mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
fix issue with teams, add loot, fix building bug, added something properly, fix issue with ai, add end event c2 but doesnt really work
23 lines
575 B
C++
23 lines
575 B
C++
#pragma once
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#include "ActorComponent.h"
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#include "FortAthenaPatrolPath.h"
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#include "reboot.h"
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class UFortAthenaNpcPatrollingComponent : public UActorComponent
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{
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public:
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void SetPatrolPath(AFortAthenaPatrolPath* NewPatrolPath)
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{
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static auto SetPatrolPathFn = FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaNpcPatrollingComponent:SetPatrolPath");
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this->ProcessEvent(SetPatrolPathFn, &NewPatrolPath);
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}
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static UClass* StaticClass()
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{
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static auto Class = FindObject<UClass>(L"/Script/FortniteGame.FortAthenaNpcPatrollingComponent");
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return Class;
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}
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}; |