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74 lines
1.2 KiB
C++
74 lines
1.2 KiB
C++
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "inc.h"
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/**
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* Does a boolean AND of the ::Value static members of each type, but short-circuits if any Type::Value == false.
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*/
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template <typename... Types>
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struct TAnd;
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template <bool LHSValue, typename... RHS>
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struct TAndValue
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{
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enum { Value = TAnd<RHS...>::Value };
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};
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template <typename... RHS>
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struct TAndValue<false, RHS...>
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{
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enum { Value = false };
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};
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template <typename LHS, typename... RHS>
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struct TAnd<LHS, RHS...> : TAndValue<LHS::Value, RHS...>
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{
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};
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template <>
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struct TAnd<>
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{
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enum { Value = true };
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};
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/**
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* Does a boolean OR of the ::Value static members of each type, but short-circuits if any Type::Value == true.
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*/
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template <typename... Types>
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struct TOr;
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template <bool LHSValue, typename... RHS>
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struct TOrValue
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{
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enum { Value = TOr<RHS...>::Value };
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};
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template <typename... RHS>
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struct TOrValue<true, RHS...>
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{
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enum { Value = true };
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};
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template <typename LHS, typename... RHS>
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struct TOr<LHS, RHS...> : TOrValue<LHS::Value, RHS...>
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{
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};
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template <>
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struct TOr<>
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{
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enum { Value = false };
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};
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/**
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* Does a boolean NOT of the ::Value static members of the type.
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*/
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template <typename Type>
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struct TNot
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{
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enum { Value = !Type::Value };
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};
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