mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
added some specific playlist items, fix s8-s10 markers because i broke, fixed removing items on aircraft on every version, added thanos stone automatic spawning, fix a bug with lategame, add marshmello stage, fix multiple battle buses, fix teams on large team gamemodes, fix some items not removing automatically
57 lines
3.5 KiB
C++
57 lines
3.5 KiB
C++
#include "FortAthenaSupplyDrop.h"
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AFortPickup* AFortAthenaSupplyDrop::SpawnPickupFromItemEntryHook(UObject* Context, FFrame& Stack, AFortPickup** Ret)
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{
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LOG_INFO(LogDev, __FUNCTION__);
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return SpawnPickupFromItemEntryOriginal(Context, Stack, Ret);
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}
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AFortPickup* AFortAthenaSupplyDrop::SpawnGameModePickupHook(UObject* Context, FFrame& Stack, AFortPickup** Ret)
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{
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UFortWorldItemDefinition* ItemDefinition = nullptr; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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UClass* PickupClass = nullptr; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int NumberToSpawn; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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AFortPawn* TriggeringPawn = nullptr; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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FVector Position; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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FVector Direction;
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Stack.StepCompiledIn(&ItemDefinition);
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Stack.StepCompiledIn(&PickupClass);
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Stack.StepCompiledIn(&NumberToSpawn);
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Stack.StepCompiledIn(&TriggeringPawn);
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Stack.StepCompiledIn(&Position);
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Stack.StepCompiledIn(&Direction);
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SpawnGameModePickupOriginal(Context, Stack, Ret);
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if (!ItemDefinition || !PickupClass)
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return nullptr;
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*Ret = AFortPickup::SpawnPickup(ItemDefinition, Position, NumberToSpawn, EFortPickupSourceTypeFlag::Other, EFortPickupSpawnSource::SupplyDrop, -1, TriggeringPawn, PickupClass);
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return *Ret;
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}
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AFortPickup* AFortAthenaSupplyDrop::SpawnPickupHook(UObject* Context, FFrame& Stack, AFortPickup** Ret)
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{
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UFortWorldItemDefinition* ItemDefinition = nullptr; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int NumberToSpawn; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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AFortPawn* TriggeringPawn = nullptr; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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FVector Position; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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FVector Direction; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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Stack.StepCompiledIn(&ItemDefinition);
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Stack.StepCompiledIn(&NumberToSpawn);
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Stack.StepCompiledIn(&TriggeringPawn);
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Stack.StepCompiledIn(&Position);
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Stack.StepCompiledIn(&Direction);
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SpawnPickupOriginal(Context, Stack, Ret);
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if (!ItemDefinition)
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return nullptr;
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*Ret = AFortPickup::SpawnPickup(ItemDefinition, Position, NumberToSpawn, EFortPickupSourceTypeFlag::Other, EFortPickupSpawnSource::SupplyDrop, -1, TriggeringPawn);
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return *Ret;
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}
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