Files
Project-Reboot-3.0/Project Reboot 3.0/FortPlayerState.h
Milxnor 33433ea9de respawning on older versions
fixed respawning on pre s6, fixed a crash for some s5 builds, work on ai a bit, start on blueprint decompiler
2023-05-20 10:22:47 -04:00

31 lines
767 B
C++

#pragma once
#include "OnlineReplStructs.h"
#include "PlayerState.h"
#include "AbilitySystemComponent.h"
class AFortPlayerState : public APlayerState
{
public:
UAbilitySystemComponent*& GetAbilitySystemComponent()
{
static auto AbilitySystemComponentOffset = GetOffset("AbilitySystemComponent");
return this->Get<UAbilitySystemComponent*>(AbilitySystemComponentOffset);
}
int& GetWorldPlayerId()
{
static auto WorldPlayerIdOffset = GetOffset("WorldPlayerId");
return this->Get<int>(WorldPlayerIdOffset);
}
void EndDBNOAbilities();
static bool AreUniqueIDsIdentical(FUniqueNetIdRepl* A, FUniqueNetIdRepl* B);
static UClass* StaticClass()
{
static auto Class = FindObject<UClass>(L"/Script/FortniteGame.FortPlayerState");
return Class;
}
};