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Project-Reboot-3.0/Project Reboot 3.0/GameplayAbilityTypes.h
Milxnor fbfb6bbe54 a lot
add mat depletion, ammo cost, fixed dying crashing on s16+, fix aircraft starting on some versions, fix zone on s17
2023-03-31 20:24:21 -04:00

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C

#pragma once
#include "Array.h"
#include "Map.h"
#include "GameplayAbilitySpec.h"
struct FGameplayAbilitySpecHandleAndPredictionKey
{
FGameplayAbilitySpecHandle AbilityHandle;
int32 PredictionKeyAtCreation;
};
/*struct FGameplayAbilityReplicatedDataContainer
{
typedef TPair<FGameplayAbilitySpecHandleAndPredictionKey, TSharedRef<FAbilityReplicatedDataCache>> FKeyDataPair;
TArray<FKeyDataPair> InUseData;
TArray<TSharedRef<FAbilityReplicatedDataCache>> FreeData;
}; */