Files
Project-Reboot-3.0/Project Reboot 3.0/FortAthenaMutator_GG.h
Milxnor 769dfa08ef a bit
added some specific playlist items, fix s8-s10 markers because i broke, fixed removing items on aircraft on every version, added thanos stone automatic spawning, fix a bug with lategame, add marshmello stage, fix multiple battle buses, fix teams on large team gamemodes, fix some items not removing automatically
2023-04-21 22:09:20 -04:00

69 lines
2.3 KiB
C++

#pragma once
#include "Actor.h"
#include "CurveTable.h"
#include "GameplayAbilityTypes.h"
#include "FortWeaponItemDefinition.h"
#include "Stack.h"
#include "FortPlayerStateAthena.h"
#include "FortAthenaMutator.h"
struct FGunGameGunEntry
{
UFortWeaponItemDefinition* Weapon; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
FScalableFloat Enabled; // 0x0008(0x0020) (Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
FScalableFloat AwardAtElim; // 0x0028(0x0020) (Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
struct FGunGameGunEntries
{
TArray<struct FGunGameGunEntry> Entries; // 0x0000(0x0010) (ZeroConstructor, NativeAccessSpecifierPublic)
};
struct FGunGamePlayerData
{
TArray<class UFortWeaponItemDefinition*> CurrentlyAssignedWeapons; // 0x0000(0x0010) (ZeroConstructor, NativeAccessSpecifierPublic)
};
class AFortAthenaMutator_GG : public AFortAthenaMutator
{
public:
TArray<FGunGameGunEntry>& GetWeaponEntries()
{
static auto WeaponEntriesOffset = GetOffset("WeaponEntries");
return Get<TArray<FGunGameGunEntry>>(WeaponEntriesOffset);
}
TMap<int, FGunGameGunEntries>& GetAwardEntriesAtElimMap()
{
static auto AwardEntriesAtElimMapOffset = GetOffset("AwardEntriesAtElimMap");
return Get<TMap<int, FGunGameGunEntries>>(AwardEntriesAtElimMapOffset);
}
TMap<AFortPlayerStateAthena*, FGunGamePlayerData>& GetPlayerData()
{
static auto PlayerDataOffset = GetOffset("PlayerData");
return Get<TMap<AFortPlayerStateAthena*, FGunGamePlayerData>>(PlayerDataOffset);
}
FGunGameGunEntries GetEntriesFromAward(const FScalableFloat& AwardAtElim)
{
auto& AwardEntriesAtElimMap = GetAwardEntriesAtElimMap();
float Value = 0;
for (auto& AwardEntry : AwardEntriesAtElimMap)
{
if (AwardEntry.First == Value)
{
return AwardEntry.Second;
}
}
}
static UClass* StaticClass()
{
static auto Class = FindObject<UClass>("/Script/FortniteGame.FortAthenaMutator_GG");
return Class;
}
};