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https://github.com/Milxnor/Project-Reboot-3.0.git
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27 lines
1.4 KiB
C++
27 lines
1.4 KiB
C++
#pragma once
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#include "Object.h"
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#include "FortPlayerPawnAthena.h"
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#include "FortAthenaAIBotCustomizationData.h"
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#include "FortAthenaMutator_Bots.h"
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struct FFortAthenaAIBotRunTimeCustomizationData
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{
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};
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static inline void (*BotManagerSetupStuffIdk)(__int64 BotManaager, __int64 Pawn, __int64 BehaviorTree, __int64 a4, DWORD* SkillLevel, __int64 idk, __int64 StartupInventory, __int64 BotNameSettings, __int64 idk_1, BYTE* CanRespawnOnDeath, unsigned __int8 BitFieldDataThing, BYTE* CustomSquadId, FFortAthenaAIBotRunTimeCustomizationData InRuntimeBotData) = decltype(BotManagerSetupStuffIdk)(__int64(GetModuleHandleW(0)) + 0x19D93F0);
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class UFortServerBotManagerAthena : public UObject
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{
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public:
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static inline AFortPlayerPawnAthena* (*SpawnBotOriginal)(UFortServerBotManagerAthena* BotManager, FVector InSpawnLocation, FRotator InSpawnRotation, UFortAthenaAIBotCustomizationData* InBotData, FFortAthenaAIBotRunTimeCustomizationData InRuntimeBotData);
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AFortAthenaMutator_Bots*& GetCachedBotMutator()
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{
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static auto CachedBotMutatorOffset = GetOffset("CachedBotMutator");
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return Get<AFortAthenaMutator_Bots*>(CachedBotMutatorOffset);
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}
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static AFortPlayerPawnAthena* SpawnBotHook(UFortServerBotManagerAthena* BotManager, FVector& InSpawnLocation, FRotator& InSpawnRotation, UFortAthenaAIBotCustomizationData* InBotData, FFortAthenaAIBotRunTimeCustomizationData* InRuntimeBotData);
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}; |