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14 lines
270 B
C++
14 lines
270 B
C++
#pragma once
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#include "Object.h"
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class AActor : public UObject
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{
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public:
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struct FTransform GetTransform();
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AActor* GetOwner();
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struct FVector GetActorLocation();
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void K2_DestroyActor();
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class UActorComponent* GetComponentByClass(class UClass* ComponentClass);
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}; |