Files
Project-Reboot-3.0/Project Reboot 3.0/PlayerState.cpp

16 lines
381 B
C++

#include "PlayerState.h"
#include "reboot.h"
int& APlayerState::GetPlayerID()
{
static auto PlayerIDOffset = FindOffsetStruct("/Script/Engine.PlayerState", "PlayerID", false);
if (PlayerIDOffset == 0)
{
static auto PlayerIdOffset = FindOffsetStruct("/Script/Engine.PlayerState", "PlayerId", false);
return Get<int>(PlayerIdOffset);
}
return Get<int>(PlayerIDOffset);
}