mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
disable spectating (should fix some crashes), option to load island at input location, fix compiler errors, work on container spawn rate.
21 lines
480 B
C++
21 lines
480 B
C++
#pragma once
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#include "Object.h"
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#include "CurveTable.h"
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#include "UnrealString.h"
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enum class EEvaluateCurveTableResult : uint8_t
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{
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RowFound = 0,
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RowNotFound = 1,
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EEvaluateCurveTableResult_MAX = 2
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};
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class UDataTableFunctionLibrary : public UObject
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{
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public:
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static float EvaluateCurveTableRow(UCurveTable* CurveTable, FName RowName, float InXY,
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const FString& ContextString = FString(), EEvaluateCurveTableResult* OutResult = nullptr);
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static UClass* StaticClass();
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}; |