Files
Project-Reboot-3.0/Project Reboot 3.0/dllmain.cpp
Milxnor 769dfa08ef a bit
added some specific playlist items, fix s8-s10 markers because i broke, fixed removing items on aircraft on every version, added thanos stone automatic spawning, fix a bug with lategame, add marshmello stage, fix multiple battle buses, fix teams on large team gamemodes, fix some items not removing automatically
2023-04-21 22:09:20 -04:00

779 lines
46 KiB
C++

#include <Windows.h>
#include <iostream>
#include "FortGameModeAthena.h"
#include "reboot.h"
#include "finder.h"
#include "hooking.h"
#include "GameSession.h"
#include "FortPlayerControllerAthena.h"
#include "AbilitySystemComponent.h"
#include "FortPlayerPawn.h"
#include "globals.h"
#include "FortInventoryInterface.h"
#include <fstream>
#include "GenericPlatformTime.h"
#include "FortAthenaMutator_GiveItemsAtGamePhaseStep.h"
#include "BuildingFoundation.h"
#include "Map.h"
#include "events.h"
#include "FortKismetLibrary.h"
#include "vehicles.h"
#include "UObjectArray.h"
#include "BuildingTrap.h"
#include "FortAthenaCreativePortal.h"
#include "commands.h"
#include "FortAthenaSupplyDrop.h"
#include "FortMinigame.h"
#include "KismetSystemLibrary.h"
#include "die.h"
#include "InventoryManagementLibrary.h"
#include "FortPlayerPawnAthena.h"
#include "FortWeaponRangedMountedCannon.h"
#include "gui.h"
#include "FortGameplayAbilityAthena_PeriodicItemGrant.h"
#include "vendingmachine.h"
#include "FortOctopusVehicle.h"
#include "FortVolumeManager.h"
#include "PlaysetLevelStreamComponent.h"
enum ENetMode
{
NM_Standalone,
NM_DedicatedServer,
NM_ListenServer,
NM_Client,
NM_MAX,
};
constexpr ENetMode NetMode = ENetMode::NM_DedicatedServer;
static ENetMode GetNetModeHook() { return NetMode; }
static ENetMode GetNetModeHook2() { return NetMode; }
static bool ReturnTrueHook() { return true; }
static int Return2Hook() { return 2; }
static bool NoMCPHook() { return Globals::bNoMCP; }
static void CollectGarbageHook() { return; }
static __int64 (*DispatchRequestOriginal)(__int64 a1, __int64* a2, int a3);
static __int64 DispatchRequestHook(__int64 a1, __int64* a2, int a3)
{
if (Globals::bNoMCP)
return DispatchRequestOriginal(a1, a2, a3);
if (Engine_Version >= 423)
return DispatchRequestOriginal(a1, a2, 3);
// LOG_INFO(LogDev, "Dispatch Request!");
static auto Offset = FindMcpIsDedicatedServerOffset();
*(int*)(__int64(a2) + Offset) = 3;
return DispatchRequestOriginal(a1, a2, 3);
}
void (*ApplyHomebaseEffectsOnPlayerSetupOriginal)(
__int64* GameState,
__int64 a2,
__int64 a3,
__int64 a4,
UObject* Hero,
char a6,
unsigned __int8 a7);
void __fastcall ApplyHomebaseEffectsOnPlayerSetupHook(
__int64* GameState,
__int64 a2,
__int64 a3,
__int64 a4,
UObject* Hero,
char a6,
unsigned __int8 a7)
{
LOG_INFO(LogDev, "Old hero: {}", Hero ? Hero->GetFullName() : "InvalidObject");
auto HeroType = FindObject<UFortItemDefinition>("/Game/Athena/Heroes/HID_030_Athena_Commando_M_Halloween.HID_030_Athena_Commando_M_Halloween");
static auto ItemDefinitionOffset = Hero->GetOffset("ItemDefinition");
Hero->Get<UFortItemDefinition*>(ItemDefinitionOffset) = HeroType;
return ApplyHomebaseEffectsOnPlayerSetupOriginal(GameState, a2, a3, a4, Hero, a6, a7);
}
DWORD WINAPI Main(LPVOID)
{
InitLogger();
std::cin.tie(0);
std::cout.tie(0);
std::ios_base::sync_with_stdio(false);
auto MH_InitCode = MH_Initialize();
if (MH_InitCode != MH_OK)
{
LOG_ERROR(LogInit, "Failed to initialize MinHook {}!", MH_StatusToString(MH_InitCode));
return 1;
}
LOG_INFO(LogInit, "Initializing Project Reboot!");
Addresses::SetupVersion();
Offsets::FindAll(); // We have to do this before because FindCantBuild uses FortAIController.CreateBuildingActor
Offsets::Print();
Addresses::FindAll();
// Addresses::Print();
Addresses::Init();
Addresses::Print();
LOG_INFO(LogDev, "Fortnite_CL: {}", Fortnite_CL);
LOG_INFO(LogDev, "Version: {}", Fortnite_Version);
CreateThread(0, 0, GuiThread, 0, 0, 0);
while (SecondsUntilTravel > 0)
{
SecondsUntilTravel -= 1;
Sleep(1000);
}
bSwitchedInitialLevel = true;
static auto GameModeDefault = FindObject<AFortGameModeAthena>(L"/Script/FortniteGame.Default__FortGameModeAthena");
static auto FortPlayerControllerZoneDefault = FindObject<AFortPlayerController>(L"/Script/FortniteGame.Default__FortPlayerControllerZone");
static auto FortPlayerControllerAthenaDefault = FindObject<AFortPlayerControllerAthena>(L"/Script/FortniteGame.Default__FortPlayerControllerAthena"); // FindObject<UClass>(L"/Game/Athena/Athena_PlayerController.Default__Athena_PlayerController_C");
static auto FortPlayerPawnAthenaDefault = FindObject<AFortPlayerPawn>(L"/Script/FortniteGame.Default__FortPlayerPawnAthena"); // FindObject<AFortPlayerPawn>(L"/Game/Athena/PlayerPawn_Athena.Default__PlayerPawn_Athena_C");
static auto FortAbilitySystemComponentAthenaDefault = FindObject<UObject>(L"/Script/FortniteGame.Default__FortAbilitySystemComponentAthena");
static auto FortPlayerStateAthenaDefault = FindObject<AFortPlayerStateAthena>(L"/Script/FortniteGame.Default__FortPlayerStateAthena");
static auto FortKismetLibraryDefault = FindObject<UFortKismetLibrary>(L"/Script/FortniteGame.Default__FortKismetLibrary");
static auto AthenaMarkerComponentDefault = FindObject<UAthenaMarkerComponent>(L"/Script/FortniteGame.Default__AthenaMarkerComponent");
static auto FortWeaponDefault = FindObject<AFortWeapon>(L"/Script/FortniteGame.Default__FortWeapon");
static auto FortOctopusVehicleDefault = FindObject<AFortOctopusVehicle>("/Script/FortniteGame.Default__FortOctopusVehicle");
// UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogNetPackageMap VeryVerbose", nullptr);
// UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogNetTraffic VeryVerbose", nullptr);
// UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogNet VeryVerbose", nullptr);
UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogBuilding VeryVerbose", nullptr);
// UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogFortQuest VeryVerbose", nullptr);
// UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogFortUIDirector NoLogging", nullptr);
UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogAbilitySystem VeryVerbose", nullptr);
UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogDataTable VeryVerbose", nullptr);
UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogFort VeryVerbose", nullptr);
UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogGameMode VeryVerbose", nullptr);
UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogFortCustomization VeryVerbose", nullptr);
Hooking::MinHook::Hook((PVOID)Addresses::NoMCP, (PVOID)NoMCPHook, nullptr);
Hooking::MinHook::Hook((PVOID)Addresses::GetNetMode, (PVOID)GetNetModeHook, nullptr);
Hooking::MinHook::Hook((PVOID)Addresses::DispatchRequest, (PVOID)DispatchRequestHook, (PVOID*)&DispatchRequestOriginal);
GSRandSeed = FGenericPlatformTime::Cycles();
ReplicationRandStream = FRandomStream(FGenericPlatformTime::Cycles());
Hooking::MinHook::Hook((PVOID)Addresses::KickPlayer, (PVOID)AGameSession::KickPlayerHook, (PVOID*)&AGameSession::KickPlayerOriginal);
LOG_INFO(LogDev, "Built on {} {}", __DATE__, __TIME__);
LOG_INFO(LogDev, "[bNoMCP] {}", Globals::bNoMCP);
LOG_INFO(LogDev, "[bGoingToPlayEvent] {}", Globals::bGoingToPlayEvent);
LOG_INFO(LogDev, "Size: 0x{:x}", sizeof(TMap<FName, void*>));
Hooking::MinHook::Hook((PVOID)Addresses::ActorGetNetMode, (PVOID)GetNetModeHook2, nullptr);
LOG_INFO(LogDev, "FindGIsServer: 0x{:x}", FindGIsServer() - __int64(GetModuleHandleW(0)));
LOG_INFO(LogDev, "FindGIsClient: 0x{:x}", FindGIsClient() - __int64(GetModuleHandleW(0)));
bool bUseRemovePlayer = false;
bool bUseSwitchLevel = false;
Hooking::MinHook::Hook(FindObject<ABuildingFoundation>("/Script/FortniteGame.Default__BuildingFoundation"),
FindObject<UFunction>(L"/Script/FortniteGame.BuildingFoundation.SetDynamicFoundationTransform"),
ABuildingFoundation::SetDynamicFoundationTransformHook, (PVOID*)&ABuildingFoundation::SetDynamicFoundationTransformOriginal, false, true);
Hooking::MinHook::Hook(FindObject<ABuildingFoundation>("/Script/FortniteGame.Default__BuildingFoundation"),
FindObject<UFunction>(L"/Script/FortniteGame.BuildingFoundation.SetDynamicFoundationEnabled"),
ABuildingFoundation::SetDynamicFoundationEnabledHook, (PVOID*)&ABuildingFoundation::SetDynamicFoundationEnabledOriginal, false, true);
if (bUseSwitchLevel)
{
static auto SwitchLevel = FindObject<UFunction>(L"/Script/Engine.PlayerController.SwitchLevel");
FString Level = Engine_Version < 424
? L"Athena_Terrain" : Engine_Version >= 500 ? Engine_Version >= 501
? L"Asteria_Terrain"
: Globals::bCreative ? L"Creative_NoApollo_Terrain"
: L"Artemis_Terrain"
: Globals::bCreative ? L"Creative_NoApollo_Terrain"
: L"Apollo_Terrain";
GetLocalPlayerController()->ProcessEvent(SwitchLevel, &Level);
if (FindGIsServer())
*(bool*)FindGIsServer() = true;
if (FindGIsClient())
*(bool*)FindGIsClient() = false;
}
else
{
if (FindGIsServer())
*(bool*)FindGIsServer() = true;
if (FindGIsClient())
*(bool*)FindGIsClient() = false;
if (!bUseRemovePlayer)
{
auto& LocalPlayers = GetLocalPlayers();
if (LocalPlayers.Num() && LocalPlayers.Data)
{
LocalPlayers.Remove(0);
}
}
else if (bUseRemovePlayer)
{
UGameplayStatics::RemovePlayer((APlayerController*)GetLocalPlayerController(), true);
}
FString LevelB = Engine_Version < 424
? L"open Athena_Terrain" : Engine_Version >= 500 ? Engine_Version >= 501
? L"open Asteria_Terrain"
: Globals::bCreative ? L"open Creative_NoApollo_Terrain"
: L"open Artemis_Terrain"
: Globals::bCreative ? L"open Creative_NoApollo_Terrain"
: L"open Apollo_Terrain";
UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), LevelB, nullptr);
}
LOG_INFO(LogPlayer, "Switched level.");
if (Fortnite_Version == 17.30)
{
// Hooking::MinHook::Hook((PVOID)(__int64(GetModuleHandleW(0)) + 0x3E07910), (PVOID)Return2Hook, nullptr);
// Hooking::MinHook::Hook((PVOID)(__int64(GetModuleHandleW(0)) + 0x3DED12C), (PVOID)ReturnTrueHook, nullptr);
Hooking::MinHook::Hook((PVOID)(__int64(GetModuleHandleW(0)) + 0x3DED158), (PVOID)ReturnTrueHook, nullptr);
}
if (bUseSwitchLevel)
{
if (!bUseRemovePlayer)
{
auto& LocalPlayers = GetLocalPlayers();
if (LocalPlayers.Num() && LocalPlayers.Data)
{
LocalPlayers.Remove(0);
}
}
else if (bUseRemovePlayer)
{
UGameplayStatics::RemovePlayer((APlayerController*)GetLocalPlayerController(), true);
}
}
auto AddressesToNull = Addresses::GetFunctionsToNull();
auto ServerCheatAllIndex = GetFunctionIdxOrPtr(FindObject<UFunction>("/Script/FortniteGame.FortPlayerController.ServerCheatAll"));
if (ServerCheatAllIndex)
AddressesToNull.push_back(__int64(FortPlayerControllerAthenaDefault->VFTable[ServerCheatAllIndex / 8]));
for (auto func : AddressesToNull)
{
if (func == 0)
continue;
LOG_INFO(LogDev, "Nulling 0x{:x}", func - __int64(GetModuleHandleW(0)));
DWORD dwProtection;
VirtualProtect((PVOID)func, 1, PAGE_EXECUTE_READWRITE, &dwProtection);
*(uint8_t*)func = 0xC3;
DWORD dwTemp;
VirtualProtect((PVOID)func, 1, dwProtection, &dwTemp);
}
if (Fortnite_Version != 22.4)
{
auto matchmaking = Memcury::Scanner::FindPattern("83 BD ? ? ? ? 01 7F 18 49 8D 4D D8 48 8B D6 E8 ? ? ? ? 48").Get();
matchmaking = matchmaking ? matchmaking : Memcury::Scanner::FindPattern("83 7D 88 01 7F 0D 48 8B CE E8").Get();
bool bMatchmakingSupported = false;
bMatchmakingSupported = matchmaking && Engine_Version >= 420;
int idx = 0;
if (bMatchmakingSupported) // now check if it leads to the right place and where the jg is at
{
for (int i = 0; i < 9; i++)
{
auto byte = (uint8_t*)(matchmaking + i);
if (IsBadReadPtr(byte))
continue;
// std::cout << std::format("[{}] 0x{:x}\n", i, (int)*byte);
if (*byte == 0x7F)
{
bMatchmakingSupported = true;
idx = i;
break;
}
bMatchmakingSupported = false;
}
}
std::cout << "Matchmaking will " << (bMatchmakingSupported ? "be supported\n" : "not be supported\n");
if (bMatchmakingSupported)
{
std::cout << "idx: " << idx << '\n';
auto before = (uint8_t*)(matchmaking + idx);
std::cout << "before byte: " << (int)*before << '\n';
*before = 0x74;
}
}
// return false;
// UNetDriver::ReplicationDriverOffset = FindOffsetStruct("/Script/Engine.NetDriver", "ReplicationDriver"); // NetDriver->GetOffset("ReplicationDriver");
// Globals::bAbilitiesEnabled = Engine_Version < 500;
if (Fortnite_Version == 1.11)
{
auto ApplyHomebaseEffectsOnPlayerSetupAddr = Memcury::Scanner::FindPattern("40 55 53 57 41 54 41 56 41 57 48 8D 6C 24 ? 48 81 EC ? ? ? ? 48 8B 05 ? ? ? ? 48 33 C4 48 89 45 00 4C 8B BD ? ? ? ? 49").Get();
Hooking::MinHook::Hook((PVOID)ApplyHomebaseEffectsOnPlayerSetupAddr, ApplyHomebaseEffectsOnPlayerSetupHook, (PVOID*)&ApplyHomebaseEffectsOnPlayerSetupOriginal);
}
Hooking::MinHook::Hook(GameModeDefault, FindObject<UFunction>(L"/Script/Engine.GameMode.ReadyToStartMatch"), AFortGameModeAthena::Athena_ReadyToStartMatchHook,
(PVOID*)&AFortGameModeAthena::Athena_ReadyToStartMatchOriginal, false, false, true);
Hooking::MinHook::Hook(GameModeDefault, FindObject<UFunction>(L"/Script/Engine.GameModeBase.SpawnDefaultPawnFor"),
AGameModeBase::SpawnDefaultPawnForHook, nullptr, false);
Hooking::MinHook::Hook(GameModeDefault, FindObject<UFunction>(L"/Script/Engine.GameModeBase.HandleStartingNewPlayer"), AFortGameModeAthena::Athena_HandleStartingNewPlayerHook,
(PVOID*)&AFortGameModeAthena::Athena_HandleStartingNewPlayerOriginal, false);
static auto ControllerServerAttemptInteractFn = FindObject<UFunction>("/Script/FortniteGame.FortPlayerController.ServerAttemptInteract");
if (ControllerServerAttemptInteractFn)
{
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, ControllerServerAttemptInteractFn, AFortPlayerController::ServerAttemptInteractHook,
(PVOID*)&AFortPlayerController::ServerAttemptInteractOriginal, false, true);
}
else
{
Hooking::MinHook::Hook(FindObject("/Script/FortniteGame.Default__FortControllerComponent_Interaction"),
FindObject<UFunction>("/Script/FortniteGame.FortControllerComponent_Interaction.ServerAttemptInteract"),
AFortPlayerController::ServerAttemptInteractHook, (PVOID*)&AFortPlayerController::ServerAttemptInteractOriginal, false, true);
}
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/Engine.PlayerController.ServerAcknowledgePossession"),
AFortPlayerControllerAthena::ServerAcknowledgePossessionHook, nullptr, false);
if (Engine_Version >= 424)
{
static auto ServerRestartPlayerFn = FindObject<UFunction>(L"/Script/Engine.PlayerController.ServerRestartPlayer");
auto ZoneServerRestartPlayer = FortPlayerControllerZoneDefault->VFTable[GetFunctionIdxOrPtr(ServerRestartPlayerFn) / 8];
LOG_INFO(LogDev, "ZoneServerRestartPlayer: 0x{:x}", __int64(ZoneServerRestartPlayer) - __int64(GetModuleHandleW(0)));
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, ServerRestartPlayerFn,
// ZoneServerRestartPlayer,
AFortPlayerControllerAthena::ServerRestartPlayerHook,
nullptr, false);
}
Hooking::MinHook::Hook(FortWeaponDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortWeapon.ServerReleaseWeaponAbility"),
AFortWeapon::ServerReleaseWeaponAbilityHook, (PVOID*)&AFortWeapon::ServerReleaseWeaponAbilityOriginal, false, true);
auto OnPlayImpactFXStringRef = Memcury::Scanner::FindStringRef(L"OnPlayImpactFX", true, 0);
__int64 OnPlayImpactFXAddr = 0;
if (OnPlayImpactFXStringRef.Get())
{
auto OnPlayImpactFXFunctionPtr = OnPlayImpactFXStringRef.ScanFor({ 0x48, 0x8D, 0x0D }).RelativeOffset(3).GetAs<void*>();
auto OnPlayImpactFXPtrRef = Memcury::Scanner::FindPointerRef(OnPlayImpactFXFunctionPtr).Get();
for (int i = 0; i < 2000; i++)
{
if (*(uint8_t*)(uint8_t*)(OnPlayImpactFXPtrRef - i) == 0x48 && *(uint8_t*)(uint8_t*)(OnPlayImpactFXPtrRef - i + 1) == 0x89 && *(uint8_t*)(uint8_t*)(OnPlayImpactFXPtrRef - i + 2) == 0x5C)
{
OnPlayImpactFXAddr = OnPlayImpactFXPtrRef - i;
break;
}
if (*(uint8_t*)(uint8_t*)(OnPlayImpactFXPtrRef - i) == 0x4C && *(uint8_t*)(uint8_t*)(OnPlayImpactFXPtrRef - i + 1) == 0x8B && *(uint8_t*)(uint8_t*)(OnPlayImpactFXPtrRef - i + 2) == 0xDC)
{
OnPlayImpactFXAddr = OnPlayImpactFXPtrRef - i;
break;
}
}
}
LOG_INFO(LogDev, "OnPlayImpactFX: 0x{:x}", OnPlayImpactFXAddr - __int64(GetModuleHandleW(0)));
Hooking::MinHook::Hook((PVOID)OnPlayImpactFXAddr, AFortWeapon::OnPlayImpactFXHook, (PVOID*)&AFortWeapon::OnPlayImpactFXOriginal);
/* Hooking::MinHook::Hook(FindObject<AFortVolumeManager>("/Script/FortniteGame.Default__FortVolumeManager"), FindObject<UFunction>(L"/Script/FortniteGame.FortVolumeManager.SpawnVolume"),
AFortVolumeManager::SpawnVolumeHook, (PVOID*)&AFortVolumeManager::SpawnVolumeOriginal, false);
Hooking::MinHook::Hook((PVOID)GetFunctionIdxOrPtr(FindObject<UFunction>("/Script/FortniteGame.PlaysetLevelStreamComponent.SetPlayset"), true),
UPlaysetLevelStreamComponent::SetPlaysetHook, (PVOID*)&UPlaysetLevelStreamComponent::SetPlaysetOriginal); */
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerDropAllItems"),
AFortPlayerController::ServerDropAllItemsHook, nullptr, false);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault,
FindObject<UFunction>("/Script/FortniteGame.FortPlayerController.ServerSpawnInventoryDrop")
? FindObject<UFunction>("/Script/FortniteGame.FortPlayerController.ServerSpawnInventoryDrop") : FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerAttemptInventoryDrop"),
AFortPlayerController::ServerAttemptInventoryDropHook, nullptr, false);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerCheat"),
ServerCheatHook, nullptr, false);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerExecuteInventoryItem"),
AFortPlayerController::ServerExecuteInventoryItemHook, nullptr, false);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerPlayEmoteItem"),
AFortPlayerController::ServerPlayEmoteItemHook, nullptr, false);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerRepairBuildingActor"),
AFortPlayerController::ServerRepairBuildingActorHook, nullptr, false);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerCreateBuildingActor"),
AFortPlayerController::ServerCreateBuildingActorHook, (PVOID*)&AFortPlayerController::ServerCreateBuildingActorOriginal, false, true);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerBeginEditingBuildingActor"),
AFortPlayerController::ServerBeginEditingBuildingActorHook, nullptr, false);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerEditBuildingActor"),
AFortPlayerController::ServerEditBuildingActorHook, (PVOID*)&AFortPlayerController::ServerEditBuildingActorOriginal, false, true);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerEndEditingBuildingActor"),
AFortPlayerController::ServerEndEditingBuildingActorHook, nullptr, false);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerLoadingScreenDropped"),
AFortPlayerController::ServerLoadingScreenDroppedHook, (PVOID*)&AFortPlayerController::ServerLoadingScreenDroppedOriginal, false, true);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerReadyToStartMatch"),
AFortPlayerControllerAthena::ServerReadyToStartMatchHook, (PVOID*)&AFortPlayerControllerAthena::ServerReadyToStartMatchOriginal, false);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerZone.ServerRequestSeatChange"),
AFortPlayerControllerAthena::ServerRequestSeatChangeHook, (PVOID*)&AFortPlayerControllerAthena::ServerRequestSeatChangeOriginal, false);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerAthena.ServerGiveCreativeItem"),
AFortPlayerControllerAthena::ServerGiveCreativeItemHook, nullptr, true);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerAthena.ServerPlaySquadQuickChatMessage"),
AFortPlayerControllerAthena::ServerPlaySquadQuickChatMessageHook, nullptr, false);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerAthena.ServerTeleportToPlaygroundLobbyIsland"),
AFortPlayerControllerAthena::ServerTeleportToPlaygroundLobbyIslandHook, nullptr, false);
Hooking::MinHook::Hook(FortPlayerStateAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerStateAthena.ServerSetInAircraft"),
AFortPlayerStateAthena::ServerSetInAircraftHook, (PVOID*)&AFortPlayerStateAthena::ServerSetInAircraftOriginal, false, true); // We could use second method but eh
Hooking::MinHook::Hook(FindObject<AFortAthenaMutator_GiveItemsAtGamePhaseStep>("/Script/FortniteGame.Default__FortAthenaMutator_GiveItemsAtGamePhaseStep"), FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaMutator_GiveItemsAtGamePhaseStep.OnGamePhaseStepChanged"),
AFortAthenaMutator_GiveItemsAtGamePhaseStep::OnGamePhaseStepChangedHook, (PVOID*)&AFortAthenaMutator_GiveItemsAtGamePhaseStep::OnGamePhaseStepChangedOriginal, false, true);
if (FortOctopusVehicleDefault)
{
static auto ServerUpdateTowhookFn = FindObject<UFunction>("/Script/FortniteGame.FortOctopusVehicle.ServerUpdateTowhook");
Hooking::MinHook::Hook(FortOctopusVehicleDefault, ServerUpdateTowhookFn, AFortOctopusVehicle::ServerUpdateTowhookHook, nullptr, false);
}
Hooking::MinHook::Hook(FindObject<AFortWeaponRangedMountedCannon>(L"/Script/FortniteGame.Default__FortWeaponRangedMountedCannon"),
FindObject<UFunction>("/Script/FortniteGame.FortWeaponRangedMountedCannon.ServerFireActorInCannon"), AFortWeaponRangedMountedCannon::ServerFireActorInCannonHook, nullptr, false);
static auto NetMulticast_Athena_BatchedDamageCuesFn = FindObject<UFunction>(L"/Script/FortniteGame.FortPawn.NetMulticast_Athena_BatchedDamageCues") ? FindObject<UFunction>(L"/Script/FortniteGame.FortPawn.NetMulticast_Athena_BatchedDamageCues") : FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerPawnAthena.NetMulticast_Athena_BatchedDamageCues");
Hooking::MinHook::Hook(FortPlayerPawnAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerPawn.ServerSendZiplineState"),
AFortPlayerPawn::ServerSendZiplineStateHook, nullptr, false);
Hooking::MinHook::Hook((PVOID)GetFunctionIdxOrPtr(FindObject<UFunction>("/Script/FortniteGame.FortPlayerPawn.ServerOnExitVehicle"), true), AFortPlayerPawn::ServerOnExitVehicleHook, (PVOID*)&AFortPlayerPawn::ServerOnExitVehicleOriginal);
bool bNativeHookRemoveFortItemFromPlayer = false;
if (bNativeHookRemoveFortItemFromPlayer)
{
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.K2_RemoveFortItemFromPlayer"),
UFortKismetLibrary::K2_RemoveFortItemFromPlayerHook1, nullptr, false);
}
static auto FortGameplayAbilityAthena_PeriodicItemGrantDefault = FindObject<UFortGameplayAbilityAthena_PeriodicItemGrant>("/Script/FortniteGame.Default__FortGameplayAbilityAthena_PeriodicItemGrant");
Hooking::MinHook::Hook(FortGameplayAbilityAthena_PeriodicItemGrantDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortGameplayAbilityAthena_PeriodicItemGrant.StartItemAwardTimers"),
UFortGameplayAbilityAthena_PeriodicItemGrant::StartItemAwardTimersHook, (PVOID*)&UFortGameplayAbilityAthena_PeriodicItemGrant::StartItemAwardTimersOriginal, false, true);
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.K2_GiveItemToPlayer"),
UFortKismetLibrary::K2_GiveItemToPlayerHook, (PVOID*)&UFortKismetLibrary::K2_GiveItemToPlayerOriginal, false, true);
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.K2_GiveBuildingResource"),
UFortKismetLibrary::K2_GiveBuildingResourceHook, (PVOID*)&UFortKismetLibrary::K2_GiveBuildingResourceOriginal, false, true);
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.GiveItemToInventoryOwner"),
UFortKismetLibrary::GiveItemToInventoryOwnerHook, (PVOID*)&UFortKismetLibrary::GiveItemToInventoryOwnerOriginal, false, true);
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.K2_RemoveItemFromPlayerByGuid"),
UFortKismetLibrary::K2_RemoveItemFromPlayerByGuidHook, (PVOID*)&UFortKismetLibrary::K2_RemoveItemFromPlayerByGuidOriginal, false, true);
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.K2_RemoveItemFromPlayer"),
UFortKismetLibrary::K2_RemoveItemFromPlayerHook, (PVOID*)&UFortKismetLibrary::K2_RemoveItemFromPlayerOriginal, false, true);
Hooking::MinHook::Hook(FortPlayerPawnAthenaDefault, NetMulticast_Athena_BatchedDamageCuesFn,
AFortPawn::NetMulticast_Athena_BatchedDamageCuesHook, (PVOID*)&AFortPawn::NetMulticast_Athena_BatchedDamageCuesOriginal, false, true);
Hooking::MinHook::Hook(FortPlayerPawnAthenaDefault, FindObject<UFunction>("/Script/FortniteGame.FortPawn.MovingEmoteStopped"),
AFortPawn::MovingEmoteStoppedHook, (PVOID*)&AFortPawn::MovingEmoteStoppedOriginal, false, true);
Hooking::MinHook::Hook(FortPlayerPawnAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerPawnAthena.OnCapsuleBeginOverlap") ? FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerPawnAthena.OnCapsuleBeginOverlap") : FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerPawn.OnCapsuleBeginOverlap"),
AFortPlayerPawnAthena::OnCapsuleBeginOverlapHook, (PVOID*)&AFortPlayerPawnAthena::OnCapsuleBeginOverlapOriginal, false, true);
if (!bNativeHookRemoveFortItemFromPlayer)
{
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.K2_RemoveFortItemFromPlayer"),
UFortKismetLibrary::K2_RemoveFortItemFromPlayerHook, (PVOID*)&UFortKismetLibrary::K2_RemoveFortItemFromPlayerOriginal, false, true);
}
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.K2_SpawnPickupInWorld"),
UFortKismetLibrary::K2_SpawnPickupInWorldHook, (PVOID*)&UFortKismetLibrary::K2_SpawnPickupInWorldOriginal, false, true);
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.K2_SpawnPickupInWorldWithLootTier"),
UFortKismetLibrary::K2_SpawnPickupInWorldWithLootTierHook, (PVOID*)&UFortKismetLibrary::K2_SpawnPickupInWorldWithLootTierOriginal, false, true);
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.K2_SpawnPickupInWorldWithClass"),
UFortKismetLibrary::K2_SpawnPickupInWorldWithClassHook, (PVOID*)&UFortKismetLibrary::K2_SpawnPickupInWorldWithClassOriginal, false, true);
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.PickLootDrops"),
UFortKismetLibrary::PickLootDropsHook, (PVOID*)&UFortKismetLibrary::PickLootDropsOriginal, false, true);
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.CreateTossAmmoPickupForWeaponItemDefinitionAtLocation"),
UFortKismetLibrary::CreateTossAmmoPickupForWeaponItemDefinitionAtLocationHook, (PVOID*)&UFortKismetLibrary::CreateTossAmmoPickupForWeaponItemDefinitionAtLocationOriginal, false, true);
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.SpawnInstancedPickupInWorld"),
UFortKismetLibrary::SpawnInstancedPickupInWorldHook, (PVOID*)&UFortKismetLibrary::SpawnInstancedPickupInWorldOriginal, false, true);
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.SpawnItemVariantPickupInWorld"),
UFortKismetLibrary::SpawnItemVariantPickupInWorldHook, (PVOID*)&UFortKismetLibrary::SpawnItemVariantPickupInWorldOriginal, false, true);
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.PickLootDropsWithNamedWeights"),
UFortKismetLibrary::PickLootDropsWithNamedWeightsHook, (PVOID*)&UFortKismetLibrary::PickLootDropsWithNamedWeightsOriginal, false, true);
// TODO Add RemoveItemFromInventoryOwner
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.SpawnToyInstance"),
AFortPlayerController::SpawnToyInstanceHook, (PVOID*)&AFortPlayerController::SpawnToyInstanceOriginal, false, true);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.DropSpecificItem"),
AFortPlayerController::DropSpecificItemHook, (PVOID*)&AFortPlayerController::DropSpecificItemOriginal, false, true);
static auto FortAthenaSupplyDropDefault = FindObject(L"/Script/FortniteGame.Default__FortAthenaSupplyDrop");
Hooking::MinHook::Hook(FortAthenaSupplyDropDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaSupplyDrop.SpawnPickup"),
AFortAthenaSupplyDrop::SpawnPickupHook, (PVOID*)&AFortAthenaSupplyDrop::SpawnPickupOriginal, false, true);
Hooking::MinHook::Hook(FortAthenaSupplyDropDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaSupplyDrop.SpawnGameModePickup"),
AFortAthenaSupplyDrop::SpawnGameModePickupHook, (PVOID*)&AFortAthenaSupplyDrop::SpawnGameModePickupOriginal, false, true);
Hooking::MinHook::Hook(FortAthenaSupplyDropDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaSupplyDrop.SpawnPickupFromItemEntry"),
AFortAthenaSupplyDrop::SpawnPickupFromItemEntryHook, (PVOID*)&AFortAthenaSupplyDrop::SpawnPickupFromItemEntryOriginal, false, true);
static auto FortAthenaCreativePortalDefault = FindObject(L"/Script/FortniteGame.Default__FortAthenaCreativePortal");
Hooking::MinHook::Hook(FortAthenaCreativePortalDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaCreativePortal.TeleportPlayerToLinkedVolume"),
AFortAthenaCreativePortal::TeleportPlayerToLinkedVolumeHook, (PVOID*)&AFortAthenaCreativePortal::TeleportPlayerToLinkedVolumeOriginal, false, true);
Hooking::MinHook::Hook(FortAthenaCreativePortalDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaCreativePortal.TeleportPlayer"),
AFortAthenaCreativePortal::TeleportPlayerHook, (PVOID*)&AFortAthenaCreativePortal::TeleportPlayerOriginal, false, true);
static auto FortMinigameDefault = FindObject(L"/Script/FortniteGame.Default__FortMinigame");
Hooking::MinHook::Hook(FortMinigameDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortMinigame.ClearPlayerInventory"),
AFortMinigame::ClearPlayerInventoryHook, (PVOID*)&AFortMinigame::ClearPlayerInventoryOriginal, false, true);
static auto InventoryManagementLibraryDefault = FindObject<UInventoryManagementLibrary>(L"/Script/FortniteGame.Default__InventoryManagementLibrary");
Hooking::MinHook::Hook(InventoryManagementLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.InventoryManagementLibrary.AddItem"),
UInventoryManagementLibrary::AddItemHook, (PVOID*)&UInventoryManagementLibrary::AddItemOriginal, false, true);
Hooking::MinHook::Hook(InventoryManagementLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.InventoryManagementLibrary.AddItems"),
UInventoryManagementLibrary::AddItemsHook, (PVOID*)&UInventoryManagementLibrary::AddItemsOriginal, false, true);
Hooking::MinHook::Hook(InventoryManagementLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.InventoryManagementLibrary.GiveItemEntryToInventoryOwner"),
UInventoryManagementLibrary::GiveItemEntryToInventoryOwnerHook, (PVOID*)&UInventoryManagementLibrary::GiveItemEntryToInventoryOwnerOriginal, false, true);
Hooking::MinHook::Hook(InventoryManagementLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.InventoryManagementLibrary.RemoveItem"),
UInventoryManagementLibrary::RemoveItemHook, (PVOID*)&UInventoryManagementLibrary::RemoveItemOriginal, false, true);
Hooking::MinHook::Hook(InventoryManagementLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.InventoryManagementLibrary.RemoveItems"),
UInventoryManagementLibrary::RemoveItemsHook, (PVOID*)&UInventoryManagementLibrary::RemoveItemsOriginal, false, true);
Hooking::MinHook::Hook(InventoryManagementLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.InventoryManagementLibrary.SwapItem"),
UInventoryManagementLibrary::SwapItemHook, (PVOID*)&UInventoryManagementLibrary::SwapItemOriginal, false, true);
Hooking::MinHook::Hook(InventoryManagementLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.InventoryManagementLibrary.SwapItems"),
UInventoryManagementLibrary::SwapItemsHook, (PVOID*)&UInventoryManagementLibrary::SwapItemsOriginal, false, true);
static auto ServerHandlePickupInfoFn = FindObject<UFunction>("/Script/FortniteGame.FortPlayerPawn.ServerHandlePickupInfo");
if (ServerHandlePickupInfoFn)
{
Hooking::MinHook::Hook(FortPlayerPawnAthenaDefault, ServerHandlePickupInfoFn, AFortPlayerPawn::ServerHandlePickupInfoHook, nullptr, false);
}
else
{
Hooking::MinHook::Hook(FortPlayerPawnAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerPawn.ServerHandlePickup"),
AFortPlayerPawn::ServerHandlePickupHook, nullptr, false);
}
static auto PredictionKeyStruct = FindObject<UStruct>("/Script/GameplayAbilities.PredictionKey");
static auto PredictionKeySize = PredictionKeyStruct->GetPropertiesSize();
{
int InternalServerTryActivateAbilityIndex = 0;
if (Engine_Version > 420)
{
static auto OnRep_ReplicatedAnimMontageFn = FindObject<UFunction>("/Script/GameplayAbilities.AbilitySystemComponent.OnRep_ReplicatedAnimMontage");
InternalServerTryActivateAbilityIndex = (GetFunctionIdxOrPtr(OnRep_ReplicatedAnimMontageFn) - 8) / 8;
}
else
{
static auto ServerTryActivateAbilityWithEventDataFn = FindObject<UFunction>(L"/Script/GameplayAbilities.AbilitySystemComponent.ServerTryActivateAbilityWithEventData");
auto ServerTryActivateAbilityWithEventDataNativeAddr = __int64(FortAbilitySystemComponentAthenaDefault->VFTable[GetFunctionIdxOrPtr(ServerTryActivateAbilityWithEventDataFn) / 8]);
for (int i = 0; i < 400; i++)
{
if ((*(uint8_t*)(ServerTryActivateAbilityWithEventDataNativeAddr + i) == 0xFF && *(uint8_t*)(ServerTryActivateAbilityWithEventDataNativeAddr + i + 1) == 0x90) || // call qword ptr
(*(uint8_t*)(ServerTryActivateAbilityWithEventDataNativeAddr + i) == 0xFF && *(uint8_t*)(ServerTryActivateAbilityWithEventDataNativeAddr + i + 1) == 0x93)) // call qword ptr
{
InternalServerTryActivateAbilityIndex = GetIndexFromVirtualFunctionCall(ServerTryActivateAbilityWithEventDataNativeAddr + i) / 8;
break;
}
}
}
LOG_INFO(LogDev, "InternalServerTryActivateAbilityIndex: 0x{:x}", InternalServerTryActivateAbilityIndex);
VirtualSwap(FortAbilitySystemComponentAthenaDefault->VFTable, InternalServerTryActivateAbilityIndex, UAbilitySystemComponent::InternalServerTryActivateAbilityHook);
}
// if (Engine_Version >= 424)
{
static auto FortControllerComponent_AircraftDefault = FindObject<AActor>(L"/Script/FortniteGame.Default__FortControllerComponent_Aircraft");
static auto ServerAttemptAircraftJumpFn = FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerAthena.ServerAttemptAircraftJump") ? FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerAthena.ServerAttemptAircraftJump")
: FindObject<UFunction>(L"/Script/FortniteGame.FortControllerComponent_Aircraft.ServerAttemptAircraftJump");
Hooking::MinHook::Hook(FortControllerComponent_AircraftDefault ? FortControllerComponent_AircraftDefault : FortPlayerControllerAthenaDefault, ServerAttemptAircraftJumpFn,
AFortPlayerController::ServerAttemptAircraftJumpHook, (PVOID*)&AFortPlayerController::ServerAttemptAircraftJumpOriginal, false);
}
// if (false)
{
if (Fortnite_Version >= 8.3 && Engine_Version < 424) // I can't remember, so ServerAddMapMarker existed on like 8.0 or 8.1 or 8.2 but it didn't have the same params.
{
Hooking::MinHook::Hook(AthenaMarkerComponentDefault, FindObject<UFunction>(L"/Script/FortniteGame.AthenaMarkerComponent.ServerAddMapMarker"),
UAthenaMarkerComponent::ServerAddMapMarkerHook, nullptr, false);
Hooking::MinHook::Hook(AthenaMarkerComponentDefault, FindObject<UFunction>(L"/Script/FortniteGame.AthenaMarkerComponent.ServerRemoveMapMarker"),
UAthenaMarkerComponent::ServerRemoveMapMarkerHook, nullptr, false);
}
}
Hooking::MinHook::Hook((PVOID)Addresses::GetPlayerViewpoint, (PVOID)AFortPlayerControllerAthena::GetPlayerViewPointHook, (PVOID*)&AFortPlayerControllerAthena::GetPlayerViewPointOriginal);
Hooking::MinHook::Hook((PVOID)Addresses::TickFlush, (PVOID)UNetDriver::TickFlushHook, (PVOID*)&UNetDriver::TickFlushOriginal);
Hooking::MinHook::Hook((PVOID)Addresses::OnDamageServer, (PVOID)ABuildingActor::OnDamageServerHook, (PVOID*)&ABuildingActor::OnDamageServerOriginal);
Hooking::MinHook::Hook((PVOID)Addresses::GetMaxTickRate, GetMaxTickRateHook);
// Hooking::MinHook::Hook((PVOID)Addresses::CollectGarbage, (PVOID)CollectGarbageHook, nullptr);
Hooking::MinHook::Hook((PVOID)Addresses::PickTeam, (PVOID)AFortGameModeAthena::Athena_PickTeamHook);
Hooking::MinHook::Hook((PVOID)Addresses::CompletePickupAnimation, (PVOID)AFortPickup::CompletePickupAnimationHook, (PVOID*)&AFortPickup::CompletePickupAnimationOriginal);
Hooking::MinHook::Hook((PVOID)Addresses::CanActivateAbility, ReturnTrueHook); // ahhh wtf
// if (Fortnite_Version >= 2.5)
if (Engine_Version >= 419)
{
auto ServerRemoveInventoryItemFunctionCallRef = Memcury::Scanner::FindPointerRef((PVOID)FindFunctionCall(L"ServerRemoveInventoryItem",
Fortnite_Version >= 16 ? std::vector<uint8_t>{ 0x48, 0x8B, 0xC4 } : std::vector<uint8_t>{ 0x48, 0x89, 0x5C }), 0, true);
LOG_INFO(LogDev, "ServerRemoveInventoryItemFunctionCallRef: 0x{:x}", ServerRemoveInventoryItemFunctionCallRef.Get() - __int64(GetModuleHandleW(0)));
uint64 ServerRemoveInventoryItemFunctionCallBeginFunctionAddr = 0;
for (int i = 0; i < 400; i++)
{
if (*(uint8_t*)(uint8_t*)(ServerRemoveInventoryItemFunctionCallRef.Get() - i) == 0x48 && *(uint8_t*)(uint8_t*)(ServerRemoveInventoryItemFunctionCallRef.Get() - i + 1) == 0x89 && *(uint8_t*)(uint8_t*)(ServerRemoveInventoryItemFunctionCallRef.Get() - i + 2) == 0x5C)
{
ServerRemoveInventoryItemFunctionCallBeginFunctionAddr = ServerRemoveInventoryItemFunctionCallRef.Get() - i;
break;
}
if (*(uint8_t*)(uint8_t*)(ServerRemoveInventoryItemFunctionCallRef.Get() - i) == 0x48 && *(uint8_t*)(uint8_t*)(ServerRemoveInventoryItemFunctionCallRef.Get() - i + 1) == 0x83 && *(uint8_t*)(uint8_t*)(ServerRemoveInventoryItemFunctionCallRef.Get() - i + 2) == 0xEC)
{
ServerRemoveInventoryItemFunctionCallBeginFunctionAddr = ServerRemoveInventoryItemFunctionCallRef.Get() - i;
break;
}
}
Hooking::MinHook::Hook(
Memcury::Scanner(ServerRemoveInventoryItemFunctionCallBeginFunctionAddr).GetAs<PVOID>(),
UFortInventoryInterface::RemoveInventoryItemHook
);
}
// if (Fortnite_Version >= 13)
Hooking::MinHook::Hook((PVOID)Addresses::SetZoneToIndex, (PVOID)SetZoneToIndexHook, (PVOID*)&SetZoneToIndexOriginal);
Hooking::MinHook::Hook((PVOID)Addresses::EnterAircraft, (PVOID)AFortPlayerControllerAthena::EnterAircraftHook, (PVOID*)&AFortPlayerControllerAthena::EnterAircraftOriginal);
#ifndef PROD
Hooking::MinHook::Hook((PVOID)Addresses::ProcessEvent, ProcessEventHook, (PVOID*)&UObject::ProcessEventOriginal);
#endif
AddVehicleHook();
if (Fortnite_Version > 1.8 || Fortnite_Version == 1.11)
{
LOG_INFO(LogDev, "ahh!");
LOG_INFO(LogDev, "Test: 0x{:x}", FindFunctionCall(L"ClientOnPawnDied") - __int64(GetModuleHandleW(0)));
Hooking::MinHook::Hook((PVOID)FindFunctionCall(L"ClientOnPawnDied"), AFortPlayerController::ClientOnPawnDiedHook, (PVOID*)&AFortPlayerController::ClientOnPawnDiedOriginal);
}
LOG_INFO(LogDev, "PredictionKeySize: 0x{:x} {}", PredictionKeySize, PredictionKeySize);
static auto GameplayEventDataSize = FindObject<UStruct>("/Script/GameplayAbilities.GameplayEventData")->GetPropertiesSize();
LOG_INFO(LogDev, "GameplayEventDataSize: 0x{:x} {}", GameplayEventDataSize, GameplayEventDataSize);
{
int increaseOffset = 0x10;
if (Engine_Version >= 424 && std::floor(Fortnite_Version) < 18) // checked on 11.31, 12.41, 14.60, 15.10, 16.40, 17.30 and 18.40
increaseOffset += 0x8;
auto MoveSoundStimulusBroadcastIntervalOffset = FindOffsetStruct("/Script/FortniteGame.FortPlayerPawn", "MoveSoundStimulusBroadcastInterval");
MemberOffsets::FortPlayerPawn::CorrectTags = MoveSoundStimulusBroadcastIntervalOffset + increaseOffset;
LOG_INFO(LogDev, "CorrectTags: 0x{:x}", MemberOffsets::FortPlayerPawn::CorrectTags);
MemberOffsets::FortPlayerState::PawnDeathLocation = FindOffsetStruct("/Script/FortniteGame.FortPlayerState", "PawnDeathLocation", false);
MemberOffsets::FortPlayerPawnAthena::LastFallDistance = FindOffsetStruct("/Script/FortniteGame.FortPlayerPawnAthena", "LastFallDistance", false);
MemberOffsets::FortPlayerStateAthena::DeathInfo = FindOffsetStruct("/Script/FortniteGame.FortPlayerStateAthena", "DeathInfo");
MemberOffsets::FortPlayerStateAthena::KillScore = FindOffsetStruct("/Script/FortniteGame.FortPlayerStateAthena", "KillScore");
MemberOffsets::FortPlayerStateAthena::TeamKillScore = FindOffsetStruct("/Script/FortniteGame.FortPlayerStateAthena", "TeamKillScore");
MemberOffsets::DeathInfo::bDBNO = FindOffsetStruct("/Script/FortniteGame.DeathInfo", "bDBNO");
MemberOffsets::DeathInfo::DeathCause = FindOffsetStruct("/Script/FortniteGame.DeathInfo", "DeathCause");
MemberOffsets::DeathInfo::bInitialized = FindOffsetStruct("/Script/FortniteGame.DeathInfo", "bInitialized", false);
MemberOffsets::DeathInfo::Distance = FindOffsetStruct("/Script/FortniteGame.DeathInfo", "Distance", false);
MemberOffsets::DeathInfo::DeathTags = FindOffsetStruct("/Script/FortniteGame.DeathInfo", "DeathTags", false);
MemberOffsets::DeathInfo::DeathLocation = FindOffsetStruct("/Script/FortniteGame.DeathInfo", "DeathLocation", false);
MemberOffsets::DeathReport::Tags = FindOffsetStruct("/Script/FortniteGame.FortPlayerDeathReport", "Tags");
MemberOffsets::DeathReport::KillerPawn = FindOffsetStruct("/Script/FortniteGame.FortPlayerDeathReport", "KillerPawn");
MemberOffsets::DeathReport::KillerPlayerState = FindOffsetStruct("/Script/FortniteGame.FortPlayerDeathReport", "KillerPlayerState");
MemberOffsets::DeathReport::DamageCauser = FindOffsetStruct("/Script/FortniteGame.FortPlayerDeathReport", "DamageCauser");
}
srand(time(0));
LOG_INFO(LogHook, "Finished!");
while (true)
{
Sleep(10000);
}
return 0;
}
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID lpReserved)
{
switch (reason)
{
case DLL_PROCESS_ATTACH:
CreateThread(0, 0, Main, 0, 0, 0);
break;
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}