mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
complete looting rewrite, improve combining pickups, add debug printing logs, fix some agids, fix cheat summon, fix issue with vehicle spawning.
464 lines
22 KiB
XML
464 lines
22 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup Label="ProjectConfigurations">
|
|
<ProjectConfiguration Include="Debug|Win32">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|Win32">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Debug|x64">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|x64">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
</ItemGroup>
|
|
<PropertyGroup Label="Globals">
|
|
<VCProjectVersion>16.0</VCProjectVersion>
|
|
<Keyword>Win32Proj</Keyword>
|
|
<ProjectGuid>{69618184-b9db-4982-b4fe-f83e9bdd0555}</ProjectGuid>
|
|
<RootNamespace>ProjectReboot30</RootNamespace>
|
|
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<PlatformToolset>v143</PlatformToolset>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<PlatformToolset>v143</PlatformToolset>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<PlatformToolset>v143</PlatformToolset>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<PlatformToolset>v143</PlatformToolset>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
<ImportGroup Label="ExtensionSettings">
|
|
</ImportGroup>
|
|
<ImportGroup Label="Shared">
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<PropertyGroup Label="UserMacros" />
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<ClCompile>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<SDLCheck>true</SDLCheck>
|
|
<PreprocessorDefinitions>WIN32;_DEBUG;PROJECTREBOOT30_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<ConformanceMode>true</ConformanceMode>
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
<LanguageStandard>stdcpplatest</LanguageStandard>
|
|
<AdditionalIncludeDirectories>../vendor</AdditionalIncludeDirectories>
|
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Windows</SubSystem>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<EnableUAC>false</EnableUAC>
|
|
<AdditionalLibraryDirectories>../vendor</AdditionalLibraryDirectories>
|
|
<AdditionalDependencies>MinHook/minhook.x64.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<ClCompile>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
<SDLCheck>true</SDLCheck>
|
|
<PreprocessorDefinitions>WIN32;NDEBUG;PROJECTREBOOT30_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<ConformanceMode>true</ConformanceMode>
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
<LanguageStandard>stdcpplatest</LanguageStandard>
|
|
<AdditionalIncludeDirectories>../vendor</AdditionalIncludeDirectories>
|
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
<StringPooling>WOah!</StringPooling>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Windows</SubSystem>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<EnableUAC>false</EnableUAC>
|
|
<AdditionalLibraryDirectories>../vendor</AdditionalLibraryDirectories>
|
|
<AdditionalDependencies>MinHook/minhook.x64.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
<ClCompile>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<SDLCheck>true</SDLCheck>
|
|
<PreprocessorDefinitions>_DEBUG;PROJECTREBOOT30_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<ConformanceMode>true</ConformanceMode>
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
<LanguageStandard>stdcpplatest</LanguageStandard>
|
|
<AdditionalIncludeDirectories>../vendor</AdditionalIncludeDirectories>
|
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Windows</SubSystem>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<EnableUAC>false</EnableUAC>
|
|
<AdditionalLibraryDirectories>../vendor</AdditionalLibraryDirectories>
|
|
<AdditionalDependencies>Oleaut32.lib;Onecore.lib;MinHook/minhook.x64.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
<ClCompile>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
<SDLCheck>true</SDLCheck>
|
|
<PreprocessorDefinitions>NDEBUG;PROJECTREBOOT30_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<ConformanceMode>true</ConformanceMode>
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
<LanguageStandard>stdcpplatest</LanguageStandard>
|
|
<AdditionalIncludeDirectories>../vendor</AdditionalIncludeDirectories>
|
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
<StringPooling>
|
|
</StringPooling>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Windows</SubSystem>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<EnableUAC>false</EnableUAC>
|
|
<AdditionalLibraryDirectories>../vendor</AdditionalLibraryDirectories>
|
|
<AdditionalDependencies>curl/libcurl.lib;curl/zlib.lib;Oleaut32.lib;Onecore.lib;MinHook/minhook.x64.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="..\vendor\ImGui\imgui.cpp" />
|
|
<ClCompile Include="..\vendor\ImGui\imgui_demo.cpp" />
|
|
<ClCompile Include="..\vendor\ImGui\imgui_draw.cpp" />
|
|
<ClCompile Include="..\vendor\ImGui\imgui_impl_dx9.cpp" />
|
|
<ClCompile Include="..\vendor\ImGui\imgui_impl_win32.cpp" />
|
|
<ClCompile Include="..\vendor\ImGui\imgui_stdlib.cpp" />
|
|
<ClCompile Include="..\vendor\ImGui\imgui_tables.cpp" />
|
|
<ClCompile Include="..\vendor\ImGui\imgui_widgets.cpp" />
|
|
<ClCompile Include="AbilitySystemComponent_Abilities.cpp" />
|
|
<ClCompile Include="Actor.cpp" />
|
|
<ClCompile Include="ActorComponent.cpp" />
|
|
<ClCompile Include="addresses.cpp" />
|
|
<ClCompile Include="AthenaMarkerComponent.cpp" />
|
|
<ClCompile Include="BuildingActor.cpp" />
|
|
<ClCompile Include="BuildingContainer.cpp" />
|
|
<ClCompile Include="BuildingFoundation.cpp" />
|
|
<ClCompile Include="BuildingSMActor.cpp" />
|
|
<ClCompile Include="BuildingStructuralSupportSystem.cpp" />
|
|
<ClCompile Include="BuildingTrap.cpp" />
|
|
<ClCompile Include="BuildingWeapons.cpp" />
|
|
<ClCompile Include="calendar.h" />
|
|
<ClCompile Include="CheatManager.cpp" />
|
|
<ClCompile Include="Class.cpp" />
|
|
<ClCompile Include="Controller.cpp" />
|
|
<ClCompile Include="DataChannel.cpp" />
|
|
<ClCompile Include="DataTableFunctionLibrary.cpp" />
|
|
<ClCompile Include="dllmain.cpp" />
|
|
<ClCompile Include="EngineTypes.cpp" />
|
|
<ClCompile Include="events.cpp" />
|
|
<ClCompile Include="FortAthenaCreativePortal.cpp" />
|
|
<ClCompile Include="FortAthenaMapInfo.cpp" />
|
|
<ClCompile Include="FortAthenaMutator_Barrier.cpp" />
|
|
<ClCompile Include="FortAthenaMutator_Disco.cpp" />
|
|
<ClCompile Include="FortAthenaMutator_GiveItemsAtGamePhaseStep.cpp" />
|
|
<ClCompile Include="FortAthenaSupplyDrop.cpp" />
|
|
<ClCompile Include="FortAthenaVehicle.cpp" />
|
|
<ClCompile Include="FortAthenaVehicleSpawner.cpp" />
|
|
<ClCompile Include="FortDecoItemDefinition.cpp" />
|
|
<ClCompile Include="FortGadgetItemDefinition.cpp" />
|
|
<ClCompile Include="FortGameMode.cpp" />
|
|
<ClCompile Include="FortGameModeAthena.cpp" />
|
|
<ClCompile Include="FortGameModeZone.cpp" />
|
|
<ClCompile Include="FortGameplayAbilityAthena_PeriodicItemGrant.cpp" />
|
|
<ClCompile Include="FortGameStateAthena.cpp" />
|
|
<ClCompile Include="FortInventory.cpp" />
|
|
<ClCompile Include="FortInventory.h" />
|
|
<ClCompile Include="FortInventoryInterface.cpp" />
|
|
<ClCompile Include="FortItem.cpp" />
|
|
<ClCompile Include="FortItemDefinition.cpp" />
|
|
<ClCompile Include="FortKismetLibrary.cpp" />
|
|
<ClCompile Include="FortLootPackage.cpp" />
|
|
<ClCompile Include="FortMinigame.cpp" />
|
|
<ClCompile Include="FortOctopusVehicle.cpp" />
|
|
<ClCompile Include="FortPawn.cpp" />
|
|
<ClCompile Include="FortPickup.cpp" />
|
|
<ClCompile Include="FortPlayerController.cpp" />
|
|
<ClCompile Include="FortPlayerControllerAthena.cpp" />
|
|
<ClCompile Include="FortPlayerPawn.cpp" />
|
|
<ClCompile Include="FortPlayerPawnAthena.cpp" />
|
|
<ClCompile Include="FortPlayerStateAthena.cpp" />
|
|
<ClCompile Include="FortPlaysetItemDefinition.cpp" />
|
|
<ClCompile Include="FortSafeZoneIndicator.cpp" />
|
|
<ClCompile Include="FortWeapon.cpp" />
|
|
<ClCompile Include="FortWeaponItemDefinition.cpp" />
|
|
<ClCompile Include="FortWeaponRangedMountedCannon.cpp" />
|
|
<ClCompile Include="GameMode.cpp" />
|
|
<ClCompile Include="GameModeBase.cpp" />
|
|
<ClCompile Include="GameplayStatics.cpp" />
|
|
<ClCompile Include="GameState.cpp" />
|
|
<ClCompile Include="GenericPlatformMath.cpp" />
|
|
<ClCompile Include="InventoryManagementLibrary.cpp" />
|
|
<ClCompile Include="KismetMathLibrary.cpp" />
|
|
<ClCompile Include="KismetStringLibrary.cpp" />
|
|
<ClCompile Include="KismetTextLibrary.cpp" />
|
|
<ClCompile Include="Level.cpp" />
|
|
<ClCompile Include="LevelActor.cpp" />
|
|
<ClCompile Include="NameTypes.cpp" />
|
|
<ClCompile Include="NetConnection.cpp" />
|
|
<ClCompile Include="NetConnection.h" />
|
|
<ClCompile Include="NetDriver.cpp" />
|
|
<ClCompile Include="NetworkObjectList.cpp" />
|
|
<ClCompile Include="Object.cpp" />
|
|
<ClCompile Include="PlayerController.cpp" />
|
|
<ClCompile Include="PlayerState.cpp" />
|
|
<ClCompile Include="SavePackage.cpp" />
|
|
<ClCompile Include="UnrealMath.cpp" />
|
|
<ClCompile Include="UnrealNames.cpp" />
|
|
<ClCompile Include="UObjectGlobals.cpp" />
|
|
<ClCompile Include="World.cpp" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="AbilitySystemComponent.h" />
|
|
<ClInclude Include="Actor.h" />
|
|
<ClInclude Include="ActorChannel.h" />
|
|
<ClInclude Include="ActorComponent.h" />
|
|
<ClInclude Include="addresses.h" />
|
|
<ClInclude Include="ai.h" />
|
|
<ClInclude Include="AndOrNot.h" />
|
|
<ClInclude Include="anticheat.h" />
|
|
<ClInclude Include="Array.h" />
|
|
<ClInclude Include="AssertionMacros.h" />
|
|
<ClInclude Include="AssetPtr.h" />
|
|
<ClInclude Include="AthenaBarrierFlag.h" />
|
|
<ClInclude Include="AthenaBarrierObjective.h" />
|
|
<ClInclude Include="AthenaBigBaseWall.h" />
|
|
<ClInclude Include="AthenaMarkerComponent.h" />
|
|
<ClInclude Include="AttributeSet.h" />
|
|
<ClInclude Include="BGA.h" />
|
|
<ClInclude Include="BinaryHeap.h" />
|
|
<ClInclude Include="BitArray.h" />
|
|
<ClInclude Include="BuildingActor.h" />
|
|
<ClInclude Include="BuildingContainer.h" />
|
|
<ClInclude Include="BuildingFoundation.h" />
|
|
<ClInclude Include="BuildingGameplayActor.h" />
|
|
<ClInclude Include="BuildingGameplayActorSpawnMachine.h" />
|
|
<ClInclude Include="BuildingSMActor.h" />
|
|
<ClInclude Include="BuildingStructuralSupportSystem.h" />
|
|
<ClInclude Include="BuildingTrap.h" />
|
|
<ClInclude Include="Channel.h" />
|
|
<ClInclude Include="CheatManager.h" />
|
|
<ClInclude Include="Class.h" />
|
|
<ClInclude Include="commands.h" />
|
|
<ClInclude Include="ContainerAllocationPolicies.h" />
|
|
<ClInclude Include="Controller.h" />
|
|
<ClInclude Include="builder.h" />
|
|
<ClInclude Include="CurveTable.h" />
|
|
<ClInclude Include="DataTable.h" />
|
|
<ClInclude Include="DataTableFunctionLibrary.h" />
|
|
<ClInclude Include="Decay.h" />
|
|
<ClInclude Include="Delegate.h" />
|
|
<ClInclude Include="DelegateBase.h" />
|
|
<ClInclude Include="DelegateCombinations.h" />
|
|
<ClInclude Include="DelegateInstanceInterface.h" />
|
|
<ClInclude Include="die.h" />
|
|
<ClInclude Include="discord.h" />
|
|
<ClInclude Include="EnableIf.h" />
|
|
<ClInclude Include="Engine.h" />
|
|
<ClInclude Include="EngineTypes.h" />
|
|
<ClInclude Include="events.h" />
|
|
<ClInclude Include="finder.h" />
|
|
<ClInclude Include="FortAbilitySet.h" />
|
|
<ClInclude Include="FortAthenaCreativePortal.h" />
|
|
<ClInclude Include="FortAthenaMapInfo.h" />
|
|
<ClInclude Include="FortAthenaMutator.h" />
|
|
<ClInclude Include="FortAthenaMutator_Barrier.h" />
|
|
<ClInclude Include="FortAthenaMutator_Disco.h" />
|
|
<ClInclude Include="FortAthenaMutator_GG.h" />
|
|
<ClInclude Include="FortAthenaMutator_GiveItemsAtGamePhaseStep.h" />
|
|
<ClInclude Include="FortAthenaMutator_Heist.h" />
|
|
<ClInclude Include="FortAthenaMutator_InventoryOverride.h" />
|
|
<ClInclude Include="FortAthenaMutator_InventoryOverride_Bucket.h" />
|
|
<ClInclude Include="FortAthenaMutator_ItemDropOnDeath.h" />
|
|
<ClInclude Include="FortAthenaMutator_LoadoutSwap.h" />
|
|
<ClInclude Include="FortAthenaMutator_TDM.h" />
|
|
<ClInclude Include="FortAthenaSKPushCannon.h" />
|
|
<ClInclude Include="FortAthenaSupplyDrop.h" />
|
|
<ClInclude Include="FortAthenaVehicle.h" />
|
|
<ClInclude Include="FortAthenaVehicleSpawner.h" />
|
|
<ClInclude Include="FortDecoItemDefinition.h" />
|
|
<ClInclude Include="FortGadgetItemDefinition.h" />
|
|
<ClInclude Include="FortGameMode.h" />
|
|
<ClInclude Include="FortGameModeAthena.h" />
|
|
<ClInclude Include="FortGameModePickup.h" />
|
|
<ClInclude Include="FortGameModePvPBase.h" />
|
|
<ClInclude Include="FortGameModeZone.h" />
|
|
<ClInclude Include="FortGameplayAbilityAthena_PeriodicItemGrant.h" />
|
|
<ClInclude Include="FortGameStateAthena.h" />
|
|
<ClInclude Include="FortInventoryInterface.h" />
|
|
<ClInclude Include="FortItem.h" />
|
|
<ClInclude Include="FortItemDefinition.h" />
|
|
<ClInclude Include="FortKismetLibrary.h" />
|
|
<ClInclude Include="FortLootLevel.h" />
|
|
<ClInclude Include="FortLootPackage.h" />
|
|
<ClInclude Include="FortMinigame.h" />
|
|
<ClInclude Include="FortMountedCannon.h" />
|
|
<ClInclude Include="FortOctopusVehicle.h" />
|
|
<ClInclude Include="FortPawn.h" />
|
|
<ClInclude Include="FortPickup.h" />
|
|
<ClInclude Include="FortPlayerController.h" />
|
|
<ClInclude Include="FortPlayerControllerAthena.h" />
|
|
<ClInclude Include="FortPlayerPawn.h" />
|
|
<ClInclude Include="FortPlayerPawnAthena.h" />
|
|
<ClInclude Include="FortPlayerState.h" />
|
|
<ClInclude Include="FortPlayerStateAthena.h" />
|
|
<ClInclude Include="FortPlaylist.h" />
|
|
<ClInclude Include="FortPlaysetItemDefinition.h" />
|
|
<ClInclude Include="FortQuickBars.h" />
|
|
<ClInclude Include="FortResourceItemDefinition.h" />
|
|
<ClInclude Include="FortSafeZoneIndicator.h" />
|
|
<ClInclude Include="FortVolume.h" />
|
|
<ClInclude Include="FortWeapon.h" />
|
|
<ClInclude Include="FortWeaponItemDefinition.h" />
|
|
<ClInclude Include="BuildingWeapons.h" />
|
|
<ClInclude Include="FortWeaponMeleeItemDefinition.h" />
|
|
<ClInclude Include="FortWeaponRangedMountedCannon.h" />
|
|
<ClInclude Include="FortWorldItemDefinition.h" />
|
|
<ClInclude Include="Function.h" />
|
|
<ClInclude Include="GameInstance.h" />
|
|
<ClInclude Include="GameMode.h" />
|
|
<ClInclude Include="GameModeBase.h" />
|
|
<ClInclude Include="GameplayAbilitySpec.h" />
|
|
<ClInclude Include="GameplayAbilityTypes.h" />
|
|
<ClInclude Include="GameplayStatics.h" />
|
|
<ClInclude Include="GameplayTagContainer.h" />
|
|
<ClInclude Include="GameSession.h" />
|
|
<ClInclude Include="GameState.h" />
|
|
<ClInclude Include="GenericPlatformMath.h" />
|
|
<ClInclude Include="GenericPlatformMisc.h" />
|
|
<ClInclude Include="GenericPlatformTime.h" />
|
|
<ClInclude Include="globals.h" />
|
|
<ClInclude Include="gui.h" />
|
|
<ClInclude Include="hooking.h" />
|
|
<ClInclude Include="IdentityFunctor.h" />
|
|
<ClInclude Include="inc.h" />
|
|
<ClInclude Include="Interface.h" />
|
|
<ClInclude Include="IntroSort.h" />
|
|
<ClInclude Include="InventoryManagementLibrary.h" />
|
|
<ClInclude Include="Invoke.h" />
|
|
<ClInclude Include="IsArithmetic.h" />
|
|
<ClInclude Include="IsEnum.h" />
|
|
<ClInclude Include="IsPODType.h" />
|
|
<ClInclude Include="IsPointer.h" />
|
|
<ClInclude Include="IsTriviallyCopyConstructible.h" />
|
|
<ClInclude Include="KismetMathLibrary.h" />
|
|
<ClInclude Include="KismetStringLibrary.h" />
|
|
<ClInclude Include="KismetSystemLibrary.h" />
|
|
<ClInclude Include="KismetTextLibrary.h" />
|
|
<ClInclude Include="LatentActionManager.h" />
|
|
<ClInclude Include="Level.h" />
|
|
<ClInclude Include="log.h" />
|
|
<ClInclude Include="Map.h" />
|
|
<ClInclude Include="MegaStormManager.h" />
|
|
<ClInclude Include="MemoryOps.h" />
|
|
<ClInclude Include="moderation.h" />
|
|
<ClInclude Include="NameTypes.h" />
|
|
<ClInclude Include="NetDriver.h" />
|
|
<ClInclude Include="NetSerialization.h" />
|
|
<ClInclude Include="NetworkGuid.h" />
|
|
<ClInclude Include="NumericLimits.h" />
|
|
<ClInclude Include="Object.h" />
|
|
<ClInclude Include="ObjectMacros.h" />
|
|
<ClInclude Include="OnlineReplStructs.h" />
|
|
<ClInclude Include="OutputDevice.h" />
|
|
<ClInclude Include="Package.h" />
|
|
<ClInclude Include="Pawn.h" />
|
|
<ClInclude Include="PersistentObjectPtr.h" />
|
|
<ClInclude Include="Player.h" />
|
|
<ClInclude Include="PlayerController.h" />
|
|
<ClInclude Include="PlayerState.h" />
|
|
<ClInclude Include="PointerIsConvertibleFromTo.h" />
|
|
<ClInclude Include="Quat.h" />
|
|
<ClInclude Include="RandomStream.h" />
|
|
<ClInclude Include="reboot.h" />
|
|
<ClInclude Include="RemoveCV.h" />
|
|
<ClInclude Include="RemoveReference.h" />
|
|
<ClInclude Include="ReversePredicate.h" />
|
|
<ClInclude Include="Rotator.h" />
|
|
<ClInclude Include="ScriptDelegates.h" />
|
|
<ClInclude Include="ScriptInterface.h" />
|
|
<ClInclude Include="Set.h" />
|
|
<ClInclude Include="SharedPointer.h" />
|
|
<ClInclude Include="SharedPointerInternals.h" />
|
|
<ClInclude Include="SoftObjectPath.h" />
|
|
<ClInclude Include="SoftObjectPtr.h" />
|
|
<ClInclude Include="Sort.h" />
|
|
<ClInclude Include="Sorting.h" />
|
|
<ClInclude Include="SparseArray.h" />
|
|
<ClInclude Include="Stack.h" />
|
|
<ClInclude Include="StringAssetReference.h" />
|
|
<ClInclude Include="Text.h" />
|
|
<ClInclude Include="TimerManager.h" />
|
|
<ClInclude Include="Transform.h" />
|
|
<ClInclude Include="Tuple.h" />
|
|
<ClInclude Include="TypeCompatibleBytes.h" />
|
|
<ClInclude Include="TypeWrapper.h" />
|
|
<ClInclude Include="UnrealMathUtility.h" />
|
|
<ClInclude Include="UnrealString.h" />
|
|
<ClInclude Include="UnrealTemplate.h" />
|
|
<ClInclude Include="UnrealTypeTraits.h" />
|
|
<ClInclude Include="UObjectArray.h" />
|
|
<ClInclude Include="UObjectGlobals.h" />
|
|
<ClInclude Include="Vector.h" />
|
|
<ClInclude Include="Vector2D.h" />
|
|
<ClInclude Include="vehicles.h" />
|
|
<ClInclude Include="vendingmachine.h" />
|
|
<ClInclude Include="WeakObjectPtr.h" />
|
|
<ClInclude Include="WeakObjectPtrTemplates.h" />
|
|
<ClInclude Include="World.h" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="DelegateSignatureImpl.inl" />
|
|
<None Include="ExpressionParserTypes.inl" />
|
|
<None Include="UnrealEngine.cpp" />
|
|
</ItemGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets">
|
|
</ImportGroup>
|
|
</Project> |