Files
Project-Reboot-3.0/Project Reboot 3.0/UnrealNames.cpp
2023-03-21 15:20:11 -04:00

40 lines
1.2 KiB
C++

#include "NameTypes.h"
#include "reboot.h"
#include "UnrealString.h"
#include "KismetStringLibrary.h"
std::string FName::ToString() const
{
static auto KismetStringLibrary = FindObject<UKismetStringLibrary>(L"/Script/Engine.Default__KismetStringLibrary");
static auto Conv_NameToString = FindObject<UFunction>(L"/Script/Engine.KismetStringLibrary.Conv_NameToString");
struct { FName InName; FString OutStr; } Conv_NameToString_Params{ *this };
KismetStringLibrary->ProcessEvent(Conv_NameToString, &Conv_NameToString_Params);
auto Str = Conv_NameToString_Params.OutStr.ToString();
// Conv_NameToString_Params.OutStr.Free();
return Str;
}
std::string FName::ToString()
{
static auto KismetStringLibrary = FindObject<UKismetStringLibrary>(L"/Script/Engine.Default__KismetStringLibrary");
static auto Conv_NameToString = FindObject<UFunction>(L"/Script/Engine.KismetStringLibrary.Conv_NameToString");
struct { FName InName; FString OutStr; } Conv_NameToString_Params{ *this };
KismetStringLibrary->ProcessEvent(Conv_NameToString, &Conv_NameToString_Params);
auto Str = Conv_NameToString_Params.OutStr.ToString();
// Conv_NameToString_Params.OutStr.Free();
return Str;
}