Files
Project-Reboot-3.0/Project Reboot 3.0/Actor.h
2023-03-08 01:39:09 -05:00

14 lines
270 B
C++

#pragma once
#include "Object.h"
class AActor : public UObject
{
public:
struct FTransform GetTransform();
AActor* GetOwner();
struct FVector GetActorLocation();
void K2_DestroyActor();
class UActorComponent* GetComponentByClass(class UClass* ComponentClass);
};