Files
Project-Reboot-3.0/Project Reboot 3.0/FortAthenaMutator.h
Milxnor 5da8485485 a lot
fix 1.11 replication, fix some ltm specific stuff, start on shadow stones, fix some events not having foundations, fix s4-s6 gadgets, fix clear inventory on some versions
2023-04-22 23:52:20 -04:00

33 lines
702 B
C++

#pragma once
#include <functional>
#include "Actor.h"
#include "Stack.h"
#include "ScriptInterface.h"
#include "FortGameStateAthena.h"
#include "GameplayStatics.h"
class AFortAthenaMutator : public AActor // AFortGameplayMutator
{
public:
static UClass* StaticClass()
{
static auto Class = FindObject<UClass>("/Script/FortniteGame.FortAthenaMutator");
return Class;
}
};
static inline void LoopMutators(std::function<void(AFortAthenaMutator*)> Callback)
{
auto AllMutators = UGameplayStatics::GetAllActorsOfClass(GetWorld(), AFortAthenaMutator::StaticClass());
for (int i = 0; i < AllMutators.Num(); i++)
{
Callback((AFortAthenaMutator*)AllMutators.at(i));
}
AllMutators.Free();
}