mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
added some specific playlist items, fix s8-s10 markers because i broke, fixed removing items on aircraft on every version, added thanos stone automatic spawning, fix a bug with lategame, add marshmello stage, fix multiple battle buses, fix teams on large team gamemodes, fix some items not removing automatically
69 lines
2.3 KiB
C++
69 lines
2.3 KiB
C++
#pragma once
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#include "Actor.h"
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#include "CurveTable.h"
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#include "GameplayAbilityTypes.h"
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#include "FortWeaponItemDefinition.h"
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#include "Stack.h"
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#include "FortPlayerStateAthena.h"
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#include "FortAthenaMutator.h"
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struct FGunGameGunEntry
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{
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UFortWeaponItemDefinition* Weapon; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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FScalableFloat Enabled; // 0x0008(0x0020) (Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
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FScalableFloat AwardAtElim; // 0x0028(0x0020) (Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
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};
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struct FGunGameGunEntries
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{
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TArray<struct FGunGameGunEntry> Entries; // 0x0000(0x0010) (ZeroConstructor, NativeAccessSpecifierPublic)
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};
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struct FGunGamePlayerData
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{
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TArray<class UFortWeaponItemDefinition*> CurrentlyAssignedWeapons; // 0x0000(0x0010) (ZeroConstructor, NativeAccessSpecifierPublic)
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};
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class AFortAthenaMutator_GG : public AFortAthenaMutator
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{
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public:
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TArray<FGunGameGunEntry>& GetWeaponEntries()
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{
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static auto WeaponEntriesOffset = GetOffset("WeaponEntries");
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return Get<TArray<FGunGameGunEntry>>(WeaponEntriesOffset);
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}
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TMap<int, FGunGameGunEntries>& GetAwardEntriesAtElimMap()
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{
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static auto AwardEntriesAtElimMapOffset = GetOffset("AwardEntriesAtElimMap");
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return Get<TMap<int, FGunGameGunEntries>>(AwardEntriesAtElimMapOffset);
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}
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TMap<AFortPlayerStateAthena*, FGunGamePlayerData>& GetPlayerData()
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{
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static auto PlayerDataOffset = GetOffset("PlayerData");
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return Get<TMap<AFortPlayerStateAthena*, FGunGamePlayerData>>(PlayerDataOffset);
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}
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FGunGameGunEntries GetEntriesFromAward(const FScalableFloat& AwardAtElim)
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{
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auto& AwardEntriesAtElimMap = GetAwardEntriesAtElimMap();
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float Value = 0;
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for (auto& AwardEntry : AwardEntriesAtElimMap)
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{
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if (AwardEntry.First == Value)
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{
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return AwardEntry.Second;
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}
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}
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}
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static UClass* StaticClass()
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{
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static auto Class = FindObject<UClass>("/Script/FortniteGame.FortAthenaMutator_GG");
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return Class;
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}
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}; |