Files
Project-Reboot-3.0/Project Reboot 3.0/NetConnection.h

119 lines
3.3 KiB
C++

#pragma once
#include "Player.h"
#include "Array.h"
#include "Map.h"
#include "WeakObjectPtrTemplates.h"
#include "ActorChannel.h"
#include <memcury.h>
#include "KismetStringLibrary.h"
class UNetConnection : public UPlayer
{
public:
static inline UChannel* (*originalCreateChannel)(UNetConnection*, int, bool, int32_t);
static inline UChannel* (*originalCreateChannelByName)(UNetConnection* Connection, FName* ChName, EChannelCreateFlags CreateFlags, int32_t ChannelIndex);
TSet<FNetworkGUID>& GetDestroyedStartupOrDormantActors() // T(REP)
{
static int off = Fortnite_Version == 1.11 ? 0x33678 : 0;
return *(TSet<FNetworkGUID>*)(__int64(this) + off);
}
UChannel* CreateChannel(EChannelType ChannelType, bool bOpenedLocally, EChannelCreateFlags CreateFlags, int32 ChannelIndex = INDEX_NONE)
{
if (Engine_Version >= 422)
{
FString ActorStr = L"Actor";
FName ActorName = UKismetStringLibrary::Conv_StringToName(ActorStr);
int ChannelIndex = -1; // 4294967295
return (UActorChannel*)originalCreateChannelByName(this, &ActorName, CreateFlags, ChannelIndex);
}
else
{
return (UActorChannel*)originalCreateChannel(this, ChannelType, bOpenedLocally, ChannelIndex);
}
}
AActor*& GetOwningActor()
{
static auto OwningActorOffset = GetOffset("OwningActor");
return Get<AActor*>(OwningActorOffset);
}
FName& GetClientWorldPackageName() const
{
static auto ClientWorldPackageNameOffset = Offsets::ClientWorldPackageName;
return *(FName*)(__int64(this) + ClientWorldPackageNameOffset);
}
inline AActor*& GetViewTarget()
{
static auto ViewTargetOffset = GetOffset("ViewTarget");
return Get<AActor*>(ViewTargetOffset);
}
bool& GetTimeSensitive() // T(REP)
{
return *(bool*)(0);
}
TArray<class UChildConnection*>& GetChildren()
{
static auto ChildrenOffset = GetOffset("Children");
return Get<TArray<class UChildConnection*>>(ChildrenOffset);
}
int32 IsNetReady(bool Saturate) // T(REP)
{
static auto IsNetReadyOffset = 0x298; // 1.11
int32 (*IsNetReadyOriginal)(UNetConnection* Connection, bool Saturate) = decltype(IsNetReadyOriginal)(this->VFTable[IsNetReadyOffset / 8]);
return IsNetReadyOriginal(this, Saturate);
}
double& GetLastReceiveTime()
{
static auto LastReceiveTimeOffset = GetOffset("LastReceiveTime");
return Get<double>(LastReceiveTimeOffset);
}
TSet<FName>& GetClientVisibleLevelNames()
{
static auto ClientVisibleLevelNamesOffset = 0x336C8;
return *(TSet<FName>*)(__int64(this) + ClientVisibleLevelNamesOffset);
}
class UNetDriver*& GetDriver()
{
static auto DriverOffset = GetOffset("Driver");
return Get<UNetDriver*>(DriverOffset);
}
int32& GetTickCount()
{
static auto TickCountOffset = GetOffset("LastReceiveTime") + 8 + 8 + 8 + 8 + 8 + 4;
return Get<int32>(TickCountOffset);
}
TMap<TWeakObjectPtr<AActor>, UActorChannel*>& GetActorChannels()
{
static auto ActorChannelsOffset = 0x33588;
return *(TMap<TWeakObjectPtr<AActor>, UActorChannel*>*)(__int64(this) + ActorChannelsOffset);
}
TArray<AActor*>& GetSentTemporaries()
{
static auto SentTemporariesOffset = GetOffset("SentTemporaries");
return Get<TArray<AActor*>>(SentTemporariesOffset);
}
UObject*& GetPackageMap()
{
static auto PackageMapOffset = GetOffset("PackageMap");
return Get<UObject*>(PackageMapOffset);
}
bool ClientHasInitializedLevelFor(const AActor* TestActor) const;
};