Files
Project-Reboot-3.0/Project Reboot 3.0/FortAthenaMapInfo.h
Milxnor e04b3a2054 a bit
disable spectating (should fix some crashes), option to load island at input location, fix compiler errors, work on container spawn rate.
2023-04-29 18:35:49 -04:00

45 lines
1.2 KiB
C++

#pragma once
#include "Actor.h"
#include "GameplayAbilityTypes.h"
class AFortAthenaMapInfo : public AActor
{
public:
UClass*& GetAmmoBoxClass()
{
static auto AmmoBoxClassOffset = GetOffset("AmmoBoxClass");
return Get<UClass*>(AmmoBoxClassOffset);
}
FScalableFloat* GetAmmoBoxMinSpawnPercent()
{
static auto AmmoBoxMinSpawnPercentOffset = GetOffset("AmmoBoxMinSpawnPercent");
return GetPtr<FScalableFloat>(AmmoBoxMinSpawnPercentOffset);
}
FScalableFloat* GetAmmoBoxMaxSpawnPercent()
{
static auto AmmoBoxMaxSpawnPercentOffset = GetOffset("AmmoBoxMaxSpawnPercent");
return GetPtr<FScalableFloat>(AmmoBoxMaxSpawnPercentOffset);
}
UClass*& GetTreasureChestClass()
{
static auto TreasureChestClassOffset = GetOffset("TreasureChestClass");
return Get<UClass*>(TreasureChestClassOffset);
}
FScalableFloat* GetTreasureChestMinSpawnPercent()
{
static auto TreasureChestMinSpawnPercentOffset = GetOffset("TreasureChestMinSpawnPercent");
return GetPtr<FScalableFloat>(TreasureChestMinSpawnPercentOffset);
}
FScalableFloat* GetTreasureChestMaxSpawnPercent()
{
static auto TreasureChestMaxSpawnPercentOffset = GetOffset("TreasureChestMaxSpawnPercent");
return GetPtr<FScalableFloat>(TreasureChestMaxSpawnPercentOffset);
}
};