Files
Project-Reboot-3.0/Project Reboot 3.0/FortAthenaMutator_Heist.h
Milxnor 94beb39a4f i havehomework to do
fix issue with teams, add loot, fix building bug, added something properly, fix issue with ai, add end event c2 but doesnt really work
2023-05-14 23:14:36 -04:00

42 lines
2.2 KiB
C++

#pragma once
#include "FortAthenaMutator.h"
#include "GameplayAbilityTypes.h"
#include "reboot.h"
struct FFortPieSliceSpawnData
{
FScalableFloat SpawnDirection; // 0x0000(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
FScalableFloat SpawnDirectionDeviation; // 0x0020(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
FScalableFloat MinSpawnDistanceFromCenter; // 0x0040(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
FScalableFloat MaxSpawnDistanceFromCenter; // 0x0060(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
struct FHeistExitCraftSpawnData : public FFortPieSliceSpawnData
{
FScalableFloat SpawnDelayTime; // 0x0080(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
FScalableFloat SafeZonePhaseWhenToSpawn; // 0x00A0(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
FScalableFloat SafeZonePhaseWhereToSpawn; // 0x00C0(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
class AFortAthenaMutator_Heist : public AFortAthenaMutator
{
public:
/* TArray<FHeistExitCraftSpawnData>& GetHeistExitCraftSpawnData()
{
static auto HeistExitCraftSpawnDataOffset = GetOffset("HeistExitCraftSpawnData");
return Get<TArray<FHeistExitCraftSpawnData>>(HeistExitCraftSpawnDataOffset);
} */
float& GetSpawnExitCraftTime()
{
static auto SpawnExitCraftTimeOffset = GetOffset("SpawnExitCraftTime");
return Get<float>(SpawnExitCraftTimeOffset);
}
static UClass* StaticClass()
{
static auto Class = FindObject<UClass>(L"/Script/FortniteGame.FortAthenaMutator_Heist");
return Class;
}
};