mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
fix restarting, add cheat teleport and help, build free and infinite ammo, fix restarting on c1, fix some gui issues.
904 lines
26 KiB
C++
904 lines
26 KiB
C++
#pragma once
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// TODO: Update ImGUI
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#pragma comment(lib, "d3d9.lib")
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#include <Windows.h>
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#include <dxgi.h>
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#include <d3d11.h>
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#include <d3d9.h>
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#include <ImGui/imgui.h>
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#include <ImGui/imgui_impl_dx9.h>
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#include <string>
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#include <imgui/imgui_impl_win32.h>
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#include <imgui/imgui_stdlib.h>
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#include <vector>
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#include <format>
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#include <imgui/imgui_internal.h>
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#include <set>
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#include <fstream>
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#include <olectl.h>
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#include "globals.h"
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#include "Fonts/ruda-bold.h"
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#include "Vector.h"
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#include "reboot.h"
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#include "FortGameModeAthena.h"
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#include "UnrealString.h"
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#include "KismetTextLibrary.h"
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#include "KismetSystemLibrary.h"
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#include "GameplayStatics.h"
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#include "Text.h"
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#include <Images/reboot_icon.h>
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#include "FortGadgetItemDefinition.h"
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#include "FortWeaponItemDefinition.h"
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#include "events.h"
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#define GAME_TAB 1
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#define PLAYERS_TAB 2
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#define GAMEMODE_TAB 3
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#define THANOS_TAB 4
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#define EVENT_TAB 5
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#define LATEGAME_TAB 6
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#define DUMP_TAB 7
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#define UNBAN_TAB 8
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#define SETTINGS_TAB 9
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#define CREDITS_TAB 10
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#define MAIN_PLAYERTAB 1
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#define INVENTORY_PLAYERTAB 2
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#define LOADOUT_PLAYERTAB 4
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#define FUN_PLAYERTAB 5
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static inline int SecondsUntilTravel = 5;
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static bool bSwitchedInitialLevel = false;
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// THE BASE CODE IS FROM IMGUI GITHUB
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static LPDIRECT3D9 g_pD3D = NULL;
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static LPDIRECT3DDEVICE9 g_pd3dDevice = NULL;
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static D3DPRESENT_PARAMETERS g_d3dpp = {};
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// Forward declarations of helper functions
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bool CreateDeviceD3D(HWND hWnd);
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void CleanupDeviceD3D();
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void ResetDevice();
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LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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std::string wstring_to_utf8(const std::wstring& str)
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{
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if (str.empty()) return {};
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const auto size_needed = WideCharToMultiByte(CP_UTF8, 0, &str[0], static_cast<int>(str.size()), nullptr, 0, nullptr, nullptr);
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std::string str_to(size_needed, 0);
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WideCharToMultiByte(CP_UTF8, 0, &str[0], static_cast<int>(str.size()), &str_to[0], size_needed, nullptr, nullptr);
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return str_to;
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}
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void InitStyle()
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{
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ImFontConfig FontConfig;
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FontConfig.FontDataOwnedByAtlas = false;
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ImGui::GetIO().Fonts->AddFontFromMemoryTTF((void*)ruda_bold_data, sizeof(ruda_bold_data), 17.f, &FontConfig);
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// ImGui::GetIO().Fonts->AddFontFromFileTTF("Reboot Resources/fonts/ruda-bold.ttf", 17);
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auto& mStyle = ImGui::GetStyle();
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mStyle.FramePadding = ImVec2(4, 2);
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mStyle.ItemSpacing = ImVec2(6, 2);
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mStyle.ItemInnerSpacing = ImVec2(6, 4);
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mStyle.Alpha = 0.95f;
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mStyle.WindowRounding = 4.0f;
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mStyle.FrameRounding = 2.0f;
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mStyle.IndentSpacing = 6.0f;
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mStyle.ItemInnerSpacing = ImVec2(2, 4);
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mStyle.ColumnsMinSpacing = 50.0f;
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mStyle.GrabMinSize = 14.0f;
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mStyle.GrabRounding = 16.0f;
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mStyle.ScrollbarSize = 12.0f;
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mStyle.ScrollbarRounding = 16.0f;
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ImGuiStyle& style = mStyle;
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style.Colors[ImGuiCol_Text] = ImVec4(0.86f, 0.93f, 0.89f, 0.78f);
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style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.86f, 0.93f, 0.89f, 0.28f);
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style.Colors[ImGuiCol_WindowBg] = ImVec4(0.13f, 0.14f, 0.17f, 1.00f);
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style.Colors[ImGuiCol_Border] = ImVec4(0.31f, 0.31f, 1.00f, 0.00f);
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style.Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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style.Colors[ImGuiCol_FrameBg] = ImVec4(0.20f, 0.22f, 0.27f, 1.00f);
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style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.92f, 0.18f, 0.29f, 0.78f);
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style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
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style.Colors[ImGuiCol_TitleBg] = ImVec4(0.20f, 0.22f, 0.27f, 1.00f);
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style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.20f, 0.22f, 0.27f, 0.75f);
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style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
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style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.20f, 0.22f, 0.27f, 0.47f);
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style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.22f, 0.27f, 1.00f);
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style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.09f, 0.15f, 0.16f, 1.00f);
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style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.92f, 0.18f, 0.29f, 0.78f);
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style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
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style.Colors[ImGuiCol_CheckMark] = ImVec4(0.71f, 0.22f, 0.27f, 1.00f);
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style.Colors[ImGuiCol_SliderGrab] = ImVec4(0.47f, 0.77f, 0.83f, 0.14f);
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style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
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style.Colors[ImGuiCol_Button] = ImVec4(0.47f, 0.77f, 0.83f, 0.14f);
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style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.92f, 0.18f, 0.29f, 0.86f);
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style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
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style.Colors[ImGuiCol_Header] = ImVec4(0.92f, 0.18f, 0.29f, 0.76f);
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style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.92f, 0.18f, 0.29f, 0.86f);
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style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
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style.Colors[ImGuiCol_Separator] = ImVec4(0.14f, 0.16f, 0.19f, 1.00f);
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style.Colors[ImGuiCol_SeparatorHovered] = ImVec4(0.92f, 0.18f, 0.29f, 0.78f);
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style.Colors[ImGuiCol_SeparatorActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
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style.Colors[ImGuiCol_ResizeGrip] = ImVec4(0.47f, 0.77f, 0.83f, 0.04f);
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style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.92f, 0.18f, 0.29f, 0.78f);
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style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
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style.Colors[ImGuiCol_PlotLines] = ImVec4(0.86f, 0.93f, 0.89f, 0.63f);
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style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
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style.Colors[ImGuiCol_PlotHistogram] = ImVec4(0.86f, 0.93f, 0.89f, 0.63f);
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style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
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style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.92f, 0.18f, 0.29f, 0.43f);
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style.Colors[ImGuiCol_PopupBg] = ImVec4(0.20f, 0.22f, 0.27f, 0.9f);
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}
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class Playera
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{
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public:
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std::string Name;
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int Kills = 0;
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Playera(const std::string& _Name, int _Kills) : Name(_Name), Kills(_Kills) {}
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Playera() {}
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};
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void TextCentered(std::string text, bool bNewLine = true) {
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if (bNewLine)
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ImGui::NewLine();
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float win_width = ImGui::GetWindowSize().x;
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float text_width = ImGui::CalcTextSize(text.c_str()).x;
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// calculate the indentation that centers the text on one line, relative
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// to window left, regardless of the `ImGuiStyleVar_WindowPadding` value
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float text_indentation = (win_width - text_width) * 0.5f;
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// if text is too long to be drawn on one line, `text_indentation` can
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// become too small or even negative, so we check a minimum indentation
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float min_indentation = 20.0f;
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if (text_indentation <= min_indentation) {
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text_indentation = min_indentation;
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}
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ImGui::SameLine(text_indentation);
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ImGui::PushTextWrapPos(win_width - text_indentation);
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ImGui::TextWrapped(text.c_str());
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ImGui::PopTextWrapPos();
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}
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bool ButtonCentered(std::string text, bool bNewLine = true) {
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if (bNewLine)
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ImGui::NewLine();
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float win_width = ImGui::GetWindowSize().x;
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float text_width = ImGui::CalcTextSize(text.c_str()).x;
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// calculate the indentation that centers the text on one line, relative
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// to window left, regardless of the `ImGuiStyleVar_WindowPadding` value
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float text_indentation = (win_width - text_width) * 0.5f;
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// if text is too long to be drawn on one line, `text_indentation` can
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// become too small or even negative, so we check a minimum indentation
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float min_indentation = 20.0f;
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if (text_indentation <= min_indentation) {
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text_indentation = min_indentation;
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}
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ImGui::SameLine(text_indentation);
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ImGui::PushTextWrapPos(win_width - text_indentation);
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auto res = ImGui::Button(text.c_str());
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ImGui::PopTextWrapPos();
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return res;
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}
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void InputVector(const std::string& baseText, FVector* vec)
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{
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ImGui::InputFloat((baseText + " X").c_str(), &vec->X);
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ImGui::InputFloat((baseText + " Y").c_str(), &vec->Y);
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ImGui::InputFloat((baseText + " Z").c_str(), &vec->Z);
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}
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static int Width = 640;
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static int Height = 480;
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static int Tab = 1;
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static int PlayerTab = -1;
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static bool bIsEditingInventory = false;
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static bool bInformationTab = false;
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static int playerTabTab = MAIN_PLAYERTAB;
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void StaticUI()
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{
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ImGui::Checkbox("Infinite Ammo", &Globals::bInfiniteAmmo);
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ImGui::Checkbox("Infinite Materials", &Globals::bInfiniteMaterials);
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ImGui::Checkbox("No MCP (Don't change unless you know what this is)", &Globals::bNoMCP);
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if (Addresses::ApplyGadgetData && Addresses::RemoveGadgetData)
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{
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ImGui::Checkbox("Enable AGIDs (Don't change unless you know what this is)", &Globals::bEnableAGIDs);
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}
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}
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void MainTabs()
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{
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// std::ofstream bannedStream(Moderation::Banning::GetFilePath());
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if (ImGui::BeginTabBar(""))
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{
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if (ImGui::BeginTabItem("Game"))
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{
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Tab = GAME_TAB;
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PlayerTab = -1;
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bInformationTab = false;
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ImGui::EndTabItem();
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}
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// if (serverStatus == EServerStatus::Up)
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{
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/* if (ImGui::BeginTabItem("Players"))
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{
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Tab = PLAYERS_TAB;
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ImGui::EndTabItem();
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} */
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}
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if (false && ImGui::BeginTabItem("Gamemode"))
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{
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Tab = GAMEMODE_TAB;
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PlayerTab = -1;
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bInformationTab = false;
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ImGui::EndTabItem();
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}
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// if (Events::HasEvent())
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if (Globals::bGoingToPlayEvent)
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{
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if (ImGui::BeginTabItem(("Event")))
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{
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Tab = EVENT_TAB;
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PlayerTab = -1;
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bInformationTab = false;
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ImGui::EndTabItem();
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}
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}
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if (false && Globals::bLateGame && ImGui::BeginTabItem(("Lategame")))
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{
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Tab = LATEGAME_TAB;
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PlayerTab = -1;
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bInformationTab = false;
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Dump"))
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{
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Tab = DUMP_TAB;
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PlayerTab = -1;
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bInformationTab = false;
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ImGui::EndTabItem();
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}
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#if 0
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if (bannedStream.is_open() && ImGui::BeginTabItem("Unban")) // skunked
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{
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Tab = UNBAN_TAB;
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PlayerTab = -1;
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bInformationTab = false;
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ImGui::EndTabItem();
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}
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#endif
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/* if (ImGui::BeginTabItem(("Settings")))
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{
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Tab = SETTINGS_TAB;
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PlayerTab = -1;
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bInformationTab = false;
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ImGui::EndTabItem();
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} */
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// maybe a Replication Stats for >3.3?
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if (false && ImGui::BeginTabItem(("Credits")))
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{
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Tab = CREDITS_TAB;
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PlayerTab = -1;
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bInformationTab = false;
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ImGui::EndTabItem();
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}
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ImGui::EndTabBar();
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}
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}
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void PlayerTabs()
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{
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if (ImGui::BeginTabBar(""))
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{
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if (ImGui::BeginTabItem("Main"))
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{
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playerTabTab = MAIN_PLAYERTAB;
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem(("Inventory")))
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{
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playerTabTab = INVENTORY_PLAYERTAB;
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem(("Cosmetics")))
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{
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playerTabTab = LOADOUT_PLAYERTAB;
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem(("Fun")))
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{
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playerTabTab = FUN_PLAYERTAB;
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ImGui::EndTabItem();
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}
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ImGui::EndTabBar();
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}
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}
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void MainUI()
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{
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bool bLoaded = true;
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if (PlayerTab == -1)
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{
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MainTabs();
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if (Tab == GAME_TAB)
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{
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if (bLoaded)
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{
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StaticUI();
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#ifndef PROD
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ImGui::Checkbox("Log ProcessEvent", &Globals::bLogProcessEvent);
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#endif
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ImGui::Text(std::format("Listening {}", Globals::bStartedListening).c_str());
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static std::string ConsoleCommand;
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ImGui::InputText("Console command", &ConsoleCommand);
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if (ImGui::Button("Execute console command"))
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{
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auto wstr = std::wstring(ConsoleCommand.begin(), ConsoleCommand.end());
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auto aa = wstr.c_str();
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FString cmd = aa;
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UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), cmd, nullptr);
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}
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if (ImGui::Button("Restart"))
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{
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if (Engine_Version < 424)
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{
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FString LevelA = Engine_Version < 424
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? L"open Athena_Terrain" : Engine_Version >= 500 ? Engine_Version >= 501
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? L"open Asteria_Terrain"
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: Globals::bCreative ? L"open Creative_NoApollo_Terrain"
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: L"open Artemis_Terrain"
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: Globals::bCreative ? L"open Creative_NoApollo_Terrain"
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: L"open Apollo_Terrain";
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static auto BeaconClass = FindObject<UClass>(L"/Script/FortniteGame.FortOnlineBeaconHost");
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auto AllFortBeacons = UGameplayStatics::GetAllActorsOfClass(GetWorld(), BeaconClass);
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for (int i = 0; i < AllFortBeacons.Num(); i++)
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{
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AllFortBeacons.at(i)->K2_DestroyActor();
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}
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AllFortBeacons.Free();
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LOG_INFO(LogDev, "Switching!");
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((AGameMode*)GetWorld()->GetGameMode())->RestartGame();
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// UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), LevelA, nullptr);
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// UGameplayStatics::OpenLevel(GetWorld(), UKismetStringLibrary::Conv_StringToName(LevelA), true, FString());
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LOG_INFO(LogGame, "Restarting!");
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Globals::bInitializedPlaylist = false;
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Globals::bStartedListening = false;
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Globals::bHitReadyToStartMatch = false;
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AmountOfRestarts++;
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}
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else
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{
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LOG_ERROR(LogGame, "Restarting is not supported on chapter 2 and above!");
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}
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}
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if (ImGui::Button("Start Bus Countdown"))
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{
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auto GameMode = (AFortGameMode*)GetWorld()->GetGameMode();
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auto GameState = GameMode->GetGameState();
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if (Fortnite_Version == 1.11)
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{
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static auto OverrideBattleBusSkin = FindObject("/Game/Athena/Items/Cosmetics/BattleBuses/BBID_WinterBus.BBID_WinterBus");
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LOG_INFO(LogDev, "OverrideBattleBusSkin: {}", __int64(OverrideBattleBusSkin));
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if (OverrideBattleBusSkin)
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{
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static auto AssetManagerOffset = GetEngine()->GetOffset("AssetManager");
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auto AssetManager = GetEngine()->Get(AssetManagerOffset);
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if (AssetManager)
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{
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static auto AthenaGameDataOffset = AssetManager->GetOffset("AthenaGameData");
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auto AthenaGameData = AssetManager->Get(AthenaGameDataOffset);
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if (AthenaGameData)
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{
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static auto DefaultBattleBusSkinOffset = AthenaGameData->GetOffset("DefaultBattleBusSkin");
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AthenaGameData->Get(DefaultBattleBusSkinOffset) = OverrideBattleBusSkin;
|
|
}
|
|
}
|
|
|
|
static auto DefaultBattleBusOffset = GameState->GetOffset("DefaultBattleBus");
|
|
GameState->Get(DefaultBattleBusOffset) = OverrideBattleBusSkin;
|
|
|
|
static auto FortAthenaAircraftClass = FindObject<UClass>("/Script/FortniteGame.FortAthenaAircraft");
|
|
auto AllAircrafts = UGameplayStatics::GetAllActorsOfClass(GetWorld(), FortAthenaAircraftClass);
|
|
|
|
for (int i = 0; i < AllAircrafts.Num(); i++)
|
|
{
|
|
auto Aircraft = AllAircrafts.at(i);
|
|
|
|
static auto DefaultBusSkinOffset = Aircraft->GetOffset("DefaultBusSkin");
|
|
Aircraft->Get(DefaultBusSkinOffset) = OverrideBattleBusSkin;
|
|
|
|
static auto SpawnedCosmeticActorOffset = Aircraft->GetOffset("SpawnedCosmeticActor");
|
|
auto SpawnedCosmeticActor = Aircraft->Get<AActor*>(SpawnedCosmeticActorOffset);
|
|
|
|
if (SpawnedCosmeticActor)
|
|
{
|
|
static auto ActiveSkinOffset = SpawnedCosmeticActor->GetOffset("ActiveSkin");
|
|
SpawnedCosmeticActor->Get(ActiveSkinOffset) = OverrideBattleBusSkin;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
GameState->Get<float>("WarmupCountdownEndTime") = UGameplayStatics::GetTimeSeconds(GetWorld()) + 10;
|
|
}
|
|
}
|
|
}
|
|
|
|
else if (Tab == PLAYERS_TAB)
|
|
{
|
|
|
|
}
|
|
|
|
else if (Tab == EVENT_TAB)
|
|
{
|
|
if (ImGui::Button(std::format("Start {}", GetEventName()).c_str()))
|
|
{
|
|
StartEvent();
|
|
}
|
|
}
|
|
|
|
else if (Tab == DUMP_TAB)
|
|
{
|
|
ImGui::Text("These will all be in your Win64 folder!");
|
|
|
|
static std::string FortniteVersionStr = std::format("Fortnite Version {}\n\n", std::to_string(Fortnite_Version));
|
|
|
|
if (ImGui::Button("Dump Objects"))
|
|
{
|
|
auto ObjectNum = ChunkedObjects ? ChunkedObjects->Num() : UnchunkedObjects ? UnchunkedObjects->Num() : 0;
|
|
|
|
std::ofstream obj("ObjectsDump.txt");
|
|
|
|
obj << FortniteVersionStr;
|
|
|
|
for (int i = 0; i < ObjectNum; i++)
|
|
{
|
|
auto CurrentObject = GetObjectByIndex(i);
|
|
|
|
if (!CurrentObject)
|
|
continue;
|
|
|
|
obj << CurrentObject->GetFullName() << '\n';
|
|
}
|
|
}
|
|
|
|
if (ImGui::Button("Dump Skins (Skins.txt)"))
|
|
{
|
|
std::ofstream SkinsFile("Skins.txt");
|
|
|
|
if (SkinsFile.is_open())
|
|
{
|
|
SkinsFile << FortniteVersionStr;
|
|
|
|
static auto CIDClass = FindObject<UClass>("/Script/FortniteGame.AthenaCharacterItemDefinition");
|
|
|
|
auto AllObjects = GetAllObjectsOfClass(CIDClass);
|
|
|
|
for (int i = 0; i < AllObjects.size(); i++)
|
|
{
|
|
auto CurrentCID = AllObjects.at(i);
|
|
|
|
static auto DisplayNameOffset = CurrentCID->GetOffset("DisplayName");
|
|
|
|
FString DisplayNameFStr = UKismetTextLibrary::Conv_TextToString(CurrentCID->Get<FText>(DisplayNameOffset));
|
|
|
|
if (!DisplayNameFStr.Data.Data)
|
|
continue;
|
|
|
|
SkinsFile << std::format("[{}] {}\n", DisplayNameFStr.ToString(), CurrentCID->GetPathName());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ImGui::Button("Dump Playlists (Playlists.txt)"))
|
|
{
|
|
std::ofstream PlaylistsFile("Playlists.txt");
|
|
|
|
if (PlaylistsFile.is_open())
|
|
{
|
|
PlaylistsFile << FortniteVersionStr;
|
|
static auto FortPlaylistClass = FindObject<UClass>("/Script/FortniteGame.FortPlaylist");
|
|
// static auto FortPlaylistClass = FindObject("Class /Script/FortniteGame.FortPlaylistAthena");
|
|
|
|
auto AllObjects = GetAllObjectsOfClass(FortPlaylistClass);
|
|
|
|
for (int i = 0; i < AllObjects.size(); i++)
|
|
{
|
|
auto Object = AllObjects.at(i);
|
|
|
|
static auto UIDisplayNameOffset = Object->GetOffset("UIDisplayName");
|
|
FString PlaylistNameFStr = UKismetTextLibrary::Conv_TextToString(Object->Get<FText>(UIDisplayNameOffset));
|
|
|
|
if (!PlaylistNameFStr.Data.Data)
|
|
continue;
|
|
|
|
std::string PlaylistName = PlaylistNameFStr.ToString();
|
|
|
|
PlaylistsFile << std::format("[{}] {}\n", PlaylistName, Object->GetPathName());
|
|
}
|
|
}
|
|
else
|
|
std::cout << "Failed to open playlist file!\n";
|
|
}
|
|
|
|
if (ImGui::Button("Dump Weapons (Weapons.txt)"))
|
|
{
|
|
std::ofstream WeaponsFile("Weapons.txt");
|
|
|
|
if (WeaponsFile.is_open())
|
|
{
|
|
WeaponsFile << FortniteVersionStr;
|
|
static auto FortWeaponItemDefinitionClass = FindObject<UClass>("/Script/FortniteGame.FortWeaponItemDefinition");
|
|
|
|
auto DumpItemDefinitionClass = [&WeaponsFile](UClass* Class) {
|
|
auto AllObjects = GetAllObjectsOfClass(Class);
|
|
|
|
for (int i = 0; i < AllObjects.size(); i++)
|
|
{
|
|
auto Object = AllObjects.at(i);
|
|
|
|
static auto DisplayNameOffset = Object->GetOffset("DisplayName");
|
|
FString ItemDefinitionFStr = UKismetTextLibrary::Conv_TextToString(Object->Get<FText>(DisplayNameOffset));
|
|
|
|
if (!ItemDefinitionFStr.Data.Data)
|
|
continue;
|
|
|
|
std::string ItemDefinitionName = ItemDefinitionFStr.ToString();
|
|
|
|
// check if it contains gallery or playset and just ignore?
|
|
|
|
WeaponsFile << std::format("[{}] {}\n", ItemDefinitionName, Object->GetPathName());
|
|
}
|
|
};
|
|
|
|
DumpItemDefinitionClass(UFortWeaponItemDefinition::StaticClass());
|
|
DumpItemDefinitionClass(UFortGadgetItemDefinition::StaticClass());
|
|
}
|
|
else
|
|
std::cout << "Failed to open playlist file!\n";
|
|
}
|
|
}
|
|
else if (Tab == UNBAN_TAB)
|
|
{
|
|
|
|
}
|
|
else if (Tab == SETTINGS_TAB)
|
|
{
|
|
// ImGui::Checkbox("Use custom lootpool (from Win64/lootpool.txt)", &Defines::bCustomLootpool);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PregameUI()
|
|
{
|
|
StaticUI();
|
|
|
|
if (Engine_Version >= 422 && Engine_Version < 424)
|
|
{
|
|
ImGui::Checkbox("Creative", &Globals::bCreative);
|
|
}
|
|
|
|
ImGui::Checkbox("Lategame", &Globals::bLateGame);
|
|
|
|
if (HasEvent())
|
|
{
|
|
ImGui::Checkbox("Play Event", &Globals::bGoingToPlayEvent);
|
|
}
|
|
|
|
if (!bSwitchedInitialLevel)
|
|
ImGui::SliderInt("Seconds until load into map", &SecondsUntilTravel, 1, 100);
|
|
|
|
ImGui::InputText("Playlist", &PlaylistName);
|
|
}
|
|
|
|
DWORD WINAPI GuiThread(LPVOID)
|
|
{
|
|
WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, L"RebootClass", NULL };
|
|
::RegisterClassEx(&wc);
|
|
HWND hwnd = ::CreateWindowExW(0L, wc.lpszClassName, L"Project Reboot", (WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX), 100, 100, Width, Height, NULL, NULL, wc.hInstance, NULL);
|
|
|
|
HGLOBAL hGlobal = GlobalAlloc(GMEM_MOVEABLE, sizeof(reboot_icon_data));
|
|
|
|
if (!hGlobal)
|
|
{
|
|
LOG_WARN(LogDev, "Failed to allocate global icon data!");
|
|
}
|
|
else
|
|
{
|
|
void* data = GlobalLock(hGlobal);
|
|
memcpy(data, reboot_icon_data, sizeof(reboot_icon_data));
|
|
GlobalUnlock(hGlobal);
|
|
|
|
IStream* stream;
|
|
HRESULT hr = CreateStreamOnHGlobal(hGlobal, FALSE, &stream);
|
|
if (hr != S_OK)
|
|
{
|
|
// Handle error
|
|
}
|
|
|
|
HBITMAP hBitmap{};
|
|
HRESULT hr1 = CoInitialize(NULL);
|
|
hr1 = OleLoadPicture(stream, sizeof(reboot_icon_data), FALSE, IID_IPicture, (void**)&hBitmap);
|
|
stream->Release();
|
|
GlobalFree(hGlobal);
|
|
CoUninitialize();
|
|
|
|
if (hr1 != S_OK)
|
|
{
|
|
// Handle error
|
|
}
|
|
|
|
// Create the icon from the bitmap
|
|
ICONINFO iconInfo{};
|
|
iconInfo.fIcon = TRUE;
|
|
iconInfo.xHotspot = 0;
|
|
iconInfo.yHotspot = 0;
|
|
iconInfo.hbmMask = NULL;
|
|
iconInfo.hbmColor = hBitmap;
|
|
|
|
HICON hIcon = CreateIconIndirect(&iconInfo);
|
|
|
|
SendMessageW(hwnd, WM_SETICON, ICON_SMALL, (LPARAM)hIcon);
|
|
SendMessageW(hwnd, WM_SETICON, ICON_BIG, (LPARAM)hIcon);
|
|
|
|
// Cleanup the resources
|
|
DeleteObject(iconInfo.hbmColor);
|
|
}
|
|
|
|
// HANDLE hIcon = LoadImageW(wc.hInstance, L"Reboot Resources/images/reboot.ico", IMAGE_ICON, 48, 48, LR_LOADFROMFILE);
|
|
// SendMessageW(hwnd, WM_SETICON, ICON_BIG, (LPARAM)hIcon);
|
|
|
|
// SetWindowLongPtrW(hwnd, GWL_STYLE, WS_POPUP); // Disables windows title bar at the cost of dragging and some quality
|
|
|
|
// Initialize Direct3D
|
|
if (!CreateDeviceD3D(hwnd))
|
|
{
|
|
CleanupDeviceD3D();
|
|
::UnregisterClass(wc.lpszClassName, wc.hInstance);
|
|
return 1;
|
|
}
|
|
|
|
// Show the window
|
|
::ShowWindow(hwnd, SW_SHOWDEFAULT);
|
|
::UpdateWindow(hwnd);
|
|
|
|
// Setup Dear ImGui context
|
|
IMGUI_CHECKVERSION();
|
|
ImGui::CreateContext();
|
|
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
|
|
|
io.IniFilename = NULL; // Disable imgui.ini generation.
|
|
io.DisplaySize = ImGui::GetMainViewport()->Size;
|
|
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
|
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
|
// io.Fonts->AddFontFromFileTTF("../vendor/fonts/Aller_Bd.ttf", 17);
|
|
|
|
// Setup Dear ImGui style
|
|
InitStyle();
|
|
|
|
// Setup Platform/Renderer backends
|
|
ImGui_ImplWin32_Init(hwnd);
|
|
ImGui_ImplDX9_Init(g_pd3dDevice);
|
|
|
|
// Our state
|
|
bool show_demo_window = true;
|
|
bool show_another_window = false;
|
|
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
|
|
|
ImFontConfig config;
|
|
config.MergeMode = true;
|
|
config.GlyphMinAdvanceX = 13.0f; // Use if you want to make the icon monospaced
|
|
// static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
|
|
// io.Fonts->AddFontFromFileTTF("Reboot Resources/fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges);
|
|
|
|
bool done = false;
|
|
|
|
while (!done)
|
|
{
|
|
MSG msg;
|
|
while (::PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
|
|
{
|
|
::TranslateMessage(&msg);
|
|
::DispatchMessage(&msg);
|
|
if (msg.message == WM_QUIT)
|
|
{
|
|
// done = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
ImGui_ImplDX9_NewFrame();
|
|
ImGui_ImplWin32_NewFrame();
|
|
ImGui::NewFrame();
|
|
|
|
auto WindowSize = ImGui::GetMainViewport()->Size;
|
|
// ImGui::SetNextWindowPos(ImVec2(WindowSize.x * 0.5f, WindowSize.y * 0.5f), ImGuiCond_Always, ImVec2(0.5f, 0.5f)); // Center
|
|
ImGui::SetNextWindowPos(ImVec2(0, 0), ImGuiCond_Always);
|
|
|
|
tagRECT rect;
|
|
|
|
if (GetWindowRect(hwnd, &rect))
|
|
{
|
|
int width = rect.right - rect.left;
|
|
int height = rect.bottom - rect.top;
|
|
ImGui::SetNextWindowSize(ImVec2(width, height), ImGuiCond_Always);
|
|
}
|
|
|
|
if (!ImGui::IsWindowCollapsed())
|
|
{
|
|
ImGui::Begin("Project Reboot 3.0", nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoTitleBar);
|
|
|
|
Globals::bInitializedPlaylist ? MainUI() : PregameUI();
|
|
|
|
ImGui::End();
|
|
}
|
|
|
|
// Rendering
|
|
ImGui::EndFrame();
|
|
g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
|
|
g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
|
g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
|
|
D3DCOLOR clear_col_dx = D3DCOLOR_RGBA((int)(clear_color.x * clear_color.w * 255.0f), (int)(clear_color.y * clear_color.w * 255.0f), (int)(clear_color.z * clear_color.w * 255.0f), (int)(clear_color.w * 255.0f));
|
|
g_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, clear_col_dx, 1.0f, 0);
|
|
|
|
if (g_pd3dDevice->BeginScene() >= 0)
|
|
{
|
|
ImGui::Render();
|
|
ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
|
|
g_pd3dDevice->EndScene();
|
|
}
|
|
|
|
HRESULT result = g_pd3dDevice->Present(NULL, NULL, NULL, NULL);
|
|
|
|
// Handle loss of D3D9 device
|
|
if (result == D3DERR_DEVICELOST && g_pd3dDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET)
|
|
ResetDevice();
|
|
}
|
|
|
|
ImGui_ImplDX9_Shutdown();
|
|
ImGui_ImplWin32_Shutdown();
|
|
ImGui::DestroyContext();
|
|
|
|
CleanupDeviceD3D();
|
|
::DestroyWindow(hwnd);
|
|
::UnregisterClass(wc.lpszClassName, wc.hInstance);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Helper functions
|
|
|
|
bool CreateDeviceD3D(HWND hWnd)
|
|
{
|
|
if ((g_pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == NULL)
|
|
return false;
|
|
|
|
// Create the D3DDevice
|
|
ZeroMemory(&g_d3dpp, sizeof(g_d3dpp));
|
|
g_d3dpp.Windowed = TRUE;
|
|
g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; // Need to use an explicit format with alpha if needing per-pixel alpha composition.
|
|
g_d3dpp.EnableAutoDepthStencil = TRUE;
|
|
g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
|
|
g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; // Present with vsync
|
|
//g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; // Present without vsync, maximum unthrottled framerate
|
|
if (g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void CleanupDeviceD3D()
|
|
{
|
|
if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; }
|
|
if (g_pD3D) { g_pD3D->Release(); g_pD3D = NULL; }
|
|
}
|
|
|
|
void ResetDevice()
|
|
{
|
|
ImGui_ImplDX9_InvalidateDeviceObjects();
|
|
HRESULT hr = g_pd3dDevice->Reset(&g_d3dpp);
|
|
if (hr == D3DERR_INVALIDCALL)
|
|
IM_ASSERT(0);
|
|
ImGui_ImplDX9_CreateDeviceObjects();
|
|
}
|
|
|
|
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
|
|
|
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
// my implementation of window dragging..
|
|
/* {
|
|
static int dababy = 0;
|
|
if (dababy > 100) // wait until gui is initialized ig?
|
|
{
|
|
if (ImGui::IsMouseDragging(ImGuiMouseButton(0)))
|
|
{
|
|
// if (LOWORD(lParam) > 255 && HIWORD(lParam) > 255)
|
|
{
|
|
POINT p;
|
|
GetCursorPos(&p);
|
|
|
|
SetWindowPos(hWnd, nullptr, p.x, p.y, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
|
|
}
|
|
}
|
|
}
|
|
dababy++;
|
|
} */
|
|
|
|
if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
|
|
return true;
|
|
|
|
switch (msg)
|
|
{
|
|
case WM_SIZE:
|
|
if (g_pd3dDevice != NULL && wParam != SIZE_MINIMIZED)
|
|
{
|
|
g_d3dpp.BackBufferWidth = LOWORD(lParam);
|
|
g_d3dpp.BackBufferHeight = HIWORD(lParam);
|
|
ResetDevice();
|
|
}
|
|
return 0;
|
|
case WM_SYSCOMMAND:
|
|
if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu
|
|
return 0;
|
|
break;
|
|
case WM_DESTROY:
|
|
::PostQuitMessage(0);
|
|
return 0;
|
|
}
|
|
return ::DefWindowProc(hWnd, msg, wParam, lParam);
|
|
} |