Files
Project-Reboot-3.0/Project Reboot 3.0/FortPlayerPawn.h
Milxnor 5da8485485 a lot
fix 1.11 replication, fix some ltm specific stuff, start on shadow stones, fix some events not having foundations, fix s4-s6 gadgets, fix clear inventory on some versions
2023-04-22 23:52:20 -04:00

52 lines
1.9 KiB
C++

#pragma once
#include "FortPawn.h"
#include "FortPickup.h"
#include "FortAthenaVehicle.h"
struct PadHex100 { char pad[0x100]; };
using FZiplinePawnState = PadHex100;
enum class EFortCustomPartType : uint8_t // todo move
{
Head = 0,
Body = 1,
Hat = 2,
Backpack = 3,
Charm = 4,
Face = 5,
NumTypes = 6,
EFortCustomPartType_MAX = 7
};
enum class ETryExitVehicleBehavior : uint8_t
{
DoNotForce = 0,
ForceOnBlocking = 1,
ForceAlways = 2,
ETryExitVehicleBehavior_MAX = 3
};
class AFortPlayerPawn : public AFortPawn
{
public:
static inline AActor* (*ServerOnExitVehicleOriginal)(AFortPlayerPawn* Pawn, ETryExitVehicleBehavior ExitForceBehavior); // actually returns AFortAthenaVehicle
static inline void (*StartGhostModeExitOriginal)(UObject* Context, FFrame* Stack, void* Ret);
void ServerChoosePart(EFortCustomPartType Part, class UObject* ChosenCharacterPart);
void ForceLaunchPlayerZipline(); // Thanks android
AActor* ServerOnExitVehicle(ETryExitVehicleBehavior ExitForceBehavior); // actually returns AFortAthenaVehicle
AFortAthenaVehicle* GetVehicle();
UFortWeaponItemDefinition* GetVehicleWeaponDefinition(AFortAthenaVehicle* Vehicle);
void UnEquipVehicleWeaponDefinition(UFortWeaponItemDefinition* VehicleWeaponDefinition);
static void StartGhostModeExitHook(UObject* Context, FFrame* Stack, void* Ret); // we could native hook this but eh
static AActor* ServerOnExitVehicleHook(AFortPlayerPawn* Pawn, ETryExitVehicleBehavior ExitForceBehavior); // actually returns AFortAthenaVehicle
static void ServerSendZiplineStateHook(AFortPlayerPawn* Pawn, FZiplinePawnState InZiplineState);
static void ServerHandlePickupHook(AFortPlayerPawn* Pawn, AFortPickup* Pickup, float InFlyTime, FVector InStartDirection, bool bPlayPickupSound);
static void ServerHandlePickupInfoHook(AFortPlayerPawn* Pawn, AFortPickup* Pickup, __int64 Params);
static UClass* StaticClass();
};