++)
|
|
{
|
|
auto ParentTable = ParentTables->At(z);
|
|
|
|
if (ParentTable)
|
|
{
|
|
LTDTables.push_back(ParentTable);
|
|
}
|
|
}
|
|
} */
|
|
|
|
LTDTables.push_back(ptr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < LTDTables.size(); ++i)
|
|
{
|
|
auto& Table = LTDTables.at(i);
|
|
|
|
if (!Table->IsValidLowLevel())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
Table->AddToRoot();
|
|
LOG_INFO(LogDev, "[{}] LTD {}", i, Table->GetFullName());
|
|
}
|
|
|
|
for (int i = 0; i < LPTables.size(); ++i)
|
|
{
|
|
auto& Table = LPTables.at(i);
|
|
|
|
if (!Table->IsValidLowLevel())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
Table->AddToRoot();
|
|
LOG_INFO(LogDev, "[{}] LP {}", i, Table->GetFullName());
|
|
}
|
|
}
|
|
|
|
if (!Addresses::LoadAsset)
|
|
{
|
|
if (Fortnite_Version <= 6 || std::floor(Fortnite_Version) == 9) // the tables unload!
|
|
{
|
|
LTDTables.clear();
|
|
LPTables.clear();
|
|
|
|
bool bFoundPlaylistTable = false;
|
|
|
|
if (CurrentPlaylist)
|
|
{
|
|
static auto LootTierDataOffset = CurrentPlaylist->GetOffset("LootTierData");
|
|
auto& LootTierDataSoft = CurrentPlaylist->Get<TSoftObjectPtr<UDataTable>>(LootTierDataOffset);
|
|
|
|
static auto LootPackagesOffset = CurrentPlaylist->GetOffset("LootPackages");
|
|
auto& LootPackagesSoft = CurrentPlaylist->Get<TSoftObjectPtr<UDataTable>>(LootPackagesOffset);
|
|
|
|
if (LootTierDataSoft.IsValid() && LootPackagesSoft.IsValid())
|
|
{
|
|
auto LootTierDataStr = LootTierDataSoft.SoftObjectPtr.ObjectID.AssetPathName.ToString();
|
|
auto LootPackagesStr = LootPackagesSoft.SoftObjectPtr.ObjectID.AssetPathName.ToString();
|
|
auto LootTierDataTableIsComposite = LootTierDataStr.contains("Composite");
|
|
auto LootPackageTableIsComposite = LootPackagesStr.contains("Composite");
|
|
|
|
UDataTable* StrongLootTierData = nullptr;
|
|
UDataTable* StrongLootPackage = nullptr;
|
|
|
|
StrongLootTierData = LootTierDataSoft.Get(LootTierDataTableIsComposite ? CompositeDataTableClass : UDataTable::StaticClass(), true);
|
|
StrongLootPackage = LootPackagesSoft.Get(LootPackageTableIsComposite ? CompositeDataTableClass : UDataTable::StaticClass(), true);
|
|
|
|
if (StrongLootTierData && StrongLootPackage)
|
|
{
|
|
LTDTables.push_back(StrongLootTierData);
|
|
LPTables.push_back(StrongLootPackage);
|
|
|
|
bFoundPlaylistTable = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!bFoundPlaylistTable)
|
|
{
|
|
LTDTables.push_back(LoadObject<UDataTable>(L"/Game/Items/Datatables/AthenaLootTierData_Client.AthenaLootTierData_Client"));
|
|
LPTables.push_back(LoadObject<UDataTable>(L"/Game/Items/Datatables/AthenaLootPackages_Client.AthenaLootPackages_Client"));
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
if (LTDTables.size() <= 0 || LPTables.size() <= 0)
|
|
{
|
|
LOG_WARN(LogLoot, "Empty tables! ({} {})", LTDTables.size(), LPTables.size());
|
|
return LootDrops;
|
|
}
|
|
|
|
FName LootTierRowName;
|
|
auto ChosenRowLootTierData = PickLootTierData(LTDTables, TierGroupName, ForcedLootTier, &LootTierRowName);
|
|
|
|
if (!ChosenRowLootTierData)
|
|
{
|
|
LOG_INFO(LogLoot, "Failed to find LootTierData row for {} with loot tier {}", TierGroupName.ToString(), ForcedLootTier);
|
|
return LootDrops;
|
|
}
|
|
else if (bPrint)
|
|
{
|
|
LOG_INFO(LogLoot, "Picked loot tier data row {}", LootTierRowName.ToString());
|
|
}
|
|
|
|
// auto ChosenLootPackageName = ChosenRowLootTierData->GetLootPackage().ToString();
|
|
|
|
// if (ChosenLootPackageName.contains(".Empty")) { return PickLootDropsNew(TierGroupName, bPrint, ++recursive); }
|
|
|
|
float NumLootPackageDrops = ChosenRowLootTierData->GetNumLootPackageDrops();
|
|
|
|
float NumberLootDrops = 0;
|
|
|
|
if (NumLootPackageDrops > 0)
|
|
{
|
|
if (NumLootPackageDrops < 1)
|
|
{
|
|
NumberLootDrops = 1;
|
|
}
|
|
else
|
|
{
|
|
NumberLootDrops = (int)(float)((float)(NumLootPackageDrops + NumLootPackageDrops) - 0.5f) >> 1;
|
|
float v20 = NumLootPackageDrops - NumberLootDrops;
|
|
if (v20 > 0.0000099999997f)
|
|
{
|
|
NumberLootDrops += v20 >= (rand() * 0.000030518509f);
|
|
}
|
|
}
|
|
}
|
|
|
|
float AmountOfLootPackageDrops = GetAmountOfLootPackagesToDrop(ChosenRowLootTierData, NumberLootDrops);
|
|
|
|
LootDrops.reserve(AmountOfLootPackageDrops);
|
|
|
|
if (AmountOfLootPackageDrops > 0)
|
|
{
|
|
for (int i = 0; i < AmountOfLootPackageDrops; ++i)
|
|
{
|
|
if (i >= ChosenRowLootTierData->GetLootPackageCategoryMinArray().Num())
|
|
break;
|
|
|
|
for (int j = 0; j < ChosenRowLootTierData->GetLootPackageCategoryMinArray().at(i); ++j)
|
|
{
|
|
if (ChosenRowLootTierData->GetLootPackageCategoryMinArray().at(i) < 1)
|
|
break;
|
|
|
|
int LootPackageCategory = i;
|
|
|
|
PickLootDropsFromLootPackage(LPTables, ChosenRowLootTierData->GetLootPackage(), &LootDrops, LootPackageCategory, WorldLevel, bPrint);
|
|
}
|
|
}
|
|
}
|
|
|
|
return LootDrops;
|
|
} |