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https://github.com/Milxnor/Project-Reboot-3.0.git
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38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
#include "FortWeaponItemDefinition.h"
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#include "DataTable.h"
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#include "SoftObjectPtr.h"
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int UFortWeaponItemDefinition::GetClipSize()
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{
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static auto WeaponStatHandleOffset = GetOffset("WeaponStatHandle");
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auto& WeaponStatHandle = Get<FDataTableRowHandle>(WeaponStatHandleOffset);
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auto Table = WeaponStatHandle.DataTable;
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if (!Table)
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return 0;
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auto& RowMap = Table->GetRowMap<void>();
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void** RowPtr = RowMap.Find(WeaponStatHandle.RowName);
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if (!RowPtr)
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return 0;
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static auto ClipSizeOffset = FindOffsetStruct("/Script/FortniteGame.FortBaseWeaponStats", "ClipSize");
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return *(int*)(__int64(*RowPtr) + ClipSizeOffset);
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}
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UFortWorldItemDefinition* UFortWeaponItemDefinition::GetAmmoData()
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{
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static auto AmmoDataOffset = GetOffset("AmmoData");
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auto AmmoData = GetPtr<TSoftObjectPtr<UFortWorldItemDefinition>>(AmmoDataOffset);
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return AmmoData->Get();
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}
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UClass* UFortWeaponItemDefinition::StaticClass()
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{
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static auto Class = FindObject<UClass>(L"/Script/FortniteGame.FortWeaponItemDefinition");
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return Class;
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} |