Files
Project-Reboot-3.0/Project Reboot 3.0/GameplayStatics.h
Milxnor 6daab8d5a2 a bit
fix restarting, add cheat teleport and help, build free and infinite ammo, fix restarting on c1,  fix some gui issues.
2023-04-17 21:05:08 -04:00

26 lines
826 B
C++

#pragma once
#include "Object.h"
#include "Array.h"
#include "Actor.h"
class UGameplayStatics : public UObject
{
public:
static TArray<AActor*> GetAllActorsOfClass(const UObject* WorldContextObject, UClass* ActorClass);
static float GetTimeSeconds(UObject* WorldContextObject);
static UObject* SpawnObject(UClass* ObjectClass, UObject* Outer);
template <typename ObjectType>
static ObjectType* SpawnObject(UClass* ObjectClass, UObject* Outer, bool bCheckType)
{
auto Object = SpawnObject(ObjectClass, Outer);
return bCheckType ? Cast<ObjectType>(Object) : (ObjectType*)Object;
}
// static void OpenLevel(UObject* WorldContextObject, FName LevelName, bool bAbsolute, const FString& Options);
static void RemovePlayer(class APlayerController* Player, bool bDestroyPawn);
static UClass* StaticClass();
};