Files
Project-Reboot-3.0/Project Reboot 3.0/KismetRenderingLibrary.h
2024-09-14 10:07:50 -04:00

12 lines
317 B
C++

#pragma once
#include "Object.h"
#include "UnrealString.h"
class UKismetRenderingLibrary : public UObject // UBlueprintFunctionLibrary
{
public:
static void ExportTexture2D(UObject* WorldContextObject, class UTexture2D* Texture, const FString& FilePath, const FString& Filename);
static UClass* StaticClass();
};