Files
Project-Reboot-3.0/Project Reboot 3.0/FortItemDefinition.h
Milxnor 5f5d7fb649 a bit
cheat spawnpickup, teams on >s4, bga spawning, gameplayeffects apply from abilityset
2023-04-08 00:35:54 -04:00

27 lines
686 B
C++

#pragma once
#include "FortItem.h"
#include "Object.h"
#include "Class.h"
#include "reboot.h"
class UFortItemDefinition : public UObject
{
public:
UFortItem* CreateTemporaryItemInstanceBP(int Count, int Level = 1);
float GetMaxStackSize();
bool DoesAllowMultipleStacks()
{
static auto bAllowMultipleStacksOffset = GetOffset("bAllowMultipleStacks");
static auto bAllowMultipleStacksFieldMask = GetFieldMask(GetProperty("bAllowMultipleStacks"));
return ReadBitfieldValue(bAllowMultipleStacksOffset, bAllowMultipleStacksFieldMask);
}
static UClass* StaticClass()
{
static auto Class = FindObject<UClass>("/Script/FortniteGame.FortItemDefinition");
return Class;
}
};