Files
Project-Reboot-3.0/Project Reboot 3.0/MegaStormManager.h
2023-03-08 01:39:09 -05:00

26 lines
489 B
C++

#pragma once
#include "Actor.h"
#include "reboot.h"
struct FMegaStormCircle
{
int GetStructSize()
{
static auto MegaStormCircleStruct = FindObject<UStruct>("/Script/FortniteGame.MegaStormCircle");
return MegaStormCircleStruct->GetPropertiesSize();
}
};
class AMegaStormManager : public AActor
{
public:
TArray<__int64>& GetMegaStormCircles()
{
static auto MegaStormCirclesOffset = GetOffset("MegaStormCircles");
return Get<TArray<__int64>>(MegaStormCirclesOffset);
}
};