Files
Project-Reboot-3.0/Project Reboot 3.0/FortServerBotManagerAthena.h
2025-08-07 18:27:56 +03:00

27 lines
1.4 KiB
C++

#pragma once
#include "Object.h"
#include "FortPlayerPawnAthena.h"
#include "FortAthenaAIBotCustomizationData.h"
#include "FortAthenaMutator_Bots.h"
struct FFortAthenaAIBotRunTimeCustomizationData
{
};
static inline void (*BotManagerSetupStuffIdk)(__int64 BotManaager, __int64 Pawn, __int64 BehaviorTree, __int64 a4, DWORD* SkillLevel, __int64 idk, __int64 StartupInventory, __int64 BotNameSettings, __int64 idk_1, BYTE* CanRespawnOnDeath, unsigned __int8 BitFieldDataThing, BYTE* CustomSquadId, FFortAthenaAIBotRunTimeCustomizationData InRuntimeBotData) = decltype(BotManagerSetupStuffIdk)(__int64(GetModuleHandleW(0)) + 0x19D93F0);
class UFortServerBotManagerAthena : public UObject
{
public:
static inline AFortPlayerPawnAthena* (*SpawnBotOriginal)(UFortServerBotManagerAthena* BotManager, FVector InSpawnLocation, FRotator InSpawnRotation, UFortAthenaAIBotCustomizationData* InBotData, FFortAthenaAIBotRunTimeCustomizationData& InRuntimeBotData);
AFortAthenaMutator_Bots*& GetCachedBotMutator()
{
static auto CachedBotMutatorOffset = GetOffset("CachedBotMutator");
return Get<AFortAthenaMutator_Bots*>(CachedBotMutatorOffset);
}
static AFortPlayerPawnAthena* SpawnBotHook(UFortServerBotManagerAthena* BotManager, FVector& InSpawnLocation, FRotator& InSpawnRotation, UFortAthenaAIBotCustomizationData* InBotData, FFortAthenaAIBotRunTimeCustomizationData& InRuntimeBotData);
};