Files
Project-Reboot-3.0/Project Reboot 3.0/FortVolume.h
2023-03-08 01:39:09 -05:00

22 lines
395 B
C++

#pragma once
#include "BuildingActor.h"
enum class EVolumeState : uint8_t
{
Uninitialized = 0,
ReadOnly = 1,
Initializing = 2,
Ready = 3,
EVolumeState_MAX = 4
};
class AFortVolume : public ABuildingActor // ABuildingGameplayActor
{
public:
EVolumeState& GetVolumeState()
{
static auto VolumeStateOffset = GetOffset("VolumeState");
return Get<EVolumeState>(VolumeStateOffset);
}
};