Files
Project-Reboot-3.0/Project Reboot 3.0/BuildingFoundation.cpp
Milxnor a16bb42c01 quite a good update
Fixed Devourer of Worlds Event, Fixed chapter 2+ editing bug, Fixed all other bugs with editing, Fixed S13+ lategame.
2023-04-21 13:34:13 -04:00

36 lines
1.1 KiB
C++

#include "BuildingFoundation.h"
#include "FortGameModeAthena.h"
void ABuildingFoundation::SetDynamicFoundationTransformHook(UObject* Context, FFrame& Stack, void* Ret)
{
FTransform NewTransform;
Stack.StepCompiledIn(&NewTransform);
auto BuildingFoundation = (ABuildingFoundation*)Context;
LOG_INFO(LogDev, "Bruh: {}", BuildingFoundation->GetName());
static auto DynamicFoundationTransformOffset = BuildingFoundation->GetOffset("DynamicFoundationTransform");
BuildingFoundation->Get<FTransform>(DynamicFoundationTransformOffset) = NewTransform;
return SetDynamicFoundationTransformOriginal(Context, Stack, Ret);
}
void ABuildingFoundation::SetDynamicFoundationEnabledHook(UObject* Context, FFrame& Stack, void* Ret)
{
bool bEnabled;
Stack.StepCompiledIn(&bEnabled);
// LOG_INFO(LogDev, "{} TELL MILXNOR IF THIS PRINTS: {}", Context->GetFullName(), bEnabled);
auto BuildingFoundation = (ABuildingFoundation*)Context;
ShowFoundation(BuildingFoundation, bEnabled);
// idk lol
BuildingFoundation->ForceNetUpdate();
BuildingFoundation->FlushNetDormancy();
return SetDynamicFoundationEnabledOriginal(Context, Stack, Ret);
}