Files
Project-Reboot-3.0/Project Reboot 3.0/FortItemDefinition.cpp
2024-03-21 18:27:42 -04:00

46 lines
1.9 KiB
C++

#include "FortItemDefinition.h"
#include "CurveTable.h"
#include "DataTable.h"
UFortItem* UFortItemDefinition::CreateTemporaryItemInstanceBP(int Count, int Level)
{
static auto CreateTemporaryItemInstanceBPFunction = FindObject<UFunction>(L"/Script/FortniteGame.FortItemDefinition.CreateTemporaryItemInstanceBP");
struct { int Count; int Level; UFortItem* ReturnValue; } CreateTemporaryItemInstanceBP_Params{ Count, Level };
ProcessEvent(CreateTemporaryItemInstanceBPFunction, &CreateTemporaryItemInstanceBP_Params);
return CreateTemporaryItemInstanceBP_Params.ReturnValue;
}
float UFortItemDefinition::GetMaxStackSize()
{
static auto MaxStackSizeOffset = this->GetOffset("MaxStackSize");
bool bIsScalableFloat = Fortnite_Version >= 12; // idk
if (!bIsScalableFloat)
return Get<int>(MaxStackSizeOffset);
struct FScalableFloat
{
public:
float Value; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3BF0[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
FCurveTableRowHandle Curve; // 0x8(0x10)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
static auto AthenaGameData = FindObject<UDataTable>(L"/Game/Athena/Balance/DataTables/AthenaGameData.AthenaGameData");
auto& ScalableFloat = Get<FScalableFloat>(MaxStackSizeOffset);
auto& RowMap = AthenaGameData->GetRowMap<FSimpleCurve>();
if (ScalableFloat.Curve.RowName.ComparisonIndex.Value == 0)
return ScalableFloat.Value;
FSimpleCurve** CurvePtr = RowMap.Find(ScalableFloat.Curve.RowName);
if (!CurvePtr)
return 1;
return (*CurvePtr)->GetKeys().at(0).Value;
}