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24 lines
1.3 KiB
C++
24 lines
1.3 KiB
C++
#pragma once
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#include "Object.h"
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#include "Stack.h"
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class UInventoryManagementLibrary : public UObject // UBlueprintFunctionLibrary
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{
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public:
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static inline void (*AddItemOriginal)(UObject* Context, FFrame& Stack, void* Ret);
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static inline void (*AddItemsOriginal)(UObject* Context, FFrame& Stack, void* Ret);
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static inline void (*GiveItemEntryToInventoryOwnerOriginal)(UObject* Context, FFrame& Stack, void* Ret);
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static inline void (*RemoveItemOriginal)(UObject* Context, FFrame& Stack, void* Ret);
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static inline void (*RemoveItemsOriginal)(UObject* Context, FFrame& Stack, void* Ret);
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static inline void (*SwapItemOriginal)(UObject* Context, FFrame& Stack, void* Ret);
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static inline void (*SwapItemsOriginal)(UObject* Context, FFrame& Stack, void* Ret);
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static void SwapItemsHook(UObject* Context, FFrame& Stack, void* Ret);
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static void SwapItemHook(UObject* Context, FFrame& Stack, void* Ret);
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static void RemoveItemsHook(UObject* Context, FFrame& Stack, void* Ret);
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static void RemoveItemHook(UObject* Context, FFrame& Stack, void* Ret);
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static void GiveItemEntryToInventoryOwnerHook(UObject* Context, FFrame& Stack, void* Ret);
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static void AddItemsHook(UObject* Context, FFrame& Stack, void* Ret); // Return value changes
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static void AddItemHook(UObject* Context, FFrame& Stack, void* Ret); // Return value changes
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}; |