mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
toys, ammo in bottom right kinda, fix lootin speeds, being inaccurate, playlist looting kindof, or some things just not working.
29 lines
1.6 KiB
C++
29 lines
1.6 KiB
C++
#pragma once
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#include <Windows.h>
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#include <iostream>
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#include <format>
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#include <string>
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typedef unsigned short uint16;
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typedef unsigned char uint8;
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typedef int int32;
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typedef __int64 int64;
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typedef unsigned int uint32;
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typedef unsigned __int64 uint64;
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extern inline int Engine_Version = 0; // For example, 420, 421, etc. // Prevent using this when possible.
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extern inline double Fortnite_Version = 0; // For example, 4.1, 6.21, etc. // Prevent using this when possible.
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#define MS_ALIGN(n) __declspec(align(n))
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#define FORCENOINLINE __declspec(noinline)
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#define ENUM_CLASS_FLAGS(Enum) \
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inline Enum& operator|=(Enum& Lhs, Enum Rhs) { return Lhs = (Enum)((__underlying_type(Enum))Lhs | (__underlying_type(Enum))Rhs); } \
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inline Enum& operator&=(Enum& Lhs, Enum Rhs) { return Lhs = (Enum)((__underlying_type(Enum))Lhs & (__underlying_type(Enum))Rhs); } \
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inline Enum& operator^=(Enum& Lhs, Enum Rhs) { return Lhs = (Enum)((__underlying_type(Enum))Lhs ^ (__underlying_type(Enum))Rhs); } \
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inline constexpr Enum operator| (Enum Lhs, Enum Rhs) { return (Enum)((__underlying_type(Enum))Lhs | (__underlying_type(Enum))Rhs); } \
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inline constexpr Enum operator& (Enum Lhs, Enum Rhs) { return (Enum)((__underlying_type(Enum))Lhs & (__underlying_type(Enum))Rhs); } \
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inline constexpr Enum operator^ (Enum Lhs, Enum Rhs) { return (Enum)((__underlying_type(Enum))Lhs ^ (__underlying_type(Enum))Rhs); } \
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inline constexpr bool operator! (Enum E) { return !(__underlying_type(Enum))E; } \
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inline constexpr Enum operator~ (Enum E) { return (Enum)~(__underlying_type(Enum))E; } |