Files
Project-Reboot-3.0/Project Reboot 3.0/EngineTypes.h
2023-04-03 21:13:34 -04:00

18 lines
305 B
C

#pragma once
#include "Object.h"
enum class ESpawnActorCollisionHandlingMethod : uint8
{
Undefined,
AlwaysSpawn,
AdjustIfPossibleButAlwaysSpawn,
AdjustIfPossibleButDontSpawnIfColliding,
DontSpawnIfColliding
};
struct FHitResult
{
static class UStruct* GetStruct();
static int GetStructSize();
};