Files
Project-Reboot-3.0/Project Reboot 3.0/finder.cpp
Milxnor 779c932b3f fix some versions
fixed s18 (I think), did something to teams, reverted harvesting thing because it was buggy
2023-06-20 08:36:24 -04:00

136 lines
4.0 KiB
C++

#include "finder.h"
#include "reboot.h"
#include "FortPlayerControllerAthena.h"
uint64 FindGetPlayerViewpoint()
{
// We find FailedToSpawnPawn and then go back on VFT by 1.
uint64 FailedToSpawnPawnAddr = 0;
auto FailedToSpawnPawnStrRefAddr = Memcury::Scanner::FindStringRef(L"%s failed to spawn a pawn", true, 0, Fortnite_Version >= 19).Get();
for (int i = 0; i < 1000; i++)
{
if (*(uint8_t*)(uint8_t*)(FailedToSpawnPawnStrRefAddr - i) == 0x40 && *(uint8_t*)(uint8_t*)(FailedToSpawnPawnStrRefAddr - i + 1) == 0x53)
{
FailedToSpawnPawnAddr = FailedToSpawnPawnStrRefAddr - i;
break;
}
if (*(uint8_t*)(uint8_t*)(FailedToSpawnPawnStrRefAddr - i) == 0x48 && *(uint8_t*)(uint8_t*)(FailedToSpawnPawnStrRefAddr - i + 1) == 0x89 && *(uint8_t*)(uint8_t*)(FailedToSpawnPawnStrRefAddr - i + 2) == 0x5C)
{
FailedToSpawnPawnAddr = FailedToSpawnPawnStrRefAddr - i;
break;
}
}
if (!FailedToSpawnPawnAddr)
{
LOG_ERROR(LogFinder, "Failed to find FailedToSpawnPawn! Report to Milxnor immediately.");
return 0;
}
static auto FortPlayerControllerAthenaDefault = FindObject<AFortPlayerControllerAthena>(L"/Script/FortniteGame.Default__FortPlayerControllerAthena"); // FindObject<UClass>(L"/Game/Athena/Athena_PlayerController.Default__Athena_PlayerController_C");
void** const PlayerControllerVFT = FortPlayerControllerAthenaDefault->VFTable;
int FailedToSpawnPawnIdx = 0;
for (int i = 0; i < 500; i++)
{
if (PlayerControllerVFT[i] == (void*)FailedToSpawnPawnAddr)
{
FailedToSpawnPawnIdx = i;
break;
}
}
if (FailedToSpawnPawnIdx == 0)
{
LOG_ERROR(LogFinder, "Failed to find FailedToSpawnPawn in virtual function table! Report to Milxnor immediately.");
return 0;
}
return __int64(PlayerControllerVFT[FailedToSpawnPawnIdx - 1]);
}
uint64 ApplyGameSessionPatch()
{
auto GamePhaseStepStringAddr = Memcury::Scanner::FindStringRef(L"Gamephase Step: %s", false).Get();
uint64 BeginningOfGamePhaseStepFn = 0;
uint8_t* ByteToPatch = 0;
if (!GamePhaseStepStringAddr)
{
LOG_WARN(LogFinder, "Unable to find GamePhaseStepString!");
// return 0;
BeginningOfGamePhaseStepFn = Memcury::Scanner::FindPattern("48 89 5C 24 ? 57 48 83 EC 20 E8 ? ? ? ? 48 8B D8 48 85 C0 0F 84 ? ? ? ? E8").Get(); // not actually the func but its fine
if (!BeginningOfGamePhaseStepFn)
{
LOG_WARN(LogFinder, "Unable to find fallback sig for gamephase step! Report to Milxnor immediately.");
return 0;
}
}
if (!BeginningOfGamePhaseStepFn && !ByteToPatch)
{
for (int i = 0; i < 3000; i++)
{
if (*(uint8_t*)(uint8_t*)(GamePhaseStepStringAddr - i) == 0x40 && *(uint8_t*)(uint8_t*)(GamePhaseStepStringAddr - i + 1) == 0x55)
{
BeginningOfGamePhaseStepFn = GamePhaseStepStringAddr - i;
break;
}
if (*(uint8_t*)(uint8_t*)(GamePhaseStepStringAddr - i) == 0x48 && *(uint8_t*)(uint8_t*)(GamePhaseStepStringAddr - i + 1) == 0x89 && *(uint8_t*)(uint8_t*)(GamePhaseStepStringAddr - i + 2) == 0x5C)
{
BeginningOfGamePhaseStepFn = GamePhaseStepStringAddr - i;
break;
}
if (*(uint8_t*)(uint8_t*)(GamePhaseStepStringAddr - i) == 0x48 && *(uint8_t*)(uint8_t*)(GamePhaseStepStringAddr - i + 1) == 0x8B && *(uint8_t*)(uint8_t*)(GamePhaseStepStringAddr - i + 2) == 0xC4)
{
BeginningOfGamePhaseStepFn = GamePhaseStepStringAddr - i;
break;
}
}
}
if (!BeginningOfGamePhaseStepFn && !ByteToPatch)
{
LOG_WARN(LogFinder, "Unable to find beginning of GamePhaseStep! Report to Milxnor immediately.");
return 0;
}
if (!ByteToPatch)
{
for (int i = 0; i < 500; i++)
{
if (*(uint8_t*)(uint8_t*)(BeginningOfGamePhaseStepFn + i) == 0x0F && *(uint8_t*)(uint8_t*)(BeginningOfGamePhaseStepFn + i + 1) == 0x84)
{
ByteToPatch = (uint8_t*)(uint8_t*)(BeginningOfGamePhaseStepFn + i + 1);
break;
}
}
}
if (!ByteToPatch)
{
LOG_WARN(LogFinder, "Unable to find byte to patch for GamePhaseStep!");
return 0;
}
DWORD dwProtection;
VirtualProtect((PVOID)ByteToPatch, 1, PAGE_EXECUTE_READWRITE, &dwProtection);
*ByteToPatch = 0x85;
DWORD dwTemp;
VirtualProtect((PVOID)ByteToPatch, 1, dwProtection, &dwTemp);
return 0;
}